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Post subject: Considering getting into AAM
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Hey all, I was considering getting into AAM but I have a few reservations...
Namely, I don't want to deal with a lot of revisions/scale issues so I was wondering what set would be the 'best' set for someone to start at in light of the current rules/scale?
Should I just get a starter and hold off on sets until Early War is out?
Also, what would people say the level of rules mastery required for AAM is, and how long does the average AAM game take to play? |
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Tue Oct 20, 2009 9:46 pm |
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 AHF Gold-Rated Trader
Posts: 1068

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Tue Oct 20, 2009 9:56 pm |
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Posts: 856

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| hey_yu wrote: |
However, I personally recommend finding a gaming group or a couple people to play with before buying. It can give you a feel of the game before investing money into it. Also, you'll have some folks to play with instead of your plastic collecting dust. |
Thanks for the info, especially where the 15mm vehicles came in. Well, I live in Brooklyn, NY mostly with weekend sojourns up to the Albany area so I feel like I should be able to find a gaming group... though, I foresee myself playing with my family and friends more often than a dedicated gaming group. |
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Tue Oct 20, 2009 10:06 pm |
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 SOCCEROO FEVER

Posts: 6918

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i suggest get a starter and buy 2 boosters of 39-45, NA and Eastern front and start there picking up what u really want on singles markets. _________________
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Tue Oct 20, 2009 10:56 pm |
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The Panzer Collector

Posts: 1324

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Post subject: Re: Considering getting into AAM
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| Asbestos wrote: | | Hey all, I was considering getting into AAM but I have a few reservations... |
Cmon, you know you want to
| Asbestos wrote: | | Namely, I don't want to deal with a lot of revisions/scale issues so I was wondering what set would be the 'best' set for someone to start at in light of the current rules/scale? |
1939-1945 is the 'New base Set'. It's made up of all the units you will need for basic games.
| Asbestos wrote: | | Should I just get a starter and hold off on sets until Early War is out? |
Depends on what units you would like! Look around at the links from Snippersly, see what interests you.
| Asbestos wrote: | | Also, what would people say the level of rules mastery required for AAM is |
Not much at all for basic games. Plenty if you want to get correct all the misworded Special Abilitys of Wizards though Any rules questions or anything you need, you can ask our Rules Wizards on the Forum
| Asbestos wrote: |
and how long does the average AAM game take to play? |
Depends on what type of game you play! Historical scenarios can take anywhere from 30min to 2 hours, depeding on force size and maps. Point games can take anywhere form 20min to an hour or 2, once again, depeding on force sizes.
Good luck, and enjoy your time on the Forumini!  _________________
If pro is the opposite of con, then isnt progress the opposite of Congress?
Trade thred here: http://aaminis.myfastforum.org/about5286.html |
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Wed Oct 21, 2009 12:09 am |
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Posts: 856

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I noticed that the WotC website has revised cards for all of the sets, including the most recent. What is the general nature of the changes? Are all units changed? Is it just a formatting change? _________________
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Wed Oct 21, 2009 12:49 am |
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 Grey Wolf

Posts: 417

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Post subject: Revised Cards
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- No, many units have not been changed. Revised cards can be distinguished from their unchanged counterparts by a small ribbon located near their bottom section; however, a limited few revised cards do not have the ribbon (the SS Stormtroopers, for example).
- The changes vary from card to card; some have minor changes such as availability dates, and some have stat or SA adjustments to better reflect historical performance.
Hope this helps. _________________ AAM
BS 48/48 (109)
S2 45/45 (139)
CS 45/45 (114)
DD 44/45 (89)
RS 45/45 (201)
39 60/60 (217)
NA 60/60 (161)
EF 60/60 (184)
EW 00/50 (00)
WaS
S1 64/64 (249)
TF 60/60 (174)
FS 40/40 (100) |
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Wed Oct 21, 2009 12:53 am |
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  AHF Silver-Rated Trader
Posts: 3101

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| Asbestos wrote: | | I noticed that the WotC website has revised cards for all of the sets, including the most recent. What is the general nature of the changes? Are all units changed? Is it just a formatting change? |
Honestly, it would be easier if you asked "What's the meaning of life?"
Many changes concern changing the point value on the cards, mostly reductions. At one point, WoTC followed what was called the "White Tower Theory," where certain units were overpriced or underpriced so that the gamers could discover their true value. While this might work for fantasy games, it's not such a good idea for historical games where everyone already has a good idea what the units can do. So, a couple of years ago, they changed the points.
At the same time, they changed the years of availability. Some of this was to correct typos and part was to reflect when a unit actually saw combat. Thus, the French Army cannot be used before 1940 even though it existed in 1939.
Another part was to "retrocon" Special Abilities like OPEN BACK to units which should have had them if the ability had been invented in Set I.
The last was to correct design boo-boos that the designers had overlooked.
Not all units are changed. The changed ones have little ribbons in the lower corner. _________________
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Wed Oct 21, 2009 1:04 am |
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Posts: 856

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| Sharpe wrote: |
Many changes concern changing the point value on the cards, mostly reductions. At one point, WoTC followed what was called the "White Tower Theory," where certain units were overpriced or underpriced so that the gamers could discover their true value. While this might work for fantasy games, it's not such a good idea for historical games where everyone already has a good idea what the units can do. So, a couple of years ago, they changed the points. |
I would argue that it doesn't even work for fantasy games. The DDM line was so full of either ridiculously underpriced or ridiculously overpriced units as to be absurd.
So, how important, for gameplay, are these revisions? Basically, do I need to go fetch my card stock and start printing cards? Edit: In particular I'm more concerned with the recent Italian units. |
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Wed Oct 21, 2009 1:19 am |
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 AHF Gold-Rated Trader
Posts: 1068

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IMO, overall the revisions improved the game balance for the units. Some units/SA got short-handed to make them even less playable. So far in my CMG experience I haven't seen any CMG with all the pieces balanced well compared to one another. With the revised cards AAM has one of the better balances in the units I've seen so far. _________________
James 1:17
Every good and perfect gift is from above, coming down from the Father of the heavenly lights, who does not change like shifting shadows. |
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Wed Oct 21, 2009 1:42 am |
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I'd focus on building 1 good army on each side of the conflict, so it makes it easier to play with others and get them into the game. For starters, the USA and Germany would be best. I'd try and bring one of your friends along when you go and get your stuff with the intention of getting him to purchase some too. That allows for some trading, hopefully.
To get a good first impression, you need a decent amount of pieces. I'd recommend getting the 39-45 starter, two 39-45 boosters, and if you have the cash, one or two eastern front boosters. You'd be set up with enough stuff for a really fun first game. _________________
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Wed Oct 21, 2009 6:26 am |
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