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Best (favorite) Combos
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JuggernautJ

 

Joined: 16 Aug 2009

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Post subject: Best (favorite) Combos Reply with quote
As I get deeper into the game I am seeing that much of the strategy... or at least much of the opportunity to influence the outcome of the game by builds... lies in the COMBINATION effects of special abilities (SAs).

I have seen recent posts on, for instance, the combination of abilities as regards the Halifax and PT boats, the Emily and Jill range one torp/shadowing pairing and (my own on) the Aoba/Oi Long Lance combo.

As a relative newb I'm sure there are many other potent combos that have, up to this point, eluded me.

What are some of your favorite, most devestating and/or deviously subtle combos?
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PostTue Oct 27, 2009 7:49 pm
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Asbestos

 

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Post subject: Reply with quote
Haven't tried it, but I imagine that a PT boats gunnery would be a cheesy way to set up 'Excellent Spotting' for Richelieu, Dunkerque, or the French cruisers.

The Brits can get a great Sub-killing DD squadron going with Saumarez, Arunta, and Javelin. All of them have sub-hunter, Jav has smoke, and the squad can put 4 torp dice at BBs at range 2 if they're feeling bold.
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PostTue Oct 27, 2009 7:56 pm
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Stormhawk4107

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Post subject: Reply with quote
An Obvious combo from looking at the cards, and one I found MOSt useful in Objective Crete Campaign
http://aaminis.myfastforum.org/about8991.html

Was the Stuka/Picc and Ju-88.  Stick 2 of each and it makes your opponents sweat. Either they try to ward off the 9 dice bomb attacks or the 3 torpedoes from the Ju-88's . They both did alot of dmg to the British fleet in part 2 of the scenario.

Also Asbestos has a good combo with the 3 DD's I use it alot myself as an independent ASW group.
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PostWed Oct 28, 2009 3:01 am
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The_lucky_Y

 


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Post subject: Reply with quote
The old JETS combo( not invented by myself)

Judy based on Shokaku, target is shadowed by an Emily and spotted by a Tone and you can throw 13 bomb dice.
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PostWed Oct 28, 2009 11:19 am
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Andreas3

 

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Post subject: Reply with quote
The_lucky_Y wrote:
The old JETS combo( not invented by myself)

Judy based on Shokaku, target is shadowed by an Emily and spotted by a Tone and you can throw 13 bomb dice.



Im also a big fan of the classic Shokaku build, but after flank speed I've had good luck with the Soryo with A65M zero and two Jills and a Emily, allows for an early plane kill on turn one with your zero and two range 1, two dice torpedo attacks every turn.
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PostWed Oct 28, 2009 12:19 pm
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USS Yorktown (CV-5)

 

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Post subject: Reply with quote
A Hellcat with Yorktown.
PostWed Oct 28, 2009 9:43 pm
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The_lucky_Y

 


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Post subject: Reply with quote
Enterprise+Dauntless+shadowing PBY Catalina = 13 Bomb dice
(oldest combo imho)
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PostWed Oct 28, 2009 10:32 pm
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Post subject: Reply with quote
My personal favorite is the combination of Aoba, Yahagi, Oi and some assorted destroyers..

If played correctly, with the +5 init bonus you can quite dominate the movement phase.

At the right moment 'fan out' the ships around Aoba, using torpedo run to occupy the 2 spaces in front of Aoba with Oi and a DD... The amount of LLances can be quite devastating. Especially since the 'blob of ships' can move from range 4 to range 1 in one move...

If only I owned a Nachi  Sad
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PostTue Nov 03, 2009 3:18 pm
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JuggernautJ

 

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Post subject: Reply with quote
I found this one in the wiki (surprised no one referred me there).

Koln + E di Savoia
"Koln's most interesting feature is, without doubt, her Lead the Attack SA...., and the intriguing possibilities of pairing her with the Establish Screen SA of Eugenio di Savoia has led to increased play-time for this nifty ship." -- swarbs

From this are we to assume one could position a Koln and Savoia in the same hex and, before the first move, use the Establish screen SA to move both 1 square and then the Koln's SA to move that ship another two spaces? In effect allowing the Koln to move three spaces before the first turn occurs?
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PostWed Nov 04, 2009 3:07 am
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Asbestos

 

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Post subject: Reply with quote
Yes. That is how it works. But then you need to figure out what to do with your lone Koln.
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PostWed Nov 04, 2009 3:52 am
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JuggernautJ

 

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I was thinking two EdS and two Kolns working in concert could deliver two ships within striking distance on the first turn.

Now if only Koln had smoke (or long lances...).
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PostWed Nov 04, 2009 4:42 pm
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fredmiracle

 

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Post subject: Reply with quote
It's not an SA combo, but...

one idea I've been kicking around--although I don't have a specific build in mind--is Repulse+Jean Bart as a long-range/short-range combo for 68 points. The idea is to pin the enemy on the objective with Jean Bart (which can take a lot of damage and soak up more torpedo attacks), while Repulse stays at "standoff" range where it's unlikely to be vitaled. Maybe the enemy takes sub-par shots at long range on Repulse trying to vital her. Meanwhile, both battleships are throwing 11-12 dice and so have a decent chance of inflicting some damage in return...

JB's Incomplete SA is a problem though...
PostWed Nov 04, 2009 9:16 pm
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Diamondback

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Post subject: Reply with quote
Illustrious with a horde of Torpedo Bombers and Catalinas, if you can get the Init 11/12 required.
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PostThu Nov 05, 2009 2:42 am
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Commissar_JPH

 

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Post subject: Reply with quote
Illustrious + Avenger + Catalina + Enemy BB + Init 11/12 = 7 torps

Enterprise + Helldiver + Catalina + Damaged Enemy Ship = 15 bombs
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PostSat Nov 07, 2009 4:36 am
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Commissar_JPH

 

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Post subject: Reply with quote
Also:

2x Koln
2x Eugenio di Savoia
2x Schleswig-Holstein
2x T-27
8x ME-109s

Drop a SH + T-27 right behind 2 objectives.  Establish screen with the EdS's and the Kolns.  Lead the Attack with Kolns.  Move Kolns and SH's onto objectives, T-27s in front of objectives.  Air-cover with the 109's.  Smoke with T-27s, and hopefully the Kolns will survive to take the objectives.
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PostSat Nov 07, 2009 4:41 am
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Diamondback

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Post subject: Reply with quote
2 Kolns + 2 DS'es = 2 OBJ's taken on Turn 1.

Needs backup, though.
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PostSat Nov 07, 2009 5:39 am
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Commissar_JPH

 

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Post subject: Reply with quote
Diamondback...that's essentially what mine is, updated for Flank Speed and the addition of SH's and T-27s.
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PostSat Nov 07, 2009 6:19 am
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JuggernautJ

 

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Post subject: Phelps and Hoel (screen and smoke) Reply with quote
From the wiki (uss phelps entry by swarbs), indicates optimal use of smoke/concealment with examples.

swarbs:
Establish Screen is an ideal way to... push a unit with Lay Smoke Screen (USS Hoel for example) ahead of your larger units. Once in smoke, Phelps's final SA, Bad Weather Fighter boosts her chances of surviving enemy attack.
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PostWed Nov 11, 2009 11:17 pm
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Mishkovic

 

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Post subject: Reply with quote
So if you used 2 Holsteins coupled with a pair of Shigure to deploy right behind the Objectives, and paired 3 kolns with 3 Savoia's to Establish Screen/Lead the Attack to be positioned 3 rows out from starting box, you could not only claim all 3 objectives on turn 1, BUT also have your enemy in gun/torp range before he can react?

Is this legal or do the SA's Establish Screen/Lead the Attack not work in combination?
PostSat Nov 14, 2009 8:52 pm
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swarbs

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It's perfectly legal.
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PostSat Nov 14, 2009 8:59 pm
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