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Diamondback

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Caesar Americanus II Munchkin Wrangler

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chesty wrote:
Okay.  Limited Loiter makes sense, now.  As for giving 'em an AA score and all those other ideas, don't forget that there's only so much room on a card.  Some hard choices will have to be made.   Confused

The Val would need the Suicide Attack SA to trigger the Kamikaze Killer SA, which means it would have to be land based, and it would only be once per game.

So, on the Dauntless we drop MS and leave it the "un-fighter fighter". Just enough AA to kill an Emily.

On Val, I already listed Land Based and Suicide Attack as its SA's, it's basically an A6M2 Kamikaze from Set 2 relisted as "Dive Bomber", using the Val figure and A/V and with boosted dice. Not as common, though, since only about 118 Vals were expended in kamikaze strikes--in game terms, about 6-7 D3A units.

How 'bout this for Scout Dauntless?
Limited Loiter: When this aircraft receives Rearming counters, remove one counter immediately.
Scout Bomber: Friendly Aircraft gain one die on attacks against any target attacked by this unit this turn. This unit doesn't count against Basing or Stacking when in the same sector as a friendly Dive Bomber. You may not use this Ability while using this unit's Alternate Payload attack.
Alternate Payload X
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PostWed Oct 07, 2009 8:54 pm
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jfkziegler

 
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I'm not crazy about Limited Loiter.  As far as I'm aware, the scout SBD's weren't any better on turnaround time than any other SBD's.
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PostWed Oct 07, 2009 8:58 pm
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Diamondback

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True, but the idea with LL is to represent their far longer range than their heavily-laden bomber counterparts. I'm not particularly gung-ho myself, just it was the first idea that popped to mind for the situation.

PBY's and for that matter all long-range seaplanes were ridiculously slow to rearm and refuel but they get Loiter. If you have an alternate idea of how to represent their "reach", please add it.
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PostWed Oct 07, 2009 9:07 pm
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jfkziegler

 
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What about an ability that functions specifically under Long Distance rules?
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PostThu Oct 08, 2009 1:02 am
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Nisk

 

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Or use the Far Range SA that you, JFK came up with a while back. I used it on my B-29 and P-51 custom cards that I made. It works well and is a once per game thingy.
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PostThu Oct 08, 2009 1:46 am
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chesty

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jfkziegler wrote:
What about an ability that functions specifically under Long Distance rules?

Nisk has a good question.  Would Far Range do the trick, or did you have something in mind?
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PostThu Oct 08, 2009 7:05 am
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Diamondback

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Far Range is a one-shot if I understand it correctly, this was conceived as allowing at least 2.

OTOH, Avenger with better range doesn't get any kind of bonus, so maybe we should drop it and focus on refining Scout Bomber.
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PostThu Oct 08, 2009 9:06 pm
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jfkziegler

 
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My updated Far Range special ability allows the aircraft to not receive a re-arming counter on a roll of 5 or higher, I believe.
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PostThu Oct 08, 2009 9:10 pm
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Diamondback

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Good point, so it may be a possible solution, although I'm thinking to change the SA's to:

Scout Bomber: Friendly Aircraft gain one die on attacks against any target attacked by this unit this turn. This unit and local friendly Dive Bombers and Torpedo Bombers get +1 to Search checks.
Bomber Support:  This unit doesn't count against Basing or Stacking when in the same sector as a friendly Dive Bomber.
Alternate Payload 10
Say, Bombs 6-7 as "standard" attack? AA, couldn't find anything in the guidelines.
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PostThu Oct 08, 2009 10:19 pm
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Diamondback

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Uh, guys, is this project dead? 'Cause I found another 75mm-armed B-25 gunship used for ASW that I think could use it.

B-25G/PBJ-1G Mitchell Gunship:
Armament: same as B-25H/PBJ-1H less two nose .50MGs

New stats required: points and Strafing adjusted, ASW attack

SAs:
Heavy Strafer
ASW Pinpointer
Skip-Bomb
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PostFri Nov 06, 2009 12:46 am
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chesty

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Diamondback wrote:
Uh, guys, is this project dead? 'Cause I found another 75mm-armed B-25 gunship used for ASW that I think could use it.

B-25G/PBJ-1G Mitchell Gunship:
Armament: same as B-25H/PBJ-1H less two nose .50MGs

New stats required: points and Strafing adjusted, ASW attack

SAs:
Heavy Strafer
ASW Pinpointer
Skip-Bomb

Not dead!  I'll admit that I've been neglecting the Repaints, but the project is alive and well.

How would you feel about spreading the B-25 sisters around under different nationalities?  That would give us a way to add new versions without loading up any fleet in particular.  Hmm?
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PostWed Nov 11, 2009 3:12 pm
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chesty

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I brought this over from another thread, now that it looks about ready.

jfkziegler wrote:
So, I've been looking over this, and I'd prefer to see if there is a way we can do it without flotilla leader.  I think it's an overused ability already in the custom cards.  I like Guard the Convoy and obviously we need Unmask Guns.  Do we want Precious Cargo as well?

chesty, once you finalize the SA's I'll make the card for this.

Okay, I've been looking at Greyh Seer's proposal...

Greyh Seer wrote:
Like most of the Omaha Class Cruisers, the USS Detroit had a long, eventful career and earned 6 battlestars by the time she was done.  I have some ideas on what she should be like, here's my thoughts:



USS Detroit (Omaha Class CL)
Points: ??(depends on SAs)
Speed: 2
Flag: 1

M: 5/4/4/3
AA: 6
Torp: 1/1/0/0

Armor: 3 VA: 8 Hull: 3

SA: (not sure which ones should go here??)

-Unmask Guns - Class SA

-Flotilla Leader -Detroit was the flagship for Task Group 8.6 and later as flagship for the fast carrier task force replensihment group.  

-Guard the Convoy - She also spent quite a bit of time escorting convoys and even at one point she 8 or 9 tons of gold to SanFrancisco.

-Precious Cargo - Reasons same as above - not sure which SA is better?

-Shore Support - The Detroit spent a lot of time bombarding enemy positions on shore.



Personally I like this combo:

-Unmask Guns
-Flotilla Leader
-Guard the Convoy

11pts.?

My second fav combo:

-Unmask Guns
-Flotilla Leader
-Precious Cargo

10pts.?


Thoughts?

I think the Detroit should cost no more than the Richmond, with Precious Cargo 6 instead of Bad Weather Fighter, and with Convoy Guardian instead of Flag 1.  They both have Unmask Guns, and they share the same scores, so I'd say they should cost the same.

Latest update...

USS Detroit (Omaha class CL) 7,050 Tons
Available from July 31, 1923
Cost 9?
Speed 2
MG 5/4/4/3
AA 6
Torp 1/1
Armor 3/8/3
Convoy Guardian, Unmask Guns, Precious Cargo 6
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PostThu Nov 12, 2009 4:44 am
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Otto von Starkburg

 

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Quote:
Scout Bomber: Friendly Aircraft gain one die on attacks against any target attacked by this unit this turn. This unit and local friendly Dive Bombers and Torpedo Bombers get +1 to Search checks.


I don't like SAs that have two effects. My suggestion:

Scout Bomber: While not attacking this turn, friendly dive bomber in this sector gain +1 die while making a bomb attack.

Recon plane:This plane get +1 to search checks.

Quote:
Bomber Support:  This unit doesn't count against Basing or Stacking when in the same sector as a friendly Dive Bomber.


Hmm, with Bomber Support i would associate something else.

A Scout Bomber that didn't stack, giving +1 die for other units and has a bomb value is better than allowed.
PostThu Nov 12, 2009 7:16 am
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swarbs

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Just browsing some pictures and had a brainstorm, use it or not.



USS Reno

Firefighter:  Once per game, if a local or adjacent friendly ship receives damage equal or greater to their vital armor, you  may roll a die.  On a four or higher that ship receives only one hull point of damage.
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PostFri Nov 13, 2009 1:54 pm
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Diamondback

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chesty wrote:
How would you feel about spreading the B-25 sisters around under different nationalities?  That would give us a way to add new versions without loading up any fleet in particular.  Hmm?

Cool, or even dual- or multi-nation cards. However, I won't necessarily agree to a "transfer" until I find a country that used that version and SA's appropriate to it. (Example: a US -25G with ASW, a USSR version without since theirs were mainly used for CAS.)

Otto von Starkburg wrote:
Quote:
Scout Bomber: Friendly Aircraft gain one die on attacks against any target attacked by this unit this turn. This unit and local friendly Dive Bombers and Torpedo Bombers get +1 to Search checks.


I don't like SAs that have two effects. My suggestion:

Scout Bomber: While not attacking this turn, friendly dive bomber in this sector gain +1 die while making a bomb attack.

Recon plane:This plane get +1 to search checks.

Quote:
Bomber Support:  This unit doesn't count against Basing or Stacking when in the same sector as a friendly Dive Bomber.


Hmm, with Bomber Support i would associate something else.

A Scout Bomber that didn't stack, giving +1 die for other units and has a bomb value is better than allowed.

Problem is, I'm not sure anyone else here is kosher with 4-SA units. The idea there was to allow historical VB/VF/VS/VT airgroups for early-war airstrikes, as kind of an "easy way" alternative to retconning all the early carriers. I was also looking for a way to prevent any scouting bonuses (aside from not counting against CV basing) from being used on the same turn as its AP attack.
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PostFri Nov 13, 2009 5:42 pm
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Run Silent

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This project CAN"T die or I'll throw myself on the floor and kick and scream like a two year old........Dont make me do it. Crying or Very sad
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PostFri Nov 13, 2009 6:12 pm
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chesty

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Run Silent wrote:
This project CAN"T die or I'll throw myself on the floor and kick and scream like a two year old........Dont make me do it. Crying or Very sad

Laughing
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PostFri Nov 13, 2009 9:19 pm
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chesty

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Diamondback wrote:
chesty wrote:
How would you feel about spreading the B-25 sisters around under different nationalities?  That would give us a way to add new versions without loading up any fleet in particular.  Hmm?

Cool, or even dual- or multi-nation cards. However, I won't necessarily agree to a "transfer" until I find a country that used that version and SA's appropriate to it. (Example: a US -25G with ASW, a USSR version without since theirs were mainly used for CAS.)

Otto von Starkburg wrote:
Quote:
Scout Bomber: Friendly Aircraft gain one die on attacks against any target attacked by this unit this turn. This unit and local friendly Dive Bombers and Torpedo Bombers get +1 to Search checks.


I don't like SAs that have two effects. My suggestion:

Scout Bomber: While not attacking this turn, friendly dive bomber in this sector gain +1 die while making a bomb attack.

Recon plane:This plane get +1 to search checks.

Quote:
Bomber Support:  This unit doesn't count against Basing or Stacking when in the same sector as a friendly Dive Bomber.


Hmm, with Bomber Support i would associate something else.

A Scout Bomber that didn't stack, giving +1 die for other units and has a bomb value is better than allowed.

Problem is, I'm not sure anyone else here is kosher with 4-SA units. The idea there was to allow historical VB/VF/VS/VT airgroups for early-war airstrikes, as kind of an "easy way" alternative to retconning all the early carriers. I was also looking for a way to prevent any scouting bonuses (aside from not counting against CV basing) from being used on the same turn as its AP attack.

I don't think you'd need Recon Plane, if you word the one for improving search checks right.  Roughly...

Scout Bomber - improves local friendly bombs

Guide Bomber - improves local friendly search checks

Bomber Support - increases local stacking limit?
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PostFri Nov 13, 2009 9:37 pm
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chesty

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swarbs wrote:
Just browsing some pictures and had a brainstorm, use it or not.

USS Reno

Firefighter:  Once per game, if a local or adjacent friendly ship receives damage equal or greater to their vital armor, you  may roll a die.  On a four or higher that ship receives only one hull point of damage.

We already have a card for the Reno, remember?

_ Reno (13) - card by jfkziegler
_ Antiair Specialist, Stalwart Antiair (New SA)
Stalwart Antiair - This ship can make normal antiair attacks while crippled.
(Suggested by RaySpruance and swarbs)

I like your idea for Firefighter, and I think there's room on the card, if jfkziegler is willing to change it.  If not, I'll add it to the Orphans list, until I bump into another Ship that can use it.  It's a really cool idea.   Very Happy

Firefighter - Once per game, when a local or adjacent friendly Ship receives damage equal or greater to its vital armor, you  may roll a die.  On a four or higher, that Ship receives one hull point of damage instead of being destroyed.
(Suggested by swarbs for the USS Reno)
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PostFri Nov 13, 2009 10:00 pm
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swarbs

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chesty wrote:

I like your idea for Firefighter, and I think there's room on the card, if jfkziegler is willing to change it.  If not, I'll add it to the Orphans list, until I bump into another Ship that can use it.  It's a really cool idea.   Very Happy

Firefighter - Once per game, when a local or adjacent friendly Ship receives damage equal or greater to its vital armor, you  may roll a die.  On a four or higher, that Ship receives one hull point of damage instead of being destroyed.
(Suggested by swarbs for the USS Reno)


The orphans list is fine, I remembered we did Atlanta sisters, just not which ones, though I suppose I could have looked before I posted.  Either way, I thought it sounded like a sort of neat idea, surely there were other ships that did pretty much the same thing.

USS Birmingham?


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