:: Home :: FAQ :: Search :: Memberlist :: Usergroups :: Join! (free) :: Profile :: Log in to check your private messages :: Log in ::
Open Back SA need clarification

 
Post new topic   Reply to topic    Axis & Allies ForuMINI Forum Index -> AAM Rules Clarification
View previous topic :: View next topic  
Author Message
FNG

 
AHF Bronze-Rated Trader

Joined: 22 Dec 2007

Posts: 62




Post subject: Open Back SA need clarification Reply with quote
Guys,
My game group has been playing A and A mini's since 2005 and we still get into argument regarding rules and there interpretations.
Last Friday it was the Open Back SA on a M-7 priest unit.
The card for the M-7 states that units atacking this vehicle from the rear can use there anti soldier attack stats.
I interpret this to mean that soldiers that generally have limited range against vehicle 0-1 with 2 dice max attack stat can elect to fire from short - med range with useing there anti soldier attack value. Here is the problem, the guys I play with say that the vehicle is destroyed like a soldier when hit with two successes. For example the M-7 Priest has a def of 3/3 so if the Panzergrenadier hits it with 4 successes they say the priest is Destroyed. I say NOT the M-7 Priest is still a vehicle and takes 3 hits to Destroy.
The SA of the M-7 Open back does not say it is turned into a soldier type unit when attacked from the rear.
HELP Please! these guys are driving me nuts with this bullshit. I know we have come across this previously in play and we discussed it at length before.
How do you guys play this SA?
Karl
_________________
World at War, No time to paint Mini's. Well maybe just a little!
Current Trade list; http://aaminis.myfastforum.org/FNG_s_Trades_about85.html
Foam Core Dice Tower FS/FT;
http://aaminis.myfastforum.org/about73.html
PostWed Oct 21, 2009 1:29 pm
View user's profile Send private message Visit poster's website
Orok

 

Joined: 06 Apr 2009

Posts: 380




Post subject: Reply with quote
I play it your way. A-I dice, but the unit is still a vehicle.
_________________
Oroks englisch is a very precious and special form of the englisch language. Like it or hate it, if you don`t understand it, PM the very precious and special creator for explainations.
PostWed Oct 21, 2009 1:48 pm
View user's profile Send private message ICQ Number
Steel_Panther

 The Panzer Collector


Joined: 26 Aug 2008

Posts: 1315




Post subject: Reply with quote
The SA phisicaly states

"You may use your Anti Soldier attacks against this unit" does it not? And "this unit" is a Vehicle, as stated on the front of the stat card. Therefore, it is a vehicle being attacked by infantry.

Therefore taking 3 hits to destroy.
_________________


If pro is the opposite of con, then isnt progress the opposite of Congress?

Trade thred here: http://aaminis.myfastforum.org/about5286.html
PostWed Oct 21, 2009 7:05 pm
View user's profile Send private message
Snippersly

.
 Hellcat Commander

AHF Silver-Rated Trader

Joined: 24 Dec 2007

Posts: 1084




Post subject: Reply with quote
Think of it this way... they are killing the men operating the vehicle, not the vehicle itself.  If the crew is killed, the vehicle is inoperable and it is removed from play.   So use the AI value against the vehicle since you are more or less shooting at the crew...

Hope that helps.
_________________
Custom Painted Minis: http://riversidegaming.myfastforum.org/forum52.php

PostWed Oct 21, 2009 7:21 pm
View user's profile Send private message Yahoo Messenger
FNG

 
AHF Bronze-Rated Trader

Joined: 22 Dec 2007

Posts: 62




Post subject: Open Back/Exposed crew Reply with quote
Snip,
That is the precise point my budds argued. I however still maintain that the Vehicle with Open Back is still a vehicle and requires three hits to destroy. If useing the AI stats to atack the vehicle results in doubling the def value then yes it would be destroyed outright. I just don't think the SA changes the unit in question to a soldier for damage results.
Karl
_________________
World at War, No time to paint Mini's. Well maybe just a little!
Current Trade list; http://aaminis.myfastforum.org/FNG_s_Trades_about85.html
Foam Core Dice Tower FS/FT;
http://aaminis.myfastforum.org/about73.html
PostWed Oct 21, 2009 10:31 pm
View user's profile Send private message Visit poster's website
Cpt. John Miller

.
 "Earn This."


Joined: 11 Jan 2008



Posts: 1449




Post subject: Reply with quote
Right.
Another way this comes up is when the Tomahawk attacks a vehicle with Open Back.
Yes the Tomahawk does get to use it's anti-soldier attack dice.
No the Tomahawk does not get the Steady-Firing bonus dice because the target is a vehicle and not a soldier...
Using a different type of attack does not change the basic nature of the target. A vehicle is always a vehicle and always takes 3 hits to destroy...
_________________
PostWed Oct 21, 2009 11:57 pm
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    Axis & Allies ForuMINI Forum Index -> AAM Rules Clarification All times are GMT
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
Donations are used for Forumini Olympics awards (donations admin: Aquarius)
Announcements
HERE'S YOUR CHANCE TO OWN USS NEW YORK!
Editor's Choice
Forumini Admirals
All War At Sea Cards
Dreadnought Rising
All AAM cards
Forumini Dogfights
Forumini Generals
Forumini Armies
Forumini Gallery
Friends
Official WoTC site
Richard Baker's Blog
Le Forum de A&ANM
Riverside Gaming
Locations of visitors to this page
Top posters
packertim 13359
RAEVSKI 6808
Okie 6666
The_lucky_Y 6599
Duck Crusader 5700
swarbs 5363
DaJudge 4758


Card File  Gallery  Forum Archive
Theme by: :: Cosmic Distortion ::
Powered by phpBB © 2001 phpBB Group