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NeuralDream

 

Joined: 22 Dec 2007

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Post subject: Reply with quote
Aquarius wrote:
Sorry for all the questions,

This is what this thread is for. Don't hesitate ask any question. It's always important clarifying things.
Quote:
but here's another one:
Will players who competed in the Admiral's cup be allowed to play in the AAM Olympics? I would think not, but I'm putting the question out there.

They will.
Just like the Admirals cup they will have to register in time and that's all.
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PostMon Feb 11, 2008 4:52 pm
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IJN Fuso

 

Joined: 03 Feb 2008

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For the next WAS online challange could the Itailians get some help from the French?  That way all the available ships will be available.  

Also - it seems to me that the Itailians may need some air-power.  Maybe give them the Luftwaffe planes...  

Just a suggestion...
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PostMon Feb 11, 2008 5:01 pm
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NeuralDream

 

Joined: 22 Dec 2007

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Post subject: Re: One more Reply with quote
IJN Fuso wrote:
For the next WAS online challange could the Itailians get some help from the French?  That way all the available ships will be available.  

Also - it seems to me that the Itailians may need some air-power.  Maybe give them the Luftwaffe planes...  

Just a suggestion...

The next forumini Olympics will not be very soon, and until then the Italians will have air power and more ships (See threads on WAS Set II). You can however use the changes you suggest in your online games that you can play any time, even now in our AAM or WAS online games subforum.
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PostMon Feb 11, 2008 5:26 pm
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swarbs

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If an admiral modifies the cost of a vessel for buying, does he also modify the victory point cost of that ship?  For example, Vian make Javelins cost 7, but are they still worth 9 points to the enemy when sunk?
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PostMon Feb 11, 2008 11:06 pm
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NeuralDream

 

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swarbs wrote:
If an admiral modifies the cost of a vessel for buying, does he also modify the victory point cost of that ship?  For example, Vian make Javelins cost 7, but are they still worth 9 points to the enemy when sunk?

The admiral doesnt modify the actual value of the ship. only gives a discount to the player. so again the javelin is worth 9.
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Last edited by NeuralDream on Fri Feb 22, 2008 5:46 pm; edited 1 time in total
PostMon Feb 11, 2008 11:24 pm
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The_lucky_Y

 


Joined: 09 Jan 2008

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Question about smokescreen that comes up at the olympics trial match against Fuso:

1: at what time was for e.g. allowed for HMS javelin to lay a smoke screen,  
   the reminder text isn´t clear about that.

I think it can throw smoke at any phase of the game even in the movement end step.

2. Beeing in a smokescreen any unit must roll for each attack source(main guns, secondaries,strafing,bombing) a new die to determine the concealment for this attack.

is that correct?
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PostTue Feb 12, 2008 6:33 pm
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NeuralDream

 

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This isn't an Admirals Cup question, so please copy your question to the WAS rules clarifications subforum, where you will certainly get an answer. Actually I think this has been answered before there.
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PostTue Feb 12, 2008 6:51 pm
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The_lucky_Y

 


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for further determination:

1. Does the Flag bonus go off if the Flagbearer is crippled?

2. Does the speed decreases by one sector if the vessel is crippled?

3. Does the crippled Vessels get one armor malus and one Vital armor malus?(for eg an crippled Iowa has now armor 8 and vital14?

4. Does the crippled vessels get attack die penalties of minus 1 per die at main gunnery and AA?

5. Does Special Abilitys go off if the vessesl is crippled?

6. A crippled I-19 Boat cannot use its finish him off SA and looses a torpedo die without counting other penalties they can shot at least one torpedo.
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PostMon Feb 18, 2008 9:04 pm
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NeuralDream

 

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The_lucky_Y wrote:
for further determination:

1. Does the Flag bonus go off if the Flagbearer is crippled?
2. Does the speed decrease by one sector if the vessel is crippled?
3. Does the crippled Vessels get one armor malus and one Vital armor malus?(for eg an crippled Iowa has now armor 8 and vital14?
4. Does the crippled vessels get attack die penalties of minus 1 per die at main gunnery and AA?
5. Does Special Abilitys go off if the vessesl is crippled?
6. A crippled I-19 Boat cannot use its finish him off SA and looses a torpedo die without counting other penalties they can shot at least one torpedo.

Although again you'd find many more to answer these questions in the Rules Clarification subforum, let's try answer here too.

1. Yes (it's part of the clarifications document)
2. Yes (and in fact this is added to the SLOW S.A. according to the clarifications document, so a SLOW ship can stay immobile if it rolls 1 - or whatever its slow value)
3. Yes, armor and vital armor decrease by 1
4. All gunnery, AA and ASW get -1 on each attack die. (see page 38 )
5. No.
6. If there is no other reason for the number of torpedos to decrease (e.g. destroyers in the same sector, ...) then the I-19 fires one less torpedo because of being crippled. So, if it attacks a damaged ship it fires as many torpedoes as you see on your card (3/3/2/1).
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PostMon Feb 18, 2008 9:15 pm
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EvilKobra

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NeuralDream wrote:
6. If there is no other reason for the number of torpedos to decrease (e.g. destroyers in the same sector, ...) then the I-19 fires one less torpedo because of being crippled. So, if it attacks a damaged ship it fires as many torpedoes as you see on your card (3/3/2/1).


I don't think that's right? I was under the impression that ASW threat and crippled penalties were applied before anything else, meaning a crippled, threatened I-19 would still get to fire 4/4/3/2 torpedoes against a damaged target.
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swarbs

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EvilKobra wrote:
NeuralDream wrote:
6. If there is no other reason for the number of torpedos to decrease (e.g. destroyers in the same sector, ...) then the I-19 fires one less torpedo because of being crippled. So, if it attacks a damaged ship it fires as many torpedoes as you see on your card (3/3/2/1).


I don't think that's right? I was under the impression that ASW threat and crippled penalties were applied before anything else, meaning a crippled, threatened I-19 would still get to fire 4/4/3/2 torpedoes against a damaged target.


In reducing the total torpedos fired when figuring out the threat, you may reduce the number to zero or below, if the final result is a zero or below, the ship shoots 1.

Here's the quote from the clarifications doc.
ASW threats stack; if you have several destroyers nearby, you can reduce a Submarine's
attack to 0 dice or less. Special abilities apply normally, however, and abilities such as
Wolfpack or Destroyer Killer may offset some of the ASW Threat attack penalty. Even if
a Submarine's Torpedo attack rating is reduced to 0 or less after all penalties and bonuses
are assessed, its Torpedo attack is always a minimum of 1 die.
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PostMon Feb 18, 2008 11:39 pm
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EvilKobra

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That's funny - I could've sworn RB wrote that first all penalties were added, then values of zero or less were reset to 1, and finally you added Pinpoint/Wolfpack/Finish them off/etc bonuses.

I'm going to have to re-read the whole thing...
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PostMon Feb 18, 2008 11:44 pm
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Aquarius

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I think that that was during a "beta version" of the document. I remember something saying that, too. Then they changed it.
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PostTue Feb 19, 2008 4:38 am
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swarbs

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even in this version though, it doesn't say when to apply the crippled penalty, is that during the whole thing with the SA's and with the sub suppresion, or is it after that whole process?  Not sure if that makes a difference or not, just don't think its mentioned.
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PostTue Feb 19, 2008 12:53 pm
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EvilKobra

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Hmm you're right - only the ASW threat is

I agree that the now official rule (1 die minimum after all modifiers) is the fairest. Pity, though, since I really enjoyed exploiting the beta rules to make massive attacks at long range Twisted Evil
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