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type XXI submarine
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The_lucky_Y

 


Joined: 09 Jan 2008

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If Germany build them in numbers AND get them all combat ready in right time the allied convois would had a serious problem.

Just give them a jammed Torpedo SA after rolling a 1 on the d6 the torpedo value decreases a bit.

Another claim what about range 3 torpedo in this case, the almost
10 year older I-19 submarines can fire at range 3 too.
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PostThu Nov 05, 2009 6:35 pm
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rtalb079

 

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What about Submerged Assault (or whatever it's called), to attack other subs?

Wouldn't want this one going the way of Casabianca.
PostThu Nov 05, 2009 9:15 pm
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doganpc

 
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The_lucky_Y wrote:
Another claim what about range 3 torpedo in this case, the almost 10 year older I-19 submarines can fire at range 3 too.
This is probably the perfect solution!

Given a single range 3 torpedo would represent that boost of speed to just get into range and fire a shot off.  It wouldn't be overpowering or involve numerous upkeep dice rolls (slow,jammed).  Best of all, it provides more variety to the nation that should have the best selection of submarines!

PS: The I19, being Japanese benefits from the long lance torpedo range.

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PostFri Nov 06, 2009 12:11 am
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Asbestos

 

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Well, the I-19 (and all IJN subs) are probably benefiting from the Type 93s (Long Lance) smaller cousin the Type 95. The problem is... according to NavWeps the Max range on the Type 95 is about 12,000m, significantly shorter than the range of the LL (40,000m) and IMO should probably be more of a Range 2 only sort of thing.
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PostFri Nov 06, 2009 12:31 am
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Snippersly

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How's this for a negative SA:

Limited Production & Surrender- A player cannot field more than 1 of this class of sub.  At the start of each turn roll a die.  On a 1, this sub surrenders and is removed from play.

lol
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PostFri Nov 06, 2009 4:32 am
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admiral_tee

 

Joined: 01 Jul 2008

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Snippersly wrote:
How's this for a negative SA:

Limited Production & Surrender- A player cannot field more than 1 of this class of sub.  At the start of each turn roll a die.  On a 1, this sub surrenders and is removed from play.

lol


There should be 2, as 2 had operational sorties.

Tee
PostFri Nov 06, 2009 6:55 am
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Richter von Manthofen

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Limits like those are covered in "class" limits - I would put down 4...

as said this Was the most advanced boat of its time (the war) - please don't nerve it by ridiculous negative SAs.

make it the way it worked - make it 1945 and make it expensive, but don't make it unplayable...
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PostFri Nov 06, 2009 8:32 am
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admiral_tee

 

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Richter von Manthofen wrote:
Limits like those are covered in "class" limits - I would put down 4...

as said this Was the most advanced boat of its time (the war) - please don't nerve it by ridiculous negative SAs.

make it the way it worked - make it 1945 and make it expensive, but don't make it unplayable...


I agree.

I think its more in the flavour of WaS, rather than get caught up in the intricacies.
PostFri Nov 06, 2009 9:04 am
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NeuralDream

 

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I'm not too happy with new negative SAs either.
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PostFri Nov 06, 2009 9:17 am
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JuggernautJ

 

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Honestly, I thought you guys were joking about the (extreme) negative SAs... they sounded a little too "over the top" to be serious... seriously.
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PostFri Nov 06, 2009 8:19 pm
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weedsrock2

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JuggernautJ wrote:
Honestly, I thought you guys were joking about the (extreme) negative SAs... they sounded a little too "over the top" to be serious... seriously.


I guess it depends on your definition of extreme. To some any negative SA is extreme. It started out as joking but it got nasty from there.
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PostSat Nov 07, 2009 12:34 am
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Rengokuy

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here we go

http://aaminis.myfastforum.org/about6811.html


This came up when we started doing negative SA's before.

It basically just shows how....really a lot of ships can get negative SA's.   Some of them are silly, some more harsh than others, but all are valid.

The point is. You can make a negative SA off of pretty much anything.  Just because you can, doesn't really mean yous should.


If you want any of those explained, just ask, they are all based off of the ships history.
PostSat Nov 07, 2009 12:48 am
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