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Starmada?
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ehenry0623

 

Joined: 31 Oct 2008

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THat's good.  Play the game because it's fun.  I play chess because it is fun.  But i don't make the mistake of telling people chess is a model for space combat.
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Eric
- "Think you used enough dynamite there Butch?"
PostWed Oct 28, 2009 11:23 pm
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SJG Gamer

 

Joined: 22 Feb 2008

Posts: 312




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Rest assured that I will never tell anyone that Chess is a model for space combat.
But I Will tell them that Starmada is a good space combat simulation game.  Razz
Since no one knows for certain what future technology will be like, whether Starmada is an accurate model for space combat or not is mere speculation...
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PostWed Oct 28, 2009 11:39 pm
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Duck Crusader

 
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Joined: 16 Jan 2008

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Chess is WAYYY too rock paper scissors. Go beats the crap out of it.
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PostThu Oct 29, 2009 12:04 am
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ehenry0623

 

Joined: 31 Oct 2008

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i've never had the pleasure.  someday...
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Eric
- "Think you used enough dynamite there Butch?"
PostThu Oct 29, 2009 1:29 am
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ehenry0623

 

Joined: 31 Oct 2008

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Post subject: Reply with quote
SJG Gamer wrote:
Rest assured that I will never tell anyone that Chess is a model for space combat.
But I Will tell them that Starmada is a good space combat simulation game.  Razz
Since no one knows for certain what future technology will be like, whether Starmada is an accurate model for space combat or not is mere speculation...


We don't need to know technology, we only need to know physics.  And if accuracy is mere speculation then it really isn't simulative now is it.
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Eric
- "Think you used enough dynamite there Butch?"
PostThu Oct 29, 2009 1:33 am
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ARK

 

Joined: 19 Apr 2008

Posts: 227




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Duck Crusader wrote:
Chess is WAYYY too rock paper scissors. Go beats the crap out of it.


I enjoy go and even have a fairly decent little travel board but I have far far to little experience and have a tendency to get stomped.
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For it's Tommy this, an' Tommy that, an' “Chuck him out, the brute!” But it's “Saviour of 'is country” when the guns begin to shoot.- Rudyard Kipling
PostThu Oct 29, 2009 2:06 am
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Autarch

 

Joined: 13 Aug 2008

Posts: 156




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Ship design was one of the reasons I liked FASA's Star Trek Tactical Space Combat game. All the in game ships were so underbuilt it was impossible not to improve on them with the Starship Construction Manual.

The only Newtonian style space combat game I've had experience with (don't recall the name) was a tedious exercises in trying to burn off excess delta v in order to stay on the map or lose. Yay. Fun.
PostThu Nov 05, 2009 4:34 pm
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Duck Crusader

 
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That's the problem. They're fun if you're into that sort of thing, but if not they're boring as hell.
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PostThu Nov 05, 2009 6:46 pm
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Thuddeus

 

Joined: 12 Jan 2008

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I find 2 dimensional naval combat tactically dull. I much prefer land based combat where terrain has a large affect on the battle.
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PostThu Nov 05, 2009 6:55 pm
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Autarch

 

Joined: 13 Aug 2008

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Terrain also has a large affect on naval combat. Islands, coastlines and shoals plus environmental factors like fog, squalls, smoke, darkness and even wind direction play a role in historical naval battles.

Currently playing Samar. Smoke and squalls are the only thing keeping Taffy 3 from annihilation.

Hardly dull.
PostThu Nov 05, 2009 8:32 pm
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