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Post subject: Standard Deviation (Not math)
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A friend and I play by the standard rules (100 point games) with a single, simple deviation: no air. (Don't ask why, that's just the way it is right now)
So how would this simple change effect your builds? Specifically, how does the interaction of the different types of ships (and boats) dictate your builds in the absence of the air power?
I've heard here of the "triad" of fleet design. With the relative weakening of subs (vis a vis the new harassment rules) and the elimination fo the air arm (leg?) of the triad how would you build your 100 point fleet? _________________ "...all the measures of the Government are directed to the purpose of making the rich richer and the poor poorer."
William Henry Harrison, 9th President of the U.S. |
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Tue Oct 20, 2009 3:36 am |
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Posts: 805

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| DD and PT boat swarms. Now that I know my fleet will survive turn 1 intact, I can just throw all my cheap torps at the enemy. Sub-builds will get plowed over and flail helplessly under ASW while BB builds will have to deal with barrages of torps and too many targets. |
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Tue Oct 20, 2009 3:59 am |
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Posts: 805

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Effectively you've taken away the rock to the surface swarm fleet scissor. Without aircraft the only really effective way to counter a DD/PT swarm would be... a PT/DD swarm, possibly some CA/CL heavy build. But BBs and sub swarms wouldn't be worth much. _________________
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Tue Oct 20, 2009 10:56 pm |
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Posts: 928

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Use units with weak AA.
Supposedly, all of a unit's stats go into the cost. So if you take away the value of AA, a unit's value changes. The same would go for ASW. If there are no subs or aircraft, those two values are useless.
The Oi is the only cruiser in the game with 4 AA and the rest of the IJN usually has bad AA values comparatively. So IJN v. USN should be a good matchup. |
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Fri Oct 23, 2009 2:33 pm |
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Posts: 805

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| herky80 wrote: | Use units with weak AA.
Supposedly, all of a unit's stats go into the cost. So if you take away the value of AA, a unit's value changes. The same would go for ASW. If there are no subs or aircraft, those two values are useless.
The Oi is the only cruiser in the game with 4 AA and the rest of the IJN usually has bad AA values comparatively. So IJN v. USN should be a good matchup. |
That'd be a horrible matchup, IJN would roll over USN easy. USN's only chance would be to bring a couple of Balts and a mess of PTs. The IJN, without having to worry about air, brings LLs. _________________
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Mon Oct 26, 2009 4:15 am |
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AHF Bronze-Rated Trader
Posts: 330

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I'll suggest this US build.
Alaska x 1 = 28 pts
Baltimore x 1 = 18 pts
Cleveland x 1 = 16 pts
Phelps x 1 = 10 pts
Fletcher x 4 = 28 pts
Another possibility is having Washington or Massachuetts as the core ship, with 4 Fletchers and 4 Hoels.
I think either fleet has a good chance against an IJN fleet. |
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Thu Oct 29, 2009 1:22 am |
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AHF Bronze-Rated Trader
Posts: 330

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The Dutch, French, and Soviets like this deviation from the standard game.
Dutch fleet:
De Ruyter x 2 = 20 pts
Van Galen x 4 = 32 pts
Hr. Ms. Zvaardvisch x 4 = 48 pts |
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Thu Oct 29, 2009 1:26 am |
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Posts: 110

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Post subject: Re: Standard Deviation (Not math)
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| JuggernautJ wrote: | A friend and I play by the standard rules (100 point games) with a single, simple deviation: no air. (Don't ask why, that's just the way it is right now)
So how would this simple change effect your builds? |
no air...
I would think that you could build your fleet for about 2 minutes and then the players would black out and die of oxygen starvation...
sorry..  _________________ all the best
David |
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Thu Oct 29, 2009 7:31 am |
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Posts: 110

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Heh.
You're forgiven. _________________ "...all the measures of the Government are directed to the purpose of making the rich richer and the poor poorer."
William Henry Harrison, 9th President of the U.S. |
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Thu Oct 29, 2009 4:27 pm |
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