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Semi-final map [3-4]: JAP/GBR Burma road 1942
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PeterGol

 

Joined: 26 Mar 2008

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I have a doubt... may the Veteran try to cross the river again with his extra speed point? (Tally ho)
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PostFri Jun 13, 2008 9:53 pm
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PeterGol

 

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PeterGol wrote:
I have a doubt... may the Veteran try to cross the river again with his extra speed point? (Tally ho)


I meant... is the veteran allowed to retry it??
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PostFri Jun 13, 2008 9:55 pm
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PeterGol

 

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Well, he tries again, let's see what happens, then if wasn't allowed will go back or move another place.
Rolls: (1d6)   

The inspiring turns crazy and try to reach F3, close to that sniper.
Rolls: (1d6)   

Banzaiiiiiiii!!!  Very Happy
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PostFri Jun 13, 2008 10:02 pm
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PeterGol

 

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Ha haha... well, finally the two guys hold positions (the water was so cold), your movement Smile
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PostFri Jun 13, 2008 10:03 pm
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The Mighty A

 

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I like your choice of word for your soldiers to yell.  Wink

No, he can't (at least according to AAM rules and I do not think this was changed in HHR).  When you fail a movement roll, a unit stops moving. (Not that it matters in this case).

All right, now for my movement.

Sniper to G4
Antitank fanatic to G5
Imp Sergeant to F6 (ignores defensive fire)
Rolls: (1d6)   
PostFri Jun 13, 2008 10:06 pm
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The Mighty A

 

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Apparently, nobody feels like moving.   Very Happy

Your assault
PostFri Jun 13, 2008 10:07 pm
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PeterGol

 

Joined: 26 Mar 2008

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Well, I think it will be a miracle if you don't win this turn, but will try to send some japos to hell

bofors to arisaka
Rolls: (10d6)                      w/-1

Inspiring to LMG
Rolls: (6d6)             
Cover (5+) Rolls: (1d6)   

Veteran to Sarge
Rolls: (9d6)                   
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PostFri Jun 13, 2008 10:14 pm
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PeterGol

 

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Sarge and arisaka dead
LMG disrupted

Your assault, probably definitive.
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PostFri Jun 13, 2008 10:15 pm
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The Mighty A

 

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Sarge attempts to Banzai into the same hex as the Vet
Rolls: (1d6)   

If successful
Rolls: (9d6)                    +1
PostFri Jun 13, 2008 10:20 pm
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The Mighty A

 

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Vet dead

Sniper fires at Inspiring Lt.
Rolls: (7d6)                +1

cover (5+)
Rolls: (1d6)   
PostFri Jun 13, 2008 10:21 pm
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The Mighty A

 

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Lt. disrupted

Arisaka at Lt.
Rolls: (8d6)                  -1

cover (6+)
Rolls: (1d6)   
PostFri Jun 13, 2008 10:22 pm
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The Mighty A

 

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LMG at Lt.
Rolls: (6d6)             

cover (5+)
Rolls: (1d6)   

Antitank at Lt.
Rolls: (5d6)           

cover (5+)
Rolls: (1d6)   
PostFri Jun 13, 2008 10:22 pm
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PeterGol

 

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The hard Lieutenant... hehe

It doesn't matters because he will be disrupted next turn, so, he cannot control objetive, so, you automatically win.
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PostFri Jun 13, 2008 10:26 pm
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The Mighty A

 

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Recap

Vet dead
Lieut. disrupted

At the end of the turn you do not have an undisrupted unit contesting the objective.  I believe that makes game.

Good game.  It was very well played.
PostFri Jun 13, 2008 10:26 pm
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PeterGol

 

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The Mighty A wrote:
Recap

Vet dead
Lieut. disrupted

At the end of the turn you do not have an undisrupted unit contesting the objective.  I believe that makes game.

Good game.  It was very well played.


Congrats and very well played, been a pleasure.

I chose a risky, and mostly wrong, aggressive tactic trying to stop your "hordes", but didn't work. The Isuzu made the difference, not the Stuart (this is last time I employ japanese crew for it).

Funny game, and bloody too, I liked it  Razz

Good luck in the final.
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He is a killing machine
He's the best combat vet that you've ever seen
And now he's all alone
and what you call hell he calls home

PostFri Jun 13, 2008 10:32 pm
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The Mighty A

 

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The main thing that hurt you was the bad rolls from the Stuart.  Japanese sabotage  Wink

The barbed wire was a good choice on your part.  It messed up my simple plan of move forward and banzai charge.

The Isuzu was amazing.  I thought that when you hadn't brought an airplane that its use would be limited.

Thanks for the game.  It was enjoyable.  Good luck to you if you play another game (you could play Sindor and see if he will make you a custom card).
PostFri Jun 13, 2008 10:40 pm
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Sindor

 

Joined: 02 Feb 2008

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Thank you, gentlemen, this was very quickly finished game (this is what we wanted on tournament).
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PostSun Jun 15, 2008 12:27 pm
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