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Arizona/atlanta-c10
Cleveland/san diego-d10 |
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Fri Nov 06, 2009 9:06 pm |
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Posts: 935

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Tone and Shokaku to e5
Aoba and Isokaze to f5
No surface action, so roll for initiative.
Rolls: (2d6) |
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Fri Nov 06, 2009 9:14 pm |
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Posts: 126

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initiative- Rolls: (2d6) +1 |
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Fri Nov 06, 2009 9:22 pm |
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Posts: 935

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| At least I am lucking out with the initiative rolls. Make your moves... |
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Fri Nov 06, 2009 9:24 pm |
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Posts: 126

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Arizona/atlanta- b11
Cleveland/san diego- c11 |
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Fri Nov 06, 2009 10:03 pm |
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Posts: 935

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Shokaku and Tone to e6
Aoba and Isokaze to f6 |
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Fri Nov 06, 2009 10:05 pm |
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Posts: 935

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No surface, so initiative roll:
Rolls: (2d6) +2 Aoba |
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Fri Nov 06, 2009 10:05 pm |
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Posts: 126

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Rolls: (2d6) +1 |
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Sat Nov 07, 2009 2:28 am |
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Posts: 126

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stay. range 4 arizona Rolls: (11d6)
Cleveland Rolls: (7d6) |
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Sat Nov 07, 2009 2:31 am |
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Posts: 126

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arizona vs. tone
Clevaland vs. aoba |
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Sat Nov 07, 2009 2:32 am |
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Posts: 935

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You can't attack until I move. Since you lost the initiative roll, you move first. Your ships are currently in row 11 and mine in row 6. Do you not want to move your ships?
Either way, here is the map before your move this turn:
Click to download file |
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Mon Nov 09, 2009 2:43 pm |
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Posts: 126

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Sorry, i missed that i'm staying where i am |
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Mon Nov 09, 2009 10:27 pm |
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Posts: 935

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Shokaku to c7
Isokaze to d7
Tone to d8
Aoba to e8 |
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Tue Nov 10, 2009 1:53 pm |
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Posts: 935

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Your attack first. But since it doesn't make a difference at this point, I will launch my attacks:
Aoba's Aggressive Tactics SA gives +1 torp to Tone
Tone torps v. Arizona:
Rolls: (2d6)
Tone Main guns v. Cleveland:
Rolls: (6d6)
Aoba torp v. Cleveland
Rolls: (1d6)
Aoba main guns v. Cleveland
Rolls: (5d6) |
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Tue Nov 10, 2009 8:57 pm |
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| Torps miss but Cleveland is crippled. |
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Tue Nov 10, 2009 9:08 pm |
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Posts: 126

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darn!
Cleveland vs. tone Rolls: (7d6)
Arizona vs. aoba Rolls: (11d6)
arizona secondary vs. tone Rolls: (3d6)
Initiative Rolls: (2d6) +1 |
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Wed Nov 11, 2009 12:50 am |
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Posts: 935

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initiative roll +2
Rolls: (2d6) |
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Thu Nov 12, 2009 1:35 pm |
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Posts: 935

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| You move first as I won initiative. |
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Thu Nov 12, 2009 1:36 pm |
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Posts: 126

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How do you figure that?
5+5+1=11
6+3+2=11
Anyways, can't you not use damaged flagships? |
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Fri Nov 13, 2009 3:02 am |
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Posts: 935

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You cannot use crippled ship's flags, but damaged is ok.
I thought the same that you did about the initiative rolls being the same last game. I learned that a flag +2 beats a flag +1 if they add up to the same amount in the roll. Therefore I did win initiative. |
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Fri Nov 13, 2009 2:19 pm |
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