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Card maker needed for FA
 
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HHRgamer

 

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Post subject: Card maker needed for FA  Reply with quote   (Liked by:0)  Like this post
There have been no new cards for FA for about a year.  Neural Dream advises he doesn't have the time just now. It would be a shame if FA faded away for lack of a card maker.  

Is there anyone who has Microsoft Publisher 2007 and is willing to take over the job of making cards for FA?
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PostSun Jan 31, 2010 11:50 pm
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testguy111

 Can't upload the picture of blitzkrieg turtle.


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I can try to make some cards, but don't have publisher 2007. Will anything else sufice? and if so i just need a basic rundown on how to do it.
PostSat Apr 03, 2010 5:51 pm
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HHRgamer

 

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Thanks for your interest.  I imagine one could use other publishing  software, but I've been told Microsoft Publisher 2007 is what the various card makers have been using.  I have seen it quoted at $169 US recently.  Cheaper prices if you are a student or teacher, via academicstuperstore.com.

I am about to try a revised formula for vehicle anti-infantry high explosive values.  Once I'm happy with it, I'll probably move onto anti-vehicle values, speed, and defense.  In view of the apparent lack of interest, I'll likely not bother with the more advanced card envisioned for FA by Neural Dream.  Instead, I'll use the AAM format, but try to make the values and SAs more objective and historical (sort of a HHR version 2).
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PostSat Apr 03, 2010 6:15 pm
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Zeus

 

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For my own rules, I use an MS Access database to store all unit and ability data, and a report to create cards. The cards are fairly simple (so printing on a B/W printer still yields reasonable results), but a big plus is that I only need to enter the unit into the table and a card can be automatically generated, instead of having to make each card individually. Maybe something like this is a good way to go if you don't want to be dependent on graphics guru's and less well-known applications?

A sample (if uploading and linking works  Smile ):


Click to download file

Obviously, the sample cards are based on my own rules, so don't mind the relatively high defense and AV values (to get some more room to differentiate between models, I enlarged the scale a bit so the highest defense value is 12 and the highest AV value is 25) etc.
PostWed Apr 14, 2010 10:10 am
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HHRgamer

 

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Zeus,
   Yes, it worked! Very good job on the cards.  
   I like the idea of not having to create each card individually.   I have been using a Word table with a row for each unit and columns with pertinent information.
    How  much trouble is it to get MS Access to generate a "report" that comes out in card format? I wonder if doing the database and arranging the report would save any time.
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PostTue Apr 20, 2010 1:41 am
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Zeus

 

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How  much trouble is it to get MS Access to generate a "report" that comes out in card format? I wonder if doing the database and arranging the report would save any time.


If by "card format" you mean "using the official card as a template", then you need a scan of the cards (axis and allies), and in the report designer put the necessary fields on the right spots.

I have in fact a report that uses the official card, however because of the extra information (AA stat line, and on average one or two abilities more than the official units) I just couldn't fit everything in - that's why I went with a different design altogether, using two sides.

It's true that once you have the report in place, adding a card is less than a minute work (just entering the unit data in the table), however because you work with a template rather than create each card individually, it's harder to change the space used for a picture or ability descriptions for individual cards.

I do have two extra checkbox columns added so I can tell the report to use a smaller size for the ability descriptions and/or a smaller picture (for those units with 6 abilities), but bottom line, trying to make it work from a single template saves time, especially in the long run, but you sacrifice flexibility.

My stat card Access database is about 34 MB, so I can't post it here, but if you have somewhere I can upload it, I'll be happy to do so, so you can fool around in it all you want and see if it's the way you want to go. Maybe a graphics wizz can put together a much more attractive card in just as little time, and if you have that graphics wizz available, then I'd certainly go that way... I'm no graphics wizz, but I do know programming and databases  Smile .
PostTue Apr 20, 2010 12:21 pm
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Westentaschenschlachti

 

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So, is there a secret discussion going on or has this project died? The more i read about it the more i like details.

Would be a pitty if this wouldnt be finished. Maybe its the only ruleset which is able to bring more player together who doesnt like the original AAM cards than the actual alternative rulesets do (sharpedia, hhr...)


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PostFri Dec 17, 2010 11:52 am
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