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Yamato is crippled with 8 torps from 2 subs coming
barb1 4 torps at cripp zuiho Rolls: (4d6)
barb2 4 torps at yam Rolls: (4d6)
barb3 4 torps at yam Rolls: (4d6) _________________ Every day above ground is a good one. |
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Sat Sep 13, 2008 10:19 pm |
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Posts: 13359

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Zuiho and Yamato sink
now game will be over in 2 -3 turns
init Rolls: (2d6) _________________ Every day above ground is a good one. |
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Sat Sep 13, 2008 10:21 pm |
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Posts: 6599

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its your game
the build in win of USN units win another game _________________
YVAN EHT NIOJ ! |
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Sat Sep 13, 2008 10:22 pm |
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Posts: 6599

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congrulations for your victory.
and i never choose an axis build anymore if I go for official tournaments. _________________
YVAN EHT NIOJ ! |
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Sat Sep 13, 2008 10:22 pm |
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Posts: 13359

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you are absolutely right!!!! My main mistake in this tourney was not being ruthless enough to just let the us air handle it each game. _________________ Every day above ground is a good one. |
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Sat Sep 13, 2008 10:28 pm |
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