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Flak 88

 
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afilter

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Joined: 07 Jan 2008

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Post subject: Flak 88 Reply with quote
Hello,

Just looking at the new card it shows 0 for movement and no redeploy SA.

Am I assuming correctly that you deploy this unit and that is where it remains the entire game?

I can see that making sense because a game is only 7-10 minutes long in game time.

Thanks,
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Aaron

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PostWed Apr 02, 2008 4:35 pm
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carrion

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Post subject: Reply with quote
correct, however may start a game on a gun-transport.
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PostWed Apr 02, 2008 6:06 pm
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afilter

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Post subject: Reply with quote
carrion wrote:
correct, however may start a game on a gun-transport.


Not familiar please explain?
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Aaron

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PostWed Apr 02, 2008 7:04 pm
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Sindor

 

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Post subject: Reply with quote
It may begin as "transported" = towed behind some vehicles: like Sdkfz 251 (check its description)
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PostWed Apr 02, 2008 8:43 pm
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Skandrannon

 

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Post subject: Reply with quote
When you deploy your units, you can deploy units inside vehicles that are able to carry them.

This saves you a move, and in some cases makes the play:  IE Ammo dump Deployed into a pillbox.

-Skandrannon
PostThu Apr 03, 2008 2:26 pm
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afilter

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Post subject: Reply with quote
So the Flak can go with a vehicle that has the transport ability, cannot it them be offloaded with no movement points?
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Aaron

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PostThu Apr 03, 2008 2:36 pm
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Sharpe

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Post subject: Reply with quote
afilter wrote:
So the Flak can go with a vehicle that has the transport ability, cannot it them be offloaded with no movement points?


Units with zero movement points can move within their own hex.  They can unload from a transport or move in and out of a pillbox.

When you unload the 88, you must displace it to a friendly or empty hex since it cannot stack with a vehicle.
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PostThu Apr 03, 2008 3:21 pm
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afilter

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Post subject: Reply with quote
Sharpe wrote:
afilter wrote:
So the Flak can go with a vehicle that has the transport ability, cannot it them be offloaded with no movement points?


Units with zero movement points can move within their own hex.  They can unload from a transport or move in and out of a pillbox.

When you unload the 88, you must displace it to a friendly or empty hex since it cannot stack with a vehicle.


Thanks!
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Aaron

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PostThu Apr 03, 2008 4:42 pm
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carrion

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Post subject: Reply with quote
afilter wrote:
So the Flak can go with a vehicle that has the transport ability, cannot it them be offloaded with no movement points?


Make sure it states "Gun-Transport" though.
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He who can modify his tactics in relation to his opponent, and thereby
succeed in winning, may be called a heaven-born captain.
-SUN TZU-
PostFri Apr 04, 2008 2:51 am
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afilter

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 Lead me, follow me, or get out of my way -- G.S. Patton


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Post subject: Reply with quote
carrion wrote:
afilter wrote:
So the Flak can go with a vehicle that has the transport ability, cannot it them be offloaded with no movement points?


Make sure it states "Gun-Transport" though.


Thanks, I caught that
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Aaron

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PostFri Apr 04, 2008 3:17 am
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