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Playing Off the Grid--WotC Site Update on WaS 10-23-09
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weedsrock2

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afilter wrote:
...all seems very similar to V@S to me. Wink


Or Mechwarrior, or Seekrieg, or SeaPower II, or ....

VaS actually uses the stern for facing (pivoting) and center for targeting. I can see why picking the bow (or stern) is desirable because it is a definite location that cannot be argued over when measuring.

I agree the 6 inch wooden dowel marked in one-inch increments that Warspite mentioned is definitely the way to go. The game organizer for Victory at Sea brought some to GenCon and they were a godsend. The compass looks very 'nautical', but a compass is used with a straight edge on a navigation chart. It will be too easy for a compass to 'drift off course' on each leg the way it is described for use in WaS.

The smoke screen circle will be a pain. Slipping the circle/CD under the ships without moving them will be a little bit of hassle. Making an arc-of-fire template shouldn't be too much trouble though. I see a market for Litko here!  Wink

Time to play test!
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PostSun Oct 25, 2009 2:58 pm
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swarbs

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Weeds, if you want to give this a try, let me know, I think it'd be fun with long range rules, more room to maneuver.  As for the spot measured on the ship, something like the tallest mast could be used as a reference point too, and would make it feel as if you were shooting at the middle of the ship.
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PostSun Oct 25, 2009 4:21 pm
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Greyh Seer

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It seems really cool and I applaud WotC for posting it, but I will researve my thoughts untill I see some playtesting reviews...
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PostSun Oct 25, 2009 11:07 pm
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Rangefinder

 

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The rules don't look bad, but if I'd wanted a non-grid game I probably wouldn't have bought into WAS in the first place. While I've used oversized maps and some house rules to add some variation in the past, this smacks too much to me of adding needless complexity to a fast-playing light game. I've already got plenty of naval games more complicated than WAS and they usually sit in my closet unplayed for lack of time.
PostMon Oct 26, 2009 1:21 am
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cealigh the MadScot

 
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mutobear wrote:
I need to try these rules before making a judgment call.  I think that they need refining. I am going to check my other table top naval games but I think there is a better way.
There are several.  And all of them would be better.  The only thing that is unique is using the compass.
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PostMon Oct 26, 2009 3:26 am
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dracos42

 
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Richter von Manthofen wrote:
Glanced over it - its a mere "mood enhancing thing"

for easy gaming i still prefer the official "Squares"

look svery "homebrew" to me.

but it seems we should be happy that they finally posted two new things. (second is the new Pacific AAM game)


RvM,
What new Pacific AAM game?  I couldn't find anything about it on the website.
PostMon Oct 26, 2009 2:25 pm
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RaySpruance

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dracos42 wrote:
Richter von Manthofen wrote:
Glanced over it - its a mere "mood enhancing thing"

for easy gaming i still prefer the official "Squares"

look svery "homebrew" to me.

but it seems we should be happy that they finally posted two new things. (second is the new Pacific AAM game)


RvM,
What new Pacific AAM game?  I couldn't find anything about it on the website.


You mean this one?

http://www.wizards.com/default.asp?x=ah/prod/pacific
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PostTue Oct 27, 2009 9:20 am
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Richter von Manthofen

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yup thats the one...
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PostTue Oct 27, 2009 10:23 am
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dracos42

 
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RaySpruance wrote:
dracos42 wrote:
Richter von Manthofen wrote:
Glanced over it - its a mere "mood enhancing thing"

for easy gaming i still prefer the official "Squares"

look svery "homebrew" to me.

but it seems we should be happy that they finally posted two new things. (second is the new Pacific AAM game)


RvM,
What new Pacific AAM game?  I couldn't find anything about it on the website.


You mean this one?

http://www.wizards.com/default.asp?x=ah/prod/pacific


Thanks!  I couldn't find the game when I looked there before.
PostTue Oct 27, 2009 2:33 pm
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weedsrock2

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So Swarbs and I played an off-grid game last night and it went very well. Maneuvering and facing with arc of fire definitely adds a lot of new tactical diversity to the game. Aircraft and subs play a little differently too, but still seem balanced. We uncovered a few minor issues that we posted over on the WotC board for WotC_Huscarl to think about. But it was a very fun game. We played open 200 pt fleets with objectives placed in the center of the 'map' in roughly the same spots as on a grid map.

The main consideration is it will take a little longer to play a game, and it definitely requires more room. We played on a 4 x 6 ft board and it was 'just right.' It seemed to be a very close scale to the standard grid map when using the recommneded 3-inch 'leg.' It took the same number of turns to reach the objectives, etc. We also had no trouble maneuvering the ships with this scale and the 3-inch spacing rule.

It makes for a very fun alternative game if you have the time and space. It adds the tactical fun of maneuvering, facing, and arc of fire without the additional complications of look-up tables, record sheets, etc. of more complex games like Victory at Sea, SeeKrieg, etc.

We did not have compasses. We used a small cloth tape measure (that I used for Mechwarrior) and it was perfect for measuring movement and range.
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PostSun Nov 01, 2009 4:32 am
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swarbs

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I agree, lots of fun.  Weeds and I have also played a game of Victory at Sea before, and I think we agreed that if you use the facing rules from gridless WAS it is a nice compromise between having some freedom of movement/facing and not having too much complexity/chart look-up/etc.

Anyway, it was fun, at least as a diversion from normal play.  I left some thoughts about how these rules influence game balance over on the other boards so that Steve could get some feedback.
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PostSun Nov 01, 2009 5:22 am
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we do this already using 40 k style of movement while maintaining the core WaS rules to play

I will Post complete varient if any body is interested.
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PostSun Nov 01, 2009 9:01 pm
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cealigh the MadScot

 
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Gross Admiral Raeder wrote:
we do this already using 40 k style of movement while maintaining the core WaS rules to play

I will Post complete varient if any body is interested.

Please do...
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PostSun Nov 01, 2009 9:18 pm
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weedsrock2

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For those of you interested in a 'Naval protractor' it so happens Litko Aerosystems makes a nice one. I like the 22.5 degree angles for firing arc better, but it has standard 10 degree increments too.

http://www.litkoaero.com/page/LAI/PROD/Mov_Gau/GMG034-TBL

I also went to my local Staples today and found a very nice 360 degree circle protractor that is thin, clear plastic - and is also 6 inches in diameter. So it can do double duty as a smoke screen circle! Or at least you can use one as a template to make some smoke screen circles. It was in the 'Art' section. It is made by Staedtler and cost $4.29. They also had a decent 'student wheeled' compass for $3.29 if you like to go that route. And there is a standard Staedtler 180 degree protractor if you don't want to pay for the 'frills' Litko one.
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PostTue Nov 03, 2009 5:51 am
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