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Creativity Challenge #5 (Battle Report): Vote for the winner

 
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Vote for your favourite battle report
Sharpe
25%
 25%  [ 7 ]
Desert Rat
3%
 3%  [ 1 ]
Grenzewolf
28%
 28%  [ 8 ]
swarbs
10%
 10%  [ 3 ]
Sink The Bismark
14%
 14%  [ 4 ]
EvilKobra
14%
 14%  [ 4 ]
UNC_Samurai
3%
 3%  [ 1 ]
Total Votes : 28

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NeuralDream

 

Joined: 22 Dec 2007

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Post subject: Creativity Challenge #5 (Battle Report): Vote for the winner Reply with quote
You have until Sunday night Pacific Time to vote.

The participants:
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Last edited by NeuralDream on Mon Mar 24, 2008 3:16 pm; edited 5 times in total
PostWed Mar 19, 2008 10:11 am
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NeuralDream

 

Joined: 22 Dec 2007

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Sharpe

“Dad’s Army”

              Walmington, Sussex, England; 26 September, 1940

    As 26 September dawned, Hauptmann Leopold Schliffer surveyed the deserted village of Walmington in East Sussex.  A quick drive through the center of town, he thought, then the lead unit of the 7th Panzer Division would speed toward London.  Caution was a luxury he couldn’t afford.

                          [Map configuration:
               Baker 2 (Upper Right); Charlie 2 (Lower Left)
             Able 1 (Lower Left); Able 1 (Upper Right)
                    North is to the left.]          
 
                  [ Axis units and deployment:  
                   Elements of 7th Aufklaerungsabteilung and 6th Schuetzen Regiment, 7th Panzer Division: 3 x Sd Kfz 222; 2 x Panzer II Ausf C; 4x Opel Blitz; 3 x Panzergrenadier; 1 x Wehrmacht NCO.  Deploy within 3 hexes of the south edge of C2.]

Additional Cards:



    So far, Operation Sealion had been a tremendous success.  German troops had poured ashore all along the southern coast of England, overwhelming local defense units.  Still, the English had not committed their mobile reserve, keeping the Canadian Armoured Division and other units near London.  It was Schliffer’s duty to find it and relay the information back to headquarters.  The little pockets of English resistance still scattered about the countryside didn’t interest him.  

     Looking through a boarded-up window in the Walmington town hall, Platoon Commander Bertram Wooster watched the German officer throw away his cigarette and climb back into a truck.  “No bloody manners, these Jerries.”  Wooster sipped the mug of tea his batman had prepared.  “Showing up far too early and littering on top of that.”
     Wooster shuddered as he contemplated his responsibilities.  Before Dunkirk he had been a middle-aged man about town, a Mayfair swell with a lot of money and few worries.  Now he commanded “Dronesforce,” a Home Guard unit comprising a dozen members of the club it was named after.  The twelve graying socialites had arrived from London to reinforce the Walmington Local Defense Volunteers, a grand name for the 28 fossils armed with shotguns, farm tools and household items that formed the town’s own Home Guard.  One ancient Welshman, proudly sporting the Victoria Cross, even claimed to have been at Rorke’s Drift.

                       [Allied units and deployment:
       Home Guard (Walmington and Mayfair): 1x Amateur Officer;            5x  Home Guard.  Deploy hidden in town on B2.]

Extra Cards:



    Wooster had never had a military mind; in fact, his aunts alleged he had no mind at all.  He was skilled, however, at subterfuge and this quality had guided his deployment.  He had evacuated the women and children from Walmington, then concealed his meager forces.  Crafting an ambush was terribly unsporting, but the Germans were hardly gentlemen.
     As soon as the lead vehicle came into view, Wooster had called his zone commander.  Headquarters had promised reinforcements from the Greenjackets, but couldn’t say when they would arrive.  

                     [Allied Reinforcements:  Elements of 1st Rifle Brigade: 1x Greenjacket Capt; 2x Rifle brigade; 1x Vickers; 1x 2pdr.  Deploy before the start of turn 3 on the north edge of map B2.]

Extra Cards:


       Oozing Teutonic arrogance, the lead armored car crested the hill south of town and drove straight for the center of Walmington.  The rest of the reconnaissance force hovered just behind it, ready either to deploy or accelerate.  
           
        Upon reaching the outskirts of the small village, the Sd. Kfz. 222 braked to take a corner.  Suddenly, a barrage of bottles flew out of the surrounding buildings, erupting in a bonfire on the thin skin of the armored car.  Shotgun blasts exploded from a nearby doorway.  One man, who through Schiffler’s binoculars greatly resembled his own grandfather, climbed unsteadily onto the burning vehicle and emptied a Webley revolver into the hatch.

          “Gott in Himmel” preceded a number of stronger oaths as Schliffel screamed into his radio mike.  The pregnant Opels lumbered to within 200 yards of the town and gave birth to a platoon of panzergrenadiers.  Schliffel’s four remaining vehicles fired into the buildings, covering the infantry’s deployment.  The armored cars maneuvered around to the flank.

          As the German fire began razing the town of Walmington, Wooster looked around the room at the expectant and frightened eyes of his men.
          “Where was that rock thingy with the saying on it that inspired everybody?,” Wooster asked his batman.  He remembered from his days at Eton that commanders always had something pithy to say before battle.  
          “You must be thinking of Thermopylae, sir.  ‘Go tell the Spartans.’”
          “Exactly.  Leo Tolstoy, right?
          “Leonidas, sir.”
          “Sort of thing they teach at Sandhurst,” he muttered.  Still, the men regarded him nervously.
          “Chaps, tonight’s meeting of the Drones Club will be in Hell.”  Wooster pointed at the Germans entering the town.  “Bring a guest.”

          Clearing the town took Schliffer longer than he wanted.  He lost a third of his infantry and one of his tanks when he had to bring it up to fire point blank at a homemade bunker.  After regrouping, the last two armored cars led the column out of town straight into an ambush.  Professional soldiers proved much tougher than dilettantes and septuagenarians as a 2pdr sent the turret flying off his armored car, then accurate rifle fire shredded his infantry. His use of Inspired Tactics didn’t produce any results as the Germans lost a Panzer II to the antitank gun before Schliffer withdrew.    
          The young Greenjacket captain cautiously entered the ruined village at the head of a squad of riflemen.  As the smoke from the burning vehicles cleared, he saw corpses covering the town square: a German sergeant beaten to death with a golf club; an old man holding an open shotgun and a new shell; a guy about fifty wearing spats and clutching an assegai covered with brain matter; a middle-aged platoon commander with a bullet through his head and his fingers still locked around the throat of a German lieutenant.  If the Germans did reach London, the road wouldn’t go through Walmington.
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PostWed Mar 19, 2008 10:12 am
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NeuralDream

 

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Desert Rat

This battle occurred after D-Day but before Reserves came out.

Here was the force composition:

German player #1 (80 pts):
Veteran Tiger x1
Panzerschreck x1
SS Panzergrenadier X1

German Player #2 (80 pts):
Stuka x1
BF 110 x1
Brumbaar x1
SS Hampsterfurher x1
Mauser KAR98 x4

German Player #3 (80 pts) (Me)
Hetzer x1
PAK40 x1
81mm mortar x1
20mm FLAK x2
Panzerschreck x1
SS HamsterF x1
SS PzgGdr x2

Russian Players (360 pts)
IS-2 x3
SU-85 x1
Sturmovick x2
F.O. x1
Cossack Capt x1
81mm mortar x2
Sniper x1
Kommisar x1
PPSH x8
Mosin-Nagant x8

The map had two objective towns, near each corner of the Axis (left) side. In between the towns, was a fairly open killing ground. The Russians had good cover until about 2-3 hexes from either town (attacking from right to left).
I set up on the lower left town objective. The guy with the Vet Tiger set up on the upper left town objective. The air power German set up in the only cover (3 hill hexes) between the towns.

Turn #1
All IS-2's rushed the upper town (with the Vet tiger).  Russian infantry was split 50-50 moving towards both objective towns. Russian infantry facing me became bogged down trying to cross a stream, instead of taking the somewhat longer, and exposed, route over a bridge.  I send my Hetzer north to support the Tiger.   Su-85 moves towards my town objective.
Both Sturmoviks attacked the Tiger. Our Stuka attacked an IS-2, while the ME-110 attacked their FO.  Sturmovicks do no damage, even though attacking rear defense of Tiger.  Stuka does no damage to IS-2.   ME 110 does no damage to FO. FO shoots down stuka with pistol. Both Sturmovicks out of range of my FLAK.
All 3 IS-2 shoot at Tiger. Tiger damaged and disrupted, by failing last cover save.  Tiger damages and disrupts 1 IS-2.


Turn #2
2 IS-2 move to within range 1 of Vet Tiger in town.   Hetzer gains good cover in hill overlooking upper town objective. Russian infantry advance on upper town. Infantry facing me (lower town) still bogged down trying to cross stream.  Panzershreck disrupts one IS-2 with defensive fire as it tries to flank my Hetzer.
Sturmoviks go for Tiger again.  Both Sturmovicks again miss.  ME 110 goes for FO again.  ME110 again misses, and is disrupted by PPSH.
Tiger shoots at one undamaged IS-2, disrupting it. 2 IS-2 shoot at Tiger, 1 at my Hetzer.  Hetzer must make save or die roll, otherwise it is damaged and disrupted. Makes cover roll, so only disrupted. Tiger is re-disrupted only. Hetzer shoots at damaged and disrupted IS-2, hoping for kill. Superior armor-2 saves IS-2 from death and only disruption results.
Panzershreck damages one IS-2.

Turn #3.
All IS-2's disrupted, two are damaged. Tiger disrupted and damaged. Hetzer disrupted. Russian infantry rush upper town in good order. ME-110 disrupted so it must sit out this turn. Russian infantry facing me are still badly broken up by stream. Two PPSH emerge from cover in front of my lines. Su-85 appears in front of my objective as well.
Both Sturmoviks again go for Tiger.  Sturmoviks re-disrupt Tiger.
1 IS-2 shoots and get enough successes to kill Tiger. Tiger fails cover roll. Tiger dies. Tiger returns fire and only re-disrupts IS-2. 2 IS-2 shoot at Hetzer. Save or die roll again required. Hetzer fails cover roll, now it is damaged and re-disrupted. Russian infantry kill panzerschreck with close range fire. Panzerschreck only re-disrupts another IS-2. Hetzer only redisrupts IS-2. Russain mortars shoot at KAR98 on hills in center of map, guided by Russian FO. Kill one and disrupts another.
Near the lower town, my mortar takes out one of the emerging PPSH, when it fails a cover roll. My 20mm FLAK takes out another, as it has no air targets in range, and another PPSH fails its cover roll.  Mosin-Nagant shoots at dug in PAK40 from 4 hexes away, disrupting it. Su-85 shoots at Brumbar, damage and disrupting it, as the German player forgot to move it behind cover. PAK40 damages and disrupts Su-85.

Turn #4
Both Sturmoviks now target damaged Brumbar. Brumbar dies. Flak shoots down 1 Sturmovik.
All IS-2 now target damaged and disrupted Hetzer.  Hetzer fails cover roll and dies. Hetzer returns fire and only disrupts one damaged IS-2. Superior Armor -2 is a major PITA. Russian infantry swarm only remaining defender of upper town objective, 1 SSPzGdr.  Several infantry shoot. SS PZgdr makes several cover rolls, so only disrupted. SS Pzgrd kills one Mosin.  SS-Hampser removes disrupted counter from PAK40. PAK40 finishes off SU-85. A few more Russian infantry emerge from woods in front of my town. Mortar and SS-PZGdr kill two more.

Turn #5
IS-2's begin moving down towards my town objective.
Sturmovik targets PAK40. Sturmovik rolls 8 successes, enough to kill. PAK40 fails cover roll. PAK40 dies.  ME-110 attacks one Russian mortar, killing it after it fails a cover roll. 20mm FLAK shoots down last Sturmovik.
PAK40 shoots at one approaching IS-2, disrupting it.  Russian infantry again swarm lone SS-Pzgdr in upper town. SS-PzGdr again makes several cover rolls, so it is only re-disrupted. It again kills another Mosin-Nagant. Russian Mortars target KAR98's in center hills, disrupting one.

Turn #6.
IS-2's move to within two hexes of lower town objective.
ME-110 attacks remaining Russian mortar, killing it.
Russian infantry again swarm lone SS-Pzgdr in upper town. SS-PzGdr finally fails a cover roll and dies.  However, he takes out one PPSH with his final shot.
Upper town objective secured by Russians. No German forces within range to counterattack, so objective is lost for good to Russians.
All IS-2’s target 20mm FLAK in one of the town hexes, killing it after a failed cover roll. Remaining town defenders are 1 panzerschreck, 1 SS-Hampster, 2 SS PZGdr. A few more Russian infantry finally make it over the stream.

Turn #7
Russian infantry in upper town begin moving over open ground to lower town. KAR98's in hills in center of map engage them. Both sides shoot badly. No casualties.
ME-110 targets Kommisar trying to organize Russian infantry crossing stream. ME-110 kills Kommisar, but is shot down by supporting PPSH-41.
IS-2's now target Panzerschreck and SS-PZGdr in town, but can only disrupt those units. German forces in town can only sit and take it, as no Russian units in range to attack.

Turn #8
IS-2's again target Panzerschreck and SS-PZGdr in town, but can again only disrupt those units.  Previous disruptions removed by SS-Hamptser.
Russian infantry continue moving down over open ground from upper town to lower town. KAR98s in hills engage, disrupting 2 PPSH. PPSH return fire, killing two KAR's.
Last 2 PPSH emerge from woods after finally crossing stream. German 81mm mortar takes out one, both SS-PZGdr take out the other.

Turn #9
With PPSH's disrupted in open ground above the lower town, and only Mosin's remaining in front of the lower town (after finally crossing the stream), but with no commander, it is now apparent that no Russian infantry will be able to reach the lower town objective by Turn 10. All IS-2's again fire into the town, but defenders take no casualties.

Turn #10
Repeat turn 9. Germans Hold!!!!!
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PostWed Mar 19, 2008 10:13 am
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NeuralDream

 

Joined: 22 Dec 2007

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Grenzewolf

D-Day Invasion Battle Report
--------------------------------------------------------------------------------

Normaly I like fixed scenarios with Historical vehicle and troop representations. However, I am finding enjoyment in alloweing players to build their own A-historical forces. So Monday a few of my friends came over for a nice big battle. (We've been playing Saturday nights at my motorcycle club house too. Yeah, their addicted now )

I cranked out a quick scenario and map set up. Ash whipped up some White Chilli and seven-layer dip. We played a quick warm up scenario then cut loose the dogs of war down in the game room. (Aka The Drunken Unicorn)

Opponents were UK landing forces & US Landing Forces VS German Defenders. Standard Rules.

Set up was simple. I mixed and matched the Juno & Omaha maps to make a beach 3 wide and 2 deep length wise. 6 objectives: 3 beach heads and 3 inland objectives (Fuel, HQ, Ammo dump just for fluff. no game effect) This created 3 individual sectors.

Objectives: Allies secure beach head in sector to deploy Heavy Vehicles and Guns. Secure one or more inland objectives to anchor invasion force for victory. Axis must control Inland objectives for victory.

Allied Commanders were given 150pts each for their Forces. German Commanders Spent 100pts each on defense.

Each side got some tasty free-bees.
Allies: Unlimited higgins boats but only 5 deployed at a time, just to make them fight over use of the fith (I have loads of Paper higgins but wanted to create the wave landing effect) 4X DD Shermans and a first round Naval Barrage.
Axis: One Pillbox with a load of Barbed Wire and Tank obstacles plus one mine field per each sector. Also each sector recieved a Flak36 88mm. After some German whining Adolf Galand would make a Historicly Correct appearance via a Free FW190. (yeah I know,, he and is Wing Man only did a single straffing run down the beach... but Dude.... what huevos!!)



The Germans invested heavily in no less than 24 fortress defenders pushing even my huge collection to the breaking point. Enter Volksturm as proxies; which worked well to distinquish the seperate commanders troops. Each bought two PZIVDs and a couple sand bagged mgs and light mortars. Both deffense forces were similar. The Norther Commander bought a Grizzled Vet and the Southern a Nebelwurfer. The German inteligence discovered both the American and UK forces were assembling some Para troops so SS Panzergrenadiers were placed to the rear with the MGS to protect the inland Objectives. Neither felt the need for a commander. Interesting.



The Allies had completely different builds. The Northern commander (US) Bought primarily infantry. Rangers, Buffalo Soldiers, Marines, Bars, Flame Throwers a Hero and 2X Screaming Eagle commanders. Support was A Rhino, Hellcat and 2X M1 81mm Mortars. The Rhino was treated as a Dozer Tank and could bust/ramp the bluffs on a successfull difficulty role.
The Southern Commander (UK) Went Just the opposite with a handfull of Gurkas and Brens and 1X Royal Engineer led by the Inspireing Hero. His deep strike force was 3X Defiant Para's and 2X Hawker Typhoons. His heavy hitter was a Churchill Crocodile.




Krauts set up first. After some kibitzing between commanders they unilateraly placed the majority of the anti tank obstacles in the water to disrupt the higgins landings(it never did) and placed all the barbed wire along the bluff edges that extended the entire length of the battle field. (Ow, double movement roles for infantry to scale)

Allies started off board and called in the naval bombardments. Both got two barrages on a random roll. Uk called in HE and disrupted the Beach defenders in the shell holes. The US called in 1 HE and 1 Smoke on an 88Flak (Role bellow turn number to Disipate)

Time to HIT THE BEACH!!

First /Second Rounds


The Higgins steamed at full throttle towards the beach with their anxious cargo. Shore guns barked in greetings, Damaging one of the boats and two of the DD-Shermans while still off shore. Ramps slamed into the sand disgourging men and flame flashing weapons. The Sceaming Eagle commander and his Ranger escort, having the unfortunate luck of their higgins disrupted/Damaged, opted to bail from the death trap and wade to shore.

The Bren Gunner at the Far Souther flank squeezed off an incredibly accurate burst into a pillbox protecting an 88mm and a stray round torched off the Flaks ammo incinerating the occupants.

While still in the water the Screaming Eagle Commander demanded the UK send a Typhoon to silence the PZIVD's that had crested the Bluffs. The UK commander complied and scrubbed his Deep para Drop and diverted a lone Typhoon to his Ally's sector. Out of the Sun a lone FW190 appeared 20mm cannons blazing. The valiant Brit pulled out of his ground run and attempted to turn into the Wurger, but his tracers went wide of the nimble Butcher Bird. With a squeeze of the stick Galland's cannons struck home, leaving the Typhoon an inky black stain in the sky.

The Sceaming Eagle Commander was correct in his apprehension of the PZIVD's.
"Damn." was his last thought when he seen the stuby muzzles flash.

--------------------------------------------------------------------------------

Third/Fourth Rounds



Protecting every grain of sand as though they were diamonds the fortress defenders would not conceed and made the invaders pay dearly all along the beaches. The Northen beach head defenders fell to overwhelming firepower while the Central defenders were merely by-passed by a DD-Sherman securing the Beach Head for the allies. Two more 88's were knocked out by the combined efforts of the landing forces and and a Vengefull DD-Sherman silenced an Elite PZIVD. The Germans still had some luck however as the winds shifted clearing the the smoke from the last 88mm, but to no avail. A spiteful BAR swore it would not fire again as he watched the burning DD-Sherman and dedicated his fire to it at every opprotunity. A newly arrived Screaming Eagle Commander with the second wave assesed the situation. The big guns were silenced but that curesed Nebelwurfer in the bunker was clearing huge swaths of his troops. He to requested UK aid to his sector argueing it was the key to victory. The UK Commander reluctanly sent one of his Defiant Paratroopers to help mop up the North and Central beaches. Dropping into the middle of an all out fire fight proved to be more than a single Para Troop was up to. Even if he was "Defiant".

The UK Commander now (with only one Typhoon remaining and two Paras) changed his original plan from seizing an inland objective in on fell swoop. The beach defenders in his Southern sector were decimating his landing force. He needed his Churchill Crocodile in that Sector promptly. The Paras would now jump in directly behind the bluff defenders intent on raking their vulnerable rear. The Southern sector was a beehive of deadly enemies entrenched upon the bluffs and Beach. With the defenders were a Sniper, mortar, and Sand Bagged MG. Rumor had it that there was even an SS Panzergrenadier mixed in with the Beach Defenders. The Southern German Commander positioned his forces well knowing his sector held the only bluff free path off the beach. Canopies opened directly over the intended LZ as the Typhoon raced above the roof tops to lend support. the German defenders looked behind their shoulders nevously awaiting the Maelstrom. Once again the growling Double Raidial BMW of the Focke Wulf clawed to the rescue.

"KILL That Damn Thing!!" Screamed the US commander into the radio as he watched the scene.

"Not this time." cooly rebuked the English pilot as he stayed true to his run. As the Typhoon shuddered and the canopy shattered under a hail of 20mm shells he torched off his rockets. Thankfully he didnt live long enough to see them go wide. The Maroon Berets watched in horror as their last Guardian Angel was engulfed in flame. They vowed to avenge him on the ground.

--------------------------------------------------------------------------------

Fith/Sixth Rounds The Break Out



Though the Bluffs were cleared of German Armor and the FLAK36, the Fortress deffenders intimidated the US Infantry massing on the beach. Flame throwers cowered in the shell holes and even the Hero fell back. The US infantry languished on the Northern beaches unable or unwilling to launch a coordinated assault against the lightly defended Double Bluffs. The assault stalled awaiting the attached Royal Engineers arrival with the Fourth Wave.

The Commander of the Dozer Sherman (Rhino) scanned the situation through his bino's. As expected the shared Central Sector of the Germans was lightly defended and not as well coordinated. The American Armor siezed the intiative and choose it as the Break Out. The fully operational DD-Sherman swung South to join his tanker bretheren. They charged East and focused their fire power on the loathed Nebelwurfer. Dozer Tank dropped it's blade and began pushing a massive earthen wall towards the bluff to build a ramp. A damaged DD-Sherman crew sacrificed themselfs to protect the vital vehicle.

Meanwhile the Southern German commander was battling an Inspireing hero and Bren Gunner that had managed to wrest the beach objective from him. Though Brits held uncontested, when the smoke cleared their were no Englanders left standing. The Crocodile lumbered onto the beach with no living friendlies in site. Concidering this new threat he hastily withdrew the SS Panzergrenadier. The PZG found a more defensible position behind the bluffs on the road into the city. The choke point was his best chance to engage the Churchill. At that moment the German South Defense Commander recieved an urgent call from the Riechs Fuhrer. The Fuhrer demanded he return to Berlin with the Family Car since it was snowing and a school night. The assembled commanders turned their heads away in pity as he begged and pleaded with the Fuhrer for permish to remain and finish the battle. To no avail, the Fuhrers orders will not be contested. The Eastern Front (AKA grounding) not an option the junior comander skulked from the bunker. Der Fuhrer is a hard woman but bakes a tender chicken.

Enter yours truly into the hot seat.

The new German Commander released the reserves to slow the Ami Pazers that were cresting the Bluff. Others were divereted to deal with the Defiant Paratroopers whom were chewing on the Bluff Defenders. To buy time the Sniper was ordered to get a head shot on the Crocodile. He did. The surviving PZIVD in the south tried to maximize the effort but the Crocs hide was just too thick.
     
--------------------------------------------------------------------------------

Seventh thru Tenth Rounds Fight for the HQ



The UK Commander had not recieved further contact from Para's. His armored fist reported the death of their commander by sniper and was requesting further orders. He could send them through the tank obstacles to thier front and the objective beyond but it could belly on the dragons teeth. Alternativly he could order them to plod accross the beach North to the adjacent sector where the Americans had achieved a breach but time was running out. If only his Engineers were still alive there might be a chance for England to save the day. Though he knew it was his decision he begrudged the American commander for altering his battle plan. BAH!! He picked up the radio microphe.

"Croc, bit of a spot we have here, sorry old boy tuff break this. Abandon the Southern party and head north and link up with those Yank tankers. Best Luck."

"Understood" The Cocodile Gunner, heir Commander, unkeyed his mike.
"Bloody hell!! So close!" he tapped the tank intercom switch "Danny! Turn the Beasty North Like a good lad."

At that moment a round from the last surviving PIVD ricocheted of his turret. The tracer trailing off to sea.

"Why you dirty BAS***D!! Driver STOP!! Were not leaving Yet!" He slid down into the turret resumeing his gunners seat and laid the gun. "Right you are Jerry. Rude of me not to say Good bye!!"

With a crack the Panzer IVD's turret lifted from it's hull. As the Crocodile slowly plodded away leaving the sector empty the Southern defenders followed up the coast shadowing it. The Wehrmacht Sniper found a hole in the barbed wire and slid on his belly down to the sand. Far up beach, through his scope he spotted a Royal Engineer attached to the American force rush through the mass of infantry towards the barbed wired bluffs. He steadied he breathing and time slowed. He barely felt the pressure on his index finger before the G43 snaped. The engineer stumpled, fell and did not rise.

As the assembled US Infantry dove to ground unsure of where the shot had originated an all to familar shape raced just above the Horizon. Seeing the infantry dive for cover the Focke Wulf pilot cursed that something had ruined his stealthy approach. As he drew nearer he saw tiny flashes of their guns twinkling at him. A fuel line shattered spraying 97 octane accross the exhaust manifold just to the rear of the engine cowl. A spark,,,,, and flame ran the length of the Fuselage. Feeling lucky to have lasted this long the pilot tipped his wing in salute to the infantry below. Yanking the stick he pointed his mortaly wounded Mill towards friendly lines and prepared to hit the silk.

Just as the Allied commands were preparing to issue a withdrawl and evacuate order to all Landing Forces, the radio crackled to life.
buzzzzz ..."This is Dozer Tree-Fife....<wooooop> illage at Grid Fower-Niner-zero...<ssskrrrrr>...Won --Break--<chik> have made contact with Elements of German Command....<sreeeeeeech>....engaging!! Time NOW!!!!"
The US tankers had managed to Blitz passed the German infantry rushing in their path. Ignoring the defensive fire they forced through. The Rhino and Hellcat ground their tracks to a halt. Flanking the German HQ was a mine field.

The Dozer Tank Commander Screamed down the Hatch "Driver!! Hard Right!!! GET ME IN TIGHT!!"

It wasn't over yet. The Tankers had bought some more time.

From among the German Defenders leapt a grizzled veteran fresh from the Eastern Front. With out a second thought he set grimly to his task, knowing what must be done. With teller mines in both hands he sprinted to the Ami Tank Destroyer. The SS Panzer Grenadier and Fortress defenders that had failed to slow the Us tanks down continued their pursuit doggedly on foot. The HQ must be protected at all cost. The Sand Bagged Mg42 stood mute unable to participate in fight. Caught in the frenzy, the remaining entrenched Fortress Defender in the Command post abandoned his position and lept on the Rhino.
Boom!!
The Hellcat went up in a fireball as the teller mine detonated. The SSPG and defender Caught up with the Trailing DD-Sherman and managed to disrupt it. The Grizzled Vet then dashed toward the Dozer tank and dispatched it almost as easily as the Hellcat. Turrets swung wildly as the tanks attempted to dust each other off with 30cal fire. Finaly the Lumbering Crocodile crested the ramped bluff to lend its support from a distance, killing a German atop a Yank Tank. Undisrupted a damaged DD-Sherman crashed through the hulls of its fallen comrades to contest the objective yet again. Defenders fell till only the SSPG and the Grizzled vet remained squaring off with the damaged DD-Sherman.
Both sides were spent. No clear victor existed only a count of the losses would reveal success or failure of the Landings.

When the reapers toll was tallied the morning would find the German line still held.

Great game.
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PostWed Mar 19, 2008 10:14 am
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swarbs

This story represents the first game I played with the experimental night rules, so it’s a small engagement.  1 Jintsu + 5 Yukikaze vs 1 Salt Lake City + 1 Atlanta + 1 Boise + 3 Fletcher.  


“Signal from the flag sir,” intoned the port lookout.
The signalman was already at his station making an initial reply and receiving the rest of the message.  ENS Arbuthnot strode onto the bridge through the hatch from the bridge wing and addressed the XO.  
“Sir, a signal from the flag, our number and a course and speed change.”
“Very well,” replied the exec, not diverting his gaze ahead, the profile of his face barely visible in what little red light escaped from the chart room.  They had been expecting a course change for a while now.  USS Arnold, a Fletcher-class destroyer, was nearing the south eastern edge of their patrol box to the west of Savo Island, and would probably turn back to the north west to cover their patch of water all over again.  Unexpectedly, the course change sent them turning to the southward and increased speed to 31 knots.  This caught the stoic exec’s attention.  
The light blinked again in the distance.  “Another signal, sir,” called the signalman, and the two officers stepped onto the bridge wing to see for themselves.  Barrett, the signalman, called out the message as it was transmitted.  “Intelligence indicates Japanese force headed down Slot.”
“Good work Barrett,” the exec said absentmindedly as he stepped back on the bridge.  Barrett smiled, getting a compliment from the exec was even less likely than hearing merry Christmas from Ebenezer Scrooge.
“Arbuthnot,” the exec said, snapping the ensign from his racing thoughts, “wake the captain.”

Though it didn’t take long for the Captain to get to the bridge, Savo had already blended with the dark northern horizon when he arrived.  The Heerman, flagship of DesDiv16 was still directly abeam to port, with the Barrow, the third member beyond her.  The lookouts reported numerous vessels dead ahead, the transports with their cruiser covering force, right where they should be.
After the Battle of Savo Island, the Americans ran as many supplies as they could to Guadalcanal by day, under cover of their superior air power.  At night they withdrew and left the sound to the Japanese who ran in their own supplies protected from aerial attack by darkness.  Today, though, the pattern had been broken.  Two of the transports had collided inbound, and their reduced speed meant that they couldn’t start unloading until late afternoon.  By nightfall the job wasn’t done.  The marines needed the supplies though, needed them desperately, and the Navy would do their part.
Soon the outlines ahead were clear enough to identify.  The transports, huddled in a group near shore, were already recalling their boats.  With the Japanese on the way this would be the end of the unloading even though they weren’t quite finished.  Closer, and to the east were the three cruisers, a hodgepodge of units, but all that could be mustered after the disaster at Savo.  First in line the Greensboro, a Brooklyn class light cruiser, next the flagship, Germantown, a pre-war heavy like those lost at Savo, and finally the Logansport.  Designed for AA support to the carriers, Logansport’s presence was a testament to the desperate situation on Guadalcanal.

***************note, actual game play starts here**************

United, the warships of the covering force spread out abeam, heading north, towards the unseen enemy.  The destroyers were in line abreast, followed closely by the cruisers, in the same formation.  The westernmost ships kept close to the shore of Guadalcanal, blocking the shortest route the Japanese could take to the transports.  As Savo Island hove into view about 10 miles ahead Arbuthnot became conscious of a strange noise.  Having spent enough time with Chief Harris down in the engine room, he was used to the tenor and pitch of just about every mechanical thing on board.  It was definitely an engine though, something mechanical; he stepped back onto the bridge wing.
“You hear anything Barrett?,” he inquired of the signalman.
“Can’t say as I do, sir,” answered Barrett, who shrugged.  Arbuthnot looked up, that was where the sound was coming from, an airplane, it must be.  At that moment a tiny flicker of light appeared to port, right over the Barrow, westernmost of the American destroyers.  The flicker grew brighter, at first imperceptibly, then faster and faster until it caused the ensign to squint and wince in pain.  An aircraft, a flare ...  
Arbuthnot started to shout, but his warning was interrupted.  The entire northern horizon exploded violently in hellish shades of orange and yellow.  The muzzle flashes of the Japanese squadron.

The Japanese shells arrived at the American fleet with the sounds of gunfire.  Gouts of water were thrown into the air.  On the far left side of the line, Barrow, the vessel most illuminated by the Japanese floatplane’s flare, erupted into smoke and flame.  Small caliber shells ignited the depth charges on her fantail, further illuminating the ship.  At times shell splashes completely obscured her from the rest of the fleet, time and again, she sailed out of them until a final shell exploded on her bridge and she fell out of line, veering uncontrolled towards shore and settling in the water.
Shells splashed around the other destroyers also, sending spray aboard the Arnold, but doing no significant damage.  The flagship, Germantown, was also taking a beating right in the center of the line.  Hit after hit sent up bursts of flame, but her crack damage control teams were able to restore order quickly, keeping her operating at full efficiency.
Somehow, despite their forewarning, the Americans had been surprised again, but at least this time the surprise wore off quickly.  Already at battle stations, the crews crouched behind their gun-shields, eager to return fire.  The gunnery officer’s voice came through the speaking tube from the fire control center, “Captain, request turn to open up our broadside.”
“Not yet,” replied the old man, “train turrets around to starboard in preparation for a turn to port.”  The captain’s reasoning soon became apparent.  Bubbling wakes raced past the ship on either side: torpedoes.  An explosion to port drew everyone’s attention to the west.  The Greensboro, turning to dodge the shattered wreck of the Barrow, found herself broadside to the enemy.  Two plumes of water, lit an eerie orange from within, flew up her side, the first tearing a huge rent in the hull below the bridge, the second ripping the stern completely off the ship, which immediately began to settle in the water.
Even as she sank, however, her guns spoke, somehow firing at a tremendous rate, spouting a wall of steel and flame.  Shells fell all around the two Japanese destroyers on the western end of the line, hits visible through the splashes.  Then, suddenly, one of them spectacularly exploded filling the air with smoke, fire, and the supplies she had been carrying for the Guadalcanal garrison.  The soldiers crouched on her decks were flung into the water and those that were able began swimming through the burning wreckage and fuel oil towards shore.
With the first volley of Japanese torpedoes passed, the surviving Americans turned in unison to port and unleashed their gunnery on the enemy.  The guns of the Barrow sounded high-pitched compared to the larger ones on board the flagship, but despite their small size, the shells arched out on a true line hitting the destroyer opposite.  The Germantown directed her larger rifles against the largest ship in the enemy line, a light cruiser, Jintsu class.  The shots started a fire amidships, perhaps having ignited the aviation fuel and supplies stored there.  Logansport loosed a volley as well, but the gunners, with little experience in surface actions, shot poorly, causing the sea to boil with shell splashes well short of the Japanese destroyers on the eastern end of the line.

The two American vessels closest to Guadalcanal had both been destroyed, and though they had taken one of the enemy with them, a gap existed through which the Japanese could rush to their objectives.  They charged ahead, turning in unison to the South, closing the range where their torpedoes would have a better chance of taking a toll.  The second of the two destroyer transports made a sudden jog towards shore to discharge her cargo of men and supplies.  To counter the threat to their own transports, and to intercept the Japanese landings, the two remaining American destroyers were ordered west to intercept.  With the power of the Japanese torpedoes demonstrated once, however, the American admiral pulled his two cruisers back, where their guns could still tell upon the enemy, but where they would be less prone to torpedo attack.
Ensign Arbuthnot was too exhilarated by the fight to realize that the destroyers were effectively being sacrificed to stop the Japanese advance.  “Arbuthnot, get out to the bridge wing, make sure the searchlights are manned.” the captain ordered coolly.  He had enough experience to realize that his brand new ship was expendable, and to realize the import of this latest order.
The Arnold’s searchlights snapped on at the same time as Heerman’s, casting stark light on the two Japanese destroyers directly following the enemy cruiser.  These vessels, as yet undamaged, could barely be seen otherwise by the more distant cruisers.  This advantage came with a significant drawback, however, for the Japanese didn’t take kindly to being so illumined.
At close quarters with the enemy destroyer-transport, the Arnold and Heerman loosed a torrent of 5-inch shells on their quarry.  The Japanese destroyer, pock-marked with hits, could not resist the onslaught, and settled into the warm water.  Arbuthnot’s view from the bridge wing was unprecedented.  The crew knew their jobs well and needed no direction, making the Ensign more spectator than leader.
The other Japanese destroyers opened up, concentrating their fire on the Arnold.  Aiming for the searchlights, their salvos were well grouped and fast.  The shell splashes started short but inexorably crept closer with each shot, until finally one whistled by near overhead, clipping the top of the forward stack.
“We’re in for it now,” Barrett whispered to himself, though all on the bridge wing could hear.  He was right.  The next shells came in groups of three or four, often straddling Arnold, and almost as often hitting her.  The first serious hit tore into the forward torpedo mount resulting in a massive explosion, igniting the torpedo’s warheads and warping the two funnels away from the explosion fore and aft.  A jet of hot air reached Arbuthnot on the bridge and the resulting fire streamed astern, further illuminating the ship.  Hits now came quickly, one rendering number one turret into a twisted mass of metal, more abstract art than weapon, another hit ripping off some piece of electronics from above the bridge, causing everyone except the stoic captain to duck.  Barely anyone even noticed the torpedoes that raced by, missing Arnold, but finding a mark in the Heerman, which sank quickly, settling in the same patch of water where two of her Japanese counterparts had already disappeared.
Shells also pierced Arnold’s sides, not as visually impressive as the hits above decks, but perhaps more dangerous, cutting steam lines and reducing the ships speed to a crawl. With smoke billowing from the engineering spaces and water bubbling through holes in the side, the Arnold began to take on a slight list.  Too much machinery was damaged for the ship to be of any more use.  The squadron rushed past to the southward, the cruiser ignoring Arnold, knowing she was out of the fight.

The Logansport’s gun crews, gaining a lifetime’s experience in a single night, finally found the range of their enemy, crippling a destroyer.  In return, however, she received the fire of the Japanese cruiser.  Shells ripped through Logansport’s vulnerable sides, not enough to slow her down, but she wouldn’t stand much more of this sort of pounding.  Germantown continued to shoot well, crippling yet another Japanese destroyer with her secondary guns, and spectacularly blowing up another with her 8-inch main battery.  Though the American destroyers were all now either out of the fight, or destroyed outright, their sacrifice had not been in vain.  The American cruisers had exacted a similar toll on the Japanese, who now had only two destroyers afloat, both moving slowly and burning profusely.

It took Herculean efforts on the part of the damage control teams to bring the fires between decks under control.  The damage control teams were rotated in shifts, some resting to avoid utter exhaustion and to breathe fresh air, while others completed the fight below decks.   Fully expecting the Japanese to turn northward and avoid destruction, Arnold’s crew remained at the guns when not fighting fires.  To his amazement, however, they continued their southward charge at the best speed they could make.  While Arnold’s fires were slowly brought under control, the battle receded towards the southern horizon.  The sharply outlined shapes that burst from the night with every gun flash dissolved with distance into a hodge-podge of flickering lights, like a distant thunderstorm.  The fight was nearing the transports now, and the American cruisers would soon run out of room to run.  The Japanese cruiser, as if sensing the chase was near an end, poured on speed and charged.
On the southern horizon the muzzle flashes continued, then intensified.  Two plumes of light, fires from the burning Japanese destroyers, flickered and went out.  The resting portion of Arnold’s crew cheered, perhaps they had been sunk.  Night, for a brief second, was suddenly lifted, as a fireball proceeded skyward, then another, and then silence.  Knowing the power of Japanese torpedoes, the crew’s exhausted looks, replaced by thin smiles at the sinking of the Japanese destroyers, returned, even more morose than before.  The Arnold limped to the south, their radio equipment shattered in the fighting, like a blind old man.  Each second, Arbuthnot expected the shape of the Japanese cruiser to resolve out of the darkness and finish them off.

Dawn revealed a spectacle much different from the one they expected, however.  There, guarding the bevy of retiring transports was Germantown, seemingly unscathed.  The torpedo hit that had been visible last night was not one of the feared longlances, but rather fired from Logansport, destroying the Japanese cruiser in an amazing feat of luck.  An AA cruiser, unused to surface actions, untrained at night, through a lucky hit, as she herself was sinking, had utterly shut the door on Japanese plans to destroy the American transports.
Arnold and Germantown exchanged delighted greetings, but the pleasure of finding friendly survivors soon wore off for everyone.  The carnage of the night was astounding.  An entire Japanese destroyer squadron destroyed: five destroyers and their light cruiser flotilla leader.  The Americans paid dearly as well, two destroyers sunk, one crippled, two light cruisers sunk.  Though they could take little joy in their victory, the American survivors could at least take some satisfaction that they had met the enemy at night, on their own terms, and won.
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NeuralDream

 

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Sink the Bismark

Sunday-September 14th 1944
Operation Market Garden, the brainchild of Field Marshall Montgomery, is launched against the German forces. One U.S. detachment of the 101st, appears no different then the thousands of others boarding their C-47 Transports, and CG-4A Gliders. Yet due to one lucky 88mm shell, their story will be told around the world for eons to come.
Due to a personnel shortage, most of the pilots are inexperienced, and know little about navigation during flight. The experienced crew of one P-51 Mustang, nicknamed the Happy Hornet, will lead them. They are the only ones who know how to properly locate the target, a small bridge near Arnhem.
The planes fly out in typical formation, crossing the Dutch border without incident. As they fly over a small village, disaster strikes. Five 88mm AA guns have been set up around the area, and they all open fire at the formation. Three shells miss completely, and one barely clips a transport. Yet, one shell, fired slightly after the others, brings down the Mustang’s wing.    
Flames billow across the sky, as the Mustang hurtles towards the ground. The pilot is unable to get out in time, and dies instantly when the plane hits the ground in a fiery explosion. The transports fly up, accelerating quickly to get out of the death trap. One of them radios the base in France, reporting the death of their navigator. A voice crackles back out of the radio-
“Climb to high level to keep out of Anti Air effective range. Stay in the clouds. Come Back….
And then the radio dies…………..
The planes fly back up through the low-level clouds. Skittish, they climb into the middle of them, obscuring the ground. Unfortunately, they didn’t hear the rest of the message, ordering them to come back down after 3 minutes. They fly through the clouds, over fields, lakes, towns, and over the Rhine River.
After an hour in the clouds, the planes ease to the ground. They search, but can’t see any signs of the river. After about half an hour, the planes need to head back if they want to be sure to not run out of fuel. After some debate, they decide that they must have turned and are now around Belgium. They decide to drop the paratroopers and gliders, and head home.
The drops take almost no time, and run like clockwork. The troops assemble outside a small meadow, and their leader, a Screaming Eagle captain, takes a quick count. There are 15 squads of Screaming Eagle paratroopers, and the glider detachment- 3 M1 Garand rifles, a resourceful hero 2 BAR gunners, one concealed forward observer, a Hunting Sniper, 1 Quad 50, and 3 British 6 pounder anti-tank guns. He whistles softly, and orders the BAR gunners to go scout for a road, and see if they can figure out where they are, as one of the gunners grew up in a German part of Milwaukee and is fluent in Dutch, Flemish, and German. He hears a scream 2 minutes later, and shortly the soldier is gasping for breath, and stuttering uncontrollably. Slapping him, the captain roars, “Well, where in this damn place are we?”
Coming to his senses, the recruit stutters “the s-sign said-d 50 KM East to H-Hamburg. There is a good 20 seconds of gaping by the captain, and then a good 2 minutes of swearing. Finally easing off, the captain barks out “OK, battle formation! Quick March West, lets see how far we can go until sunset! The radio works, but I want to call headquarters somewhere more sheltered. March!
The column goes quickly forward, with the BARs and the spotter scouting ahead. The Spotter comes back after an hour to make his report- “There is some kind of German force ahead sir! I can’t tell how many, but it’s sizable!”
What he actually saw were the elite soldiers of the Wolf’s Fang division. This force contained both regular troops and SS soldiers. The massive force had 5 squads of SS Panzergrenaiders, 8 Mauser Kar squads, a Grizzled Veteran, a Wehrmacht Expert Sniper, 3 SS Storm troopers, a Brummbar, 2 Tigers, 3 Panthers, and a Wirbelwind, all led by a SS Haupsturmfuhrer. They had received a report of a Para drop in the area, and have been sent to investigate. The Fuhrer wants the first sizable force to land in Germany to get a warm welcome of steel.
The Germans send out scouts to test the area, and the Americans get into ambush formation. The German recon patrol, 3 Mauser Kar rifles, marches right into the trap. With a yell, the Screaming Eagles destroy the Mauser Kars in one volley of accurate gunfire. Hearing the noise, the Germans get into a formation and march into the woods. As they draw close, one of the Americans trips on a branch, and falls on a thorn bush. Hearing the crack, the SS Panzergrenaiders fire into the trees, taking down one squad of Paratroopers, feeling pleased with himself, the SS Haupsturmfuhrer pops up to rally his men, and promptly becomes the Sniper’s first victim. The Brummbar fires into the woods, taking down an M-1 Garand. The Tigers roll right into the mess, and the Panthers drive around the battlefield, to try to outflank the Americans.
The Tigers cause general havoc, as several American Paratroopers are forced to dodge out of the way to avoid being trampled. As the Tigers head for the Quad 50, the six pounders find range, immediately knocking the armor off the right side of the lead Tiger. The next shell penetrates into the tank, causing a fireball seen around the woods. The resourceful hero takes the BARs and charges the SS Storm troopers. As they retreat, they are effectively ambushed by 5 Para’s, two of which are then blasted by the Brummbar. The Panthers complete their circle, and take down the remaining M1 Garands. The Grizzled Veteran and the SS Panzergrenaiders destroy the Anti-Tank guns, causing the Americans to focus the fire of the Quad 50 on them, taking down the Grizzled Veteran. Deciding further fighting is hopeless, the Americans flee out of the woods, taking down three Mauser Kars as they run.
The German tanks pursue them closely, but are forced to stop when the Americans charge through a swamp. The tired men of the 101st finally stop near dawn. They have only their captain, three paratroopers, one BAR gunner, and the spotter left. They contact HQ, who promise air support will arrive soon, and it does a few hours later. Two Transports, covered by 30 mustangs, manage to land on an abandoned airfield that had been bombed recently by the Americans, taking the remaining troops back home. All of the Americans received Congressional Medal of Honor for their brave actions that day.
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Last edited by NeuralDream on Wed Mar 19, 2008 10:20 am; edited 1 time in total
PostWed Mar 19, 2008 10:16 am
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NeuralDream

 

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EvilKobra

Spruance vs. Dönitz: Duel of Titans (Avalon Press, 1977) wrote:
When, much to the dismay of the British High Command, Bismarck pursued and sank both lead ships of the Home Fleet, Hood and the brand new King George V, off the Icelandic coast at the battle of Denmark Strait, a chain of events was set in motion that would alter the entire course of the conflict.

The already dwindling support for the war among the British populace was not only jolted by the loss, but also further eroded by the hardships derived from Bismarck and Prinz Eugen’s enormously successful raiding career in the Atlantic. To make matters worse, Nazi sympathisers within the ruling classes –particularly the nobility, many of German descent–   became increasingly outspoken and eventually succeeded in discrediting Chancellor Winston Churchill, ousting him from power and forcing him into exile across the Atlantic, as well as undermining his efforts during the gruelling Battle of Britain: the ensuing lack of political will to maintain a costly and determined opposition to the German advances inevitably led to the RAF being decimated, and to the total annihilation of British public morale. While there was never open talk of surrender, a cease-fire was signed on March 20th 1942, by virtue of which the Commonwealth agreed to declare itself a neutral power provided the inviolability of its territories was guaranteed, both in the Isles and in the colonies.

Against the advice of his highest-ranking officers, in particular the ever-cautious Admiral Karl Dönitz, Hitler saw in this an opportunity to extend his area of influence beyond Europe, and ordered the raiding campaigns on American shipping to be intensified. Having freed up a substantial number of U-boats, the Führer ordered them to blockade the US East Coast. Bismarck, Prinz Eugen and Admiral Hipper were to assist in this campaign by engaging shipping and, perhaps more importantly, by thwarting American anti-submarine efforts in the North Atlantic. The recently completed carrier Graf Zeppelin was sent soon after to provide air cover to the blockading ships, while Tirpitz, Blücher and the Luftwaffe guaranteed home security in the North Sea and the Baltic.

The success of these operations, which considerably slowed down American progress in the Pacific, further reinforced Hitler’s confidence and prompted him to attempt a daring feat: in February 1944 he ordered Dönitz to prepare and execute an attack on the Panama Canal, well ahead of the Japanese’s own sen toku strike. Reluctantly, Dönitz accepted the assignment, and immediately recalled the independent commerce raiders (the battlecruisers Scharnhorst and Gneisenau in the South Atlantic, and the pocket battleships Admiral Scheer and Lützow from the Indian Ocean). At the same time, partly in fear of submarine attack and partly in view of night-time operations, as many destroyers as could be spared were dispatched from the North Sea. The task force rallied and resupplied in the Azores, though Gneisenau suffered a boiler failure en route and set sail to Brest for repairs.

Meanwhile, US President Franklin D. Roosevelt had been persuaded by Churchill to turn his attention from the Pacific (where the war was in essence won, but each inch gained was paid for with copious blood) to the deteriorating situation in the Atlantic. The air force and fleet air arm had been able to secure some breathing space, yet commerce shipping had effectively ground to a halt and it was even becoming risky for new warships to leave the yards and break out to high seas – as was attested to by the sinking of carrier USS Wasp off Virginia by a U-boat wolfpack. USS Wisconsin herself had barely made it to Trinidad, repelling three waves of attacks by Graf Zeppelin-based torpedo bombers. On Churchill’s suggestion, Roosevelt ordered Admiral Raymond Spruance to divert as many forces as he could afford from the Pacific theatre and cross the Panama Canal to break the Atlantic blockade.

Spruance’s options were limited: Iowa and Missouri had both been damaged in previous engagements and were under repairs at Pearl Harbour. The South Dakotas were all committed against the Imperial Japanese Navy, as were most of the operational carriers. Only USS Washington and USS North Carolina, having just been refitted, were deemed not essential to the efforts in the Pacific. Spruance took the pair, together with a handful of destroyers and escort carriers, and sailed across Panama at full steam, arriving at Trinidad in March 1944. Once there, he moved the flag to Wisconsin and began intensive training in night operations.

It was by a remarkable coincidence that both Spruance and Dönitz, deeming their respective fleets to be ready, left port on the same day: April 23rd. Two days later, however, Spruance’s task force encountered a severe tropical storm which caused moderate damage to a number of his ships, including North Carolina, and forced the operation to be postponed for the duration of the repairs. The shock came on April 30th, when a patrolling Catalina operating from Antigua spotted Dönitz’s ships steaming south-west. Upon receiving the news, Spruance ordered all his ships to sail on an interception course, and eventually the fleets met on May 2nd in the vicinity of Guadalupe.

Aware of the enemy fleet’s composition, and of the danger posed by Lützow and Admiral Scheer, Spruance ordered his destroyers and cruisers to stay well behind, and sent only his main battle line to meet Dönitz. The weather conditions were hardly favourable, with rough seas and overcast skies, and little air support could be provided: a few dive bomber flights sortied from escort carriers far behind the battle line, and ultimately proved ineffective in any event.

The ensuing battle is amply regarded today as the last turning point of the war, and has been the subject of much debate among historians. While all praise Dönitz’s tactical mastery, there is division regarding Admiral Spruance’s actions, with credit for his victory often being given to the far superior information that was made available to him. In truth, his fleet -though inferior both in number and in overall firepower- had the advantages of surprise and superior armour. The former advantage allowed Spruance to maneuver into a position where two of his battleships could engage Dönitz’s smaller ships, quickly sinking both heavy cruisers and breaking the destroyer formation. The latter advantage also proved crucial in that each of the American ships could afford to absorb some damage from Bismarck and Scharnhorst’s guns, and subsequently rotate into a position where it could continue engaging the lighter ships with relative impunity until these were wiped out.

Having lost his entire support fleet, and with the US battleships having stalled him long enough for the skies to begin to clear, Dönitz found himself at a crossroads. He was aware, as was Spruance, that should the engagement continue, the relatively intact German battleships would probably be able to finish off the beaten North Carolinas, and perhaps cripple or sink Wisconsin. However, he also knew the price would be too high: Dönitz would find himself surrounded by Spruance’s reserve forces, and harassed by aircraft he could not expect to make it to Panama – nor back home. Frustrated at the impossibility of achieving a strategic victory, the German admiral had no choice but to retreat.

The rest, as they say, is history.









UNC_Samurai

After-Action Report II: Unlikely Alliances
April 5, 2007

The Highland Command Staff sat down recently to fight the most unlikely of battles. Tired of seeing the Kongo/Hood showdowns where the cattlecruiser popped like an overripe grape, the finest minds that a case of Guinness could assemble came up with the homage to Harry Turtledove. An American, German, and Italian Coalition versus the Triple Alliance of British Commonwealth, French, and Japanese forces. The force total was set at 130 points.

The U.S. commander was elated to receive the Tennessee (courtesy of a recent trade). The British commander, normally an ally, was not happy to see the Hood's replacement so soon.

Coalition Forces
USS Tennessee, USS Fletcher, Scharnhorst, Koln, Bolzano, Duca d'Aosta

Triple Entente Forces
Yamato, Myoko, Sydney, Terrible, Truculent

Snide remarks flew during fleet deployment as to the British convincing their flunkies to show up for battle and let the Japanese do all the work. The dice dictated Zone 5, the Entente forces elected to deploy in the red zone. The Yamato and the Myoko lined up in the center, with the British/French force out wide to the left. The Truculent sat itself right next to the center objective. The Coalition forces, trying to work closely together, fan out along the right side of their map, with the heavy hitters close enough to support each other against the Yamato.

Turn 1: Entente wins initiative.

The Truculent immediately begins to camp in the objective zone. The two fleets steam towards each other. Mercifully, the Tennessee's boilers are working.

Turn 2: Entente win initiative (shock).

The Italians and British/French run into each other, dancing around the objective sector. The Bolzano scores an early hit on the Sydney. The Koln, close enough to offer support, hits Le Terrible and leaves her crippled. The Scharnhorst hits the Myoko with both sets of guns, raking the cruiser for 2 damage. The Tennessee, holding the Yamato off at arm's length, draws the first hit on the behemoth. The Entente forces respond with hits on the Bolzano, the Tennessee, and the Yamato comes close to snapping the Fletcher in half. In the torpedo phase, the Truculent rips the Scharnhorst with a torpedo. In a flurry of shells and torpedoes, one French Destroyer and one Japanese cruiser are crippled. While the damage tokens are arrayed behind the unlucky miniatures, the Japanese commander waxes poetic about the volatility of these dice. "They seem to roll an awful lot of sixes." His uneasy partner, the victim of the business end of many Hood/Kongo confrontations, retorts with a masterful salvo of insults, most ending in "-wad". The near-disaster of Typhoon Kitten leaping onto the map forces us to progress to turn 3.

editor's note: that Kitten has since found that miniatures are undigestable.  Many Soviet mortars died to bring us this information.

Turn 3: Coalition Initiative

The opposite forces bum-rush the objectives, crowding into the adjacent hexes. At this crucial moment, the Tennessee loses speed. The first failed "Slow" roll in our house's history elicits a series of catcalls and "Yo Mama" jokes from the Entente side of the table. Grabbing the old Star Trek RPG (Last Unicorn Games) off my shelf, the British Commander mimics the conjectural engineer aboard the Tennessee. "The (roll) Positronic (roll) Conversion (roll) Coil is broken, we canna' keep up the steam!"

Steam has little to do with Big Go-Boom Sticks, and the Gunnery phase involved plenty of dice-rolling. The Sydney crippled the Bolzano, eliciting the demand, "Hand over the spaghetti and no one gets hurt." Having failed to deal damage to the Tennessee, the Yamato takes it's frustrations out on the Scharnhorst. The crippled Myoko then manages to muster enough 5's and 6's together to hit the Fletcher's vitals.

"Oh, that ship was only there for spare parts, to replace the broken Positronic Coil."
"But don't you need an inverse tachyon pulse to put it back in?"
The nerd humor quotient had reached dangerous levels, and only throwing an episode of Babylon 5 into the DVD player could remedy the situation ("And the Rock Cried Out, No Hiding Place" - second best drinking episode behind Next Generation's "Darmok") . Amid sounds of Lord Rifa's doom being foreshadowed, the Gunnery resumed.

The Bolzano finishes off the Terrible, and the D'Aosta finishes off the Sydney. Despite it's heroic effort against the Fletcher, the Myoko is ripped apart by the Scharnhorst. Ships are sinking left and right. Not wanting to miss out on the action, the Truculent sinks the Scharnhorst with two torpedo hits. An errant torpedo from the Koln hits the Yamato, giving it a second point of damage. "Hey this thing's not so hard to hit."

The Italian fleet proudly lifted the objective marker off of their sector.

End of Turn 3: Coalition 97, Entente 45.

Turn 4: More Entente Initiative

The Coalition commanders all marvel at how cool the Japanese are for having three ships with Flagship 2. The Japanese point to their British ally and say, "He's got one, just don't use it against the Kongo...or the Jintsu...or the Yukikaze." Amid threats of heinous acts involving garden tools and livestock, the turn yields little headway, with the Koln finding the Yamato's hull one more time. Torpedo Defense has now saved the super-dreadnought from sinking, but if the Tennessee can survive, the Yamato might go down.

Turn 5: Who do you think won initiative?

With the Italians racing across the map to help against the Yamato, the Bolzano catches enough secondary fire to sink. The Yamato lands a third hit on the Tennessee while receiving a fourth. Both commanders are sweating the potential next turn when the Truculent lands two torpedoes right into the Tennessee. "All the torpedo defense in the world won't stop that!"

With the only battleship left in the Coalition force gone, the Yamato has yet to be crippled, while the Truculent denies the opposition the center objective. The Koln and the d'Aosta have no way of dealing with the Sub, and no real way of penetrating the Yamato's armor. The two ships slink off the battlefield, leaving the Japanese commander to reprise his "I drew first blood" dance of the previous engagement as his "I 'pwned' your ships" dance. While engaging in this dance, the Coalition Forces agreed to steal off with the Guinness before their opponents noticed.
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Last edited by NeuralDream on Wed Mar 19, 2008 10:30 pm; edited 2 times in total
PostWed Mar 19, 2008 10:17 am
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Aquarius

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I dunno, it's a tough call between EK and swarbs (I'm voting for a WaS one).
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PostWed Mar 19, 2008 1:22 pm
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WarGamerX

 

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Wow that was a long read. coffee  

That was some very impressive creative writing, you all did an amazing job.  clap

My vote will go to Sink the Bismark, good report, short and sweet.
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PostWed Mar 19, 2008 6:55 pm
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UNC_Samurai

 
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Phooey, I forgot to submit.

Anyways, simply for your reading enjoyment, here's an oldie but a goodie.  Keep in mind, our availability of units was limited, we had just gotten our first boosters.


[edit by N.D.: Although late, I added you in the poll. Your text is right after EvilKobra's. Those who haven't voted yet will consider yours too
PostWed Mar 19, 2008 10:05 pm
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NeuralDream

 

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Laughing This challenge has been challenging for the voters too Laughing. Only 17 have voted until now. Let's hope the other 404 users will find some time this weekend to read the battle reports.
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PostFri Mar 21, 2008 2:11 pm
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NeuralDream

 

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This has been a difficult challenge for our participants. Please leave feedback for them Smile.
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PostSat Mar 22, 2008 2:42 pm
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Shank77

 
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I liked all of them (Good job to all of you)but I could only pick one.
PostSat Mar 22, 2008 5:25 pm
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NeuralDream

 

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Great job all of you.

The points gained in this challenge for the forumini olympics

1. Grenzewolf 7 pts
2. Sharpe 5 pts
3. Sink The Bismark 4 pts
3. EvilKobra 4 pts
5. Swarbs 2 pts
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PostMon Mar 24, 2008 3:15 pm
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