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 Lead me, follow me, or get out of my way -- G.S. Patton

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Post subject: Flak 88
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Hello,
Just looking at the new card it shows 0 for movement and no redeploy SA.
Am I assuming correctly that you deploy this unit and that is where it remains the entire game?
I can see that making sense because a game is only 7-10 minutes long in game time.
Thanks, _________________ Aaron
"Focus on your own character and your reputation will take care of itself" |
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Wed Apr 02, 2008 4:35 pm |
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mmm....oreos
 AHF Gold-Rated Trader
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correct, however may start a game on a gun-transport. _________________
He who can modify his tactics in relation to his opponent, and thereby
succeed in winning, may be called a heaven-born captain.
-SUN TZU- |
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Wed Apr 02, 2008 6:06 pm |
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 Lead me, follow me, or get out of my way -- G.S. Patton

Posts: 2823

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Post subject:
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| carrion wrote: | | correct, however may start a game on a gun-transport. |
Not familiar please explain? _________________ Aaron
"Focus on your own character and your reputation will take care of itself" |
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Wed Apr 02, 2008 7:04 pm |
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It may begin as "transported" = towed behind some vehicles: like Sdkfz 251 (check its description) _________________
* Let the others to grow |
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Wed Apr 02, 2008 8:43 pm |
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Posts: 7

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Post subject:
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When you deploy your units, you can deploy units inside vehicles that are able to carry them.
This saves you a move, and in some cases makes the play: IE Ammo dump Deployed into a pillbox.
-Skandrannon |
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Thu Apr 03, 2008 2:26 pm |
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 Lead me, follow me, or get out of my way -- G.S. Patton

Posts: 2823

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Post subject:
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So the Flak can go with a vehicle that has the transport ability, cannot it them be offloaded with no movement points? _________________ Aaron
"Focus on your own character and your reputation will take care of itself" |
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Thu Apr 03, 2008 2:36 pm |
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  AHF Silver-Rated Trader
Posts: 2936

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Post subject:
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| afilter wrote: | | So the Flak can go with a vehicle that has the transport ability, cannot it them be offloaded with no movement points? |
Units with zero movement points can move within their own hex. They can unload from a transport or move in and out of a pillbox.
When you unload the 88, you must displace it to a friendly or empty hex since it cannot stack with a vehicle. _________________
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Thu Apr 03, 2008 3:21 pm |
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 Lead me, follow me, or get out of my way -- G.S. Patton

Posts: 2823

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Post subject:
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| Sharpe wrote: | | afilter wrote: | | So the Flak can go with a vehicle that has the transport ability, cannot it them be offloaded with no movement points? |
Units with zero movement points can move within their own hex. They can unload from a transport or move in and out of a pillbox.
When you unload the 88, you must displace it to a friendly or empty hex since it cannot stack with a vehicle. |
Thanks! _________________ Aaron
"Focus on your own character and your reputation will take care of itself" |
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Thu Apr 03, 2008 4:42 pm |
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mmm....oreos
 AHF Gold-Rated Trader
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Post subject:
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| afilter wrote: | | So the Flak can go with a vehicle that has the transport ability, cannot it them be offloaded with no movement points? |
Make sure it states "Gun-Transport" though. _________________
He who can modify his tactics in relation to his opponent, and thereby
succeed in winning, may be called a heaven-born captain.
-SUN TZU- |
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Fri Apr 04, 2008 2:51 am |
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 Lead me, follow me, or get out of my way -- G.S. Patton

Posts: 2823

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Post subject:
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| carrion wrote: | | afilter wrote: | | So the Flak can go with a vehicle that has the transport ability, cannot it them be offloaded with no movement points? |
Make sure it states "Gun-Transport" though. |
Thanks, I caught that _________________ Aaron
"Focus on your own character and your reputation will take care of itself" |
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Fri Apr 04, 2008 3:17 am |
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