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 Hellcat Commander
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Post subject: Caen - Operation Epsom -Scenario #3
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Operation Epsom
First Battle of Odon
June 26 - 30th 1944
7 Turns
Maps: Map 15 above Map 2- The Town Hex on Map 15 is the Odon bridgehead. The lake on Map 15 is North. The Hill Hexes on Map 2 are South, the forest hexes are the North edge. Hill 112 is the three hill hexes just south of the Odon river.
Setup: Allies can set up behind the Orne River on Map 15. Axis can set up anywhere on Map 2.
Beligerents
Axis:
Sepp Deitrich
Freidrich Dollmann
Paul Hausser
Leo Geyr von Schweppenburg
Willi Bittrich
Allies:
Bernard Montgomery
Miles Dempsey
Richard O'Conner
Axis:
WE Vet Infantry (X2) 10 Pts
MG42 (X2) 20 Pts
Panzerfaust 30 (X2) 8 Pts
SS Panzergrenadiers (X2) 14 Pts
Spotter (X2) 12 Pts
81mm Mortar (X2) 22 Pts
7.5 LeLG18 7 Pts
Pak 40 11 Pts
SS Panzer IV Ausf F2 27 Pts
SS Panther Ausf G 42 Pts
Tiger I 56 Pts
Total: 229 Pts
Allies:
Vickers MG (X2) 16 Pts
Canadian Infantry (X4) 12 Pts - Proxy for Highland Infantry
Royal Engineers (X2) 16 Pts
SMLE (X4) 12 Pts
Universal Carrier X2 16 Pts
M4A1 Sherman (X2) 42 Pts
Cromwell IV 22 Pts
Churchill Crocodile 35 Pts
Hawker Typhoon 21 Pts
See Special Rules below
Total: 192 Pts
Special Rules:
Walking Artillery Barrage: During the first two movement phases, the Allies advance under a rolling barrage of artillery fire. The artillery units are not placed on the map. They have a range of 10 hexes from the north edge of the map. At the start of the movement phase, the artillery can fire at any enemy units in hexes that are ahead of and adjacent to allied soldiers. The attack values are: 10 / 9 / 8 versus Infantry and 12 / 10 / 9 versus vehicles with the Bombardment SA: (Ignores Cover) If there are no Axis units adjacent to the Allies during the start of the movement phase, there is no barrage.
Bad Weather Over the Channel: Due to bad weather, the Allied forces lacked consistent air cover. Deploy the planes as follows. Roll a die. On 1-3 there is total fog and no planes can launch this turn. On a 4 or 5 there is light fog and the planes can attack at a -1 (Fours do not count as hits). On a 6, there is a clear sky and the planes can fly and fight without penalties of any kind. Roll at the start of the air phase of each turn. After turn 5, the skys are clear for the remainder of the game.
Objectives:
Major Allied Victory:
Allied Forces need to cross the Odon River and take and hold the bridgehead (town hex). At least 50% of the Allied Force must survive to claim the objective, and control Hill 112.
Minor Allied Victory:
Take the bridgehead and hold it with less than 50% of the units surviving and contest Hill 112.
Major Axis Victory:
German Forces must deny the Allies the bridgehead and elimiate at least 50% of the Allied Forces so they will be forced to withdraw and they take and hold Hill 112 uncontested.
Minor Axis Victory:
German Forces must control the bridgehead and contest Hill 112. _________________ Custom Painted Minis: http://riversidegaming.myfastforum.org/forum52.php
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Wed Oct 14, 2009 6:28 am |
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 "My dear general, the war can now only be won by the politicians." Von Rundstedt to Kurt Meyer.
Posts: 1477

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I'm lucky, you posted this scenario on my day off. I'll have a bit of normandy action this afternoon!
Setting up now.
A question: is it normal there are no leader units? _________________
Scenarios?:
http://aaminis.myfastforum.org/forum3.php. |
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Wed Oct 14, 2009 11:29 am |
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 Hellcat Commander
 AHF Silver-Rated Trader
Posts: 1076

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I debated giving each side a leader. If you want to, add them, use an SS-Haupsturmfuhrer and an Inspiring Lt. After some thought I just pulled them out since the scenario plays well with and without. Maybe its just my rebellious nature to avoid leadership...lol _________________ Custom Painted Minis: http://riversidegaming.myfastforum.org/forum52.php
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Wed Oct 14, 2009 12:58 pm |
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 "My dear general, the war can now only be won by the politicians." Von Rundstedt to Kurt Meyer.
Posts: 1477

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I just played Epsom.
The british got overwhelmed. They secured hill 112 in two turns using their bren carriers with sherman protection while in the center the bridgehead was held with a vicker, the crocodile and some infantry. The crowmwell was kept as left flank cover.
The trouble started on turn 2 when the germans sent most of the infantry towards the hill supported by panthers and panzer IVs. Accurate artillery fire hammered the brits on the hill.
On the german left flank, the tiger, pak and one Mg continually fired at the bridgehead.
the weather was overcast most of the turns and the brits didnt get a chance to use their artillery fire as the germans cautiously waited before advancing "en masse".
Turn 5 was a climatic turn: the germans cleared hill 112 of british presence and focused on the bridgehead. The tiger left its firing position and advanced forward too. the brits were powerless by then against the german armor and ss infantry.
A german victory!
turn 1
german covering position. note my "panzerpainter" tiger!
if i could say snips i think the brits could do with a few fortified position behind the river (foxholes) and near the bridgehead. in my game the british infantry that could not deployed there was hammered by mg42 fire. _________________
Scenarios?:
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Wed Oct 14, 2009 1:06 pm |
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 "My dear general, the war can now only be won by the politicians." Von Rundstedt to Kurt Meyer.
Posts: 1477

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Post subject:
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| Snippersly wrote: | | I debated giving each side a leader. If you want to, add them, use an SS-Haupsturmfuhrer and an Inspiring Lt. After some thought I just pulled them out since the scenario plays well with and without. Maybe its just my rebellious nature to avoid leadership...lol |
i played without leader for the first time ever and you're right it plays well.  _________________
Scenarios?:
http://aaminis.myfastforum.org/forum3.php. |
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Wed Oct 14, 2009 1:08 pm |
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 Hellcat Commander
 AHF Silver-Rated Trader
Posts: 1076

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The Brits really have to make a huge push the fist two turns to get as many units across as possible and into cover of the Hill 122 or the forest. It seems funny to rush across and make yourself adjacent so you get the free arty shots...lol
The plane helps when it makes it in, and the last two turns it should score at least a tank kill. Keeping the Croc back to deal with the Tiger is key as well... the Shermans and Cromwell can trade kill for kill with the Panther and Panzer IV.
The only other change I was going to make, was to give the Germans one less MG42. I left both in place after a long debate. If you try again, take one less MG42 and let me know if it makes a difference.
Historically it was a brutal fight for both sides. The Brits lost like 3000 men and the Germans 4000 men. Both sides had to shuffle thier forces and wait for the next push to take Caen.
Thanks for playing, I love the trees! Good idea to spice up the map. _________________ Custom Painted Minis: http://riversidegaming.myfastforum.org/forum52.php
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Wed Oct 14, 2009 1:27 pm |
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