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 Lead me, follow me, or get out of my way -- G.S. Patton

Posts: 2828

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Post subject: Introduction to Basic game-100pt unrestricted fleets
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Hello,
I have never really followed this forum much as I usually do not play the basic game, but opt for house rules on a large map.
The reason I am posting now is I am starting a gaming group at the LGS. I think many of the players are going to be younger with limited collections. Some may not have enough to field a 100pt fleet yet. This is where I need your assistance.
Our first event is next week Sept 30th and the theme is "Introduction to Basic game-100pt unrestricted fleets". I plan to go over the basic game as well as the FAQ and then let them go at it. I would like to take along at least six pre-constructed fleets (3 Allies and 3 Axis) using my minis. I figure we will only have about two hours playing time, so if I have some fleets ready for those that do not have minis we can get started right away.
So lets see your basic 100pt fleet constructions. Ideally, I would like to keep to single nations, but really the sky is the limit. As I expect several NooBs these do not need to be the most complicated, but more so the most playable with a good mix of the various aspects of the game.
I own all three sets, so all units are available.
TIA, _________________ Aaron
"Focus on your own character and your reputation will take care of itself" |
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Thu Sep 24, 2009 8:00 pm |
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Posts: 933

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In a few weeks I am also going to introduce the game to a 14 year old who has a minor learning disability. He is really into military history though and is excited to try the game. I think I am going to make it as basic as possible, like perhaps the Battle of the River Plate scenario because there are only a few ships involved. I am not going to complicate it with torpedoes. After a few cruiser battles, perhaps adding some dive bombers to the mix would be the next step- AA and air attack. Then maybe adding units with torpedoes, although torps might be out of the mix altogether. For him though I think that will be the extent of the game- he just wants to move the ships around and roll a few dice- not try to calculate stacking and combining special abilities.
I'll contribute some 100 pt. builds when I get around to it tomorrow, but I think the fewer cards the better- so use sister ships often at the beginning. |
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Thu Sep 24, 2009 8:32 pm |
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Posts: 340

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you'd probably want a cheap BB or heavy heavy cruiser in each build, big things get attention, new players love big ships, I know I did when I first started out
so for US maybe Alaska
UK repulse
Japan Kongo
Germany Scharnhorst
and just stick to those 4 basic fleets, the main key players of WWII
then around them maybe add 2 of the cheapest fighters and 2 of the cheapest Dive/Torpedo bombers for each nation, just to introduce what planes do and can do
maybe 1 submarine just to show how they work
and the rest Cruisers and destroyers of equal strength for each nation
the planes may take up allot of the pts though, so maybe make it 150pts, or just ignore them entirely, or just keep to 1 fighter each
in the end you wanna have elements from everything to show how it all works together, but not too much as to make it difficult to understand _________________ SHUT UP ABOUT AMERICAN POWER CREEP, YES WOTC DO GIVE THEM OBVIOUS PREFERENCE, THERE A US COMPANY, BUT IF YOU CAN'T BEAT US FLEETS OF ANY TYPE, THEN JUST COME TO THE REALIZATION THAT MAYBE YOU JUST SUCK.
Trader rating+10 |
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Thu Sep 24, 2009 9:29 pm |
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Dr. Who WhatNow?

Posts: 430

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With permission I would refer you to Warspite's thread about 100 point UK builds.
http://aaminis.myfastforum.org/about9275.html
Few 100 point ideas , and a few responses from other fleets.
For a pure French build
Richelieu 54
Suffren 14
Gloire 14 (or second Suffern)
Milan 8
Milan 8
98 points
Switch both Milans to Le Terrible =100
One Milan One Le Terrible =99
Only reason I suggest one Gloire one Suffren is for people who might prefer one ship per card instead of clones. Otherwise I'd take both Suffren's.
Best AA shot is 7 off Richelieu I know but in 100 points you won't find massive air builds.
With Milans you have smoke to conceal, decent torpedoes on all ships except BB.
Le Terrible with High-Speed run could either be use to jump on a sub early on or rush up to an objective to hold it. Whichever one their big unit is NOT moving to.
Richelieu has Range 5 to get an early shot in, meaning they get a chance to use some tactics if they want to.
Everything bigger than a DD has at least a secondary battery to help trigger off chain excellent spotting on something. _________________
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Fri Sep 25, 2009 1:38 am |
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 Lead me, follow me, or get out of my way -- G.S. Patton

Posts: 2828

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Thanks, keep them coming.
Here are a few I came up with.
Germany:
BF-109 x2 14pts
U510 x2 22 pts
U-66 x1 12 pts
Karl Glaster x1 8 pts
Z-18 Hans Ludeman x1 8pts
Admiral Scheer x1 20pts
Kondor x1 6pts
100Pts
Italy:
Gorizia x1 15pts
Guiseppe Garibaldi x1 13pts
Guilio Ceasare x1 34pts
Foglore x2 10pts
Luca Taigo x2 16pts
SM 79 Sparvero x1 11pts
100Pts
Japan:
Shokakux1 20pts
Akitsuki x2 20pts
Val x2 20pts
A6M2 "Zeke" x1 6pts
Nachi x1 19pts
Yahagi x1 14pts
99pts
Just to clarify, I think some of the players will be younger, but not all. _________________ Aaron
"Focus on your own character and your reputation will take care of itself" |
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Fri Sep 25, 2009 1:49 am |
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Dr. Who WhatNow?

Posts: 430

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Anzac/Dutch Mix?
Not sure if you'll like this one as it's multiple nations together. Trying for an Abdacom feel without the U.S.
DeRuyter 10 For flagship and cruiser leader.
Belfast 14 / Sydney 14
Jamaica 15/ Canberra 15
Kent 13/ Leander 13
Arunta 7
Arunta 7
Zvaardvisch 12/Truculent 12
Zvaardvisch 12 /Truculent 12
Van Galen 8/ Saumarez 8/ Javelin 9
98 points. / 99 with Javelin.
Was trying not to rely on UK so heavily which is why I list possible replacements from the Aussies and Kiwi's to help the Dutch out in the East Indies instead of U.K. _________________
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Fri Sep 25, 2009 2:42 am |
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An Easy German
Bismarck 53
Hipper 16
Galster 8
U510 11
U66 12
Total 100
US:
Tennessee 43
Fletcher 7
3X B25 27
SF 16
Fletcher 7
Total 100
UK:
Warspite 46
Jamaica 15
Truc 12
Arunta 7
2 BF 18
Total 98
Japanese Swarm Fleet (this might be hard for beginners to play)
Yahagi 14
3X Akit 30
4X Iso 44
2X Zeke 12
Total 100
Nagato 48
Nachi 19
2 Akit 20
I19 13
100
Richilieu 54
Glorie 14
Suffren 14
2X Le Terr 18
100 _________________ TimK
IJN FUSO
www.modelwarshipcombat.com |
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Fri Sep 25, 2009 3:12 am |
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US:
USN A
USS Iowa
USS Phelps
USS Barb
F6F-3 Hellcat
USN B
USS Missouri
USS Kidd
B-25H Mitchell
F6F-3 Hellcat
Japan:
IJN A
Yamato
Akitsuki
I-19
A6M5 Zeke
IJN B
Musashi
Akitsuki
B6N2 Jill
H8K1 Emily
UK/Commonwealth:
Royal Navy A
HMS Repulse
HMS Illustrious
HMS Belfast
HMAS Arunta
HMS Saumarez
Barracuda Mk. II
Martlet Mk. II
Royal Navy B
HMS Rodney
HMS Belfast
HMS Saumarez x2
HMS Truculent
Germany:
Kriegsmarine A
Tirpitz
Prinz Eugen
Z20 Karl Galster
ME-109
JU-87B Stuka
FW-200 Kondor
Kriegsmarine B
Graf Zeppelin
Prinz Eugen
Z20 Karl Galster
Z18 Hans Ludemann
T-27
U-510 x2
ME-109
JU-87B Stuka
FW-200 Kondor
Italy
Regia Marina A
Vittorio Veneto
Aquila
Luca Tarigo (or Ugolino Vivaldi)
Pegaso
Re 2001 CB x2
Regia Marina B
Vittorio Veneto
Gorizia
Eugenio di Savoia
Guiseppe Garibaldi
Folgore x2
There you go, 2 100 point fleets for the US, UK, IJN, KGM, and RM.
They're also kinda built to counter each other.
US and IJN fleets are built around their iconic Battleships. _________________
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Fri Sep 25, 2009 4:01 am |
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 Lead me, follow me, or get out of my way -- G.S. Patton

Posts: 2828

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A few Allied builds:
UK:
HMS Repulse x1 33 pts
HMS Saumarez x1 8pts
Martlet x1 6pts
HMS Belfast x1 14 pts
HMS Fencerx1 14 pts
Swordfish x1 10pts
HMAS Arunta x1 7pts
HMCS Haida x1 7pts
99 pts
French:
Dunkerque x1 36pts
Milan x2 16 pts
Suffern x1 14pts
Gloire x1 14pts
Le Terrible x2 18pts
98pts
USN:
USS Arizona x1 44pts
USS Richmond x1 9pts
USS Phelps x1 10pts
USS J.C. Butler x1 6pts
USS St Lo x1 10pts
Avenger x1 14pts
Wildcat x1 7pts
100pts
Combined ABDA:
HMAS Arunta x1 7pts
HMS Kent x1 13pts
Sea Hurricane x1 5pts
Martlet x1 6pts
DeRuyter x1 10pts
Van Galen x1 7pts
Zvaardvisch x3 36pts
USS San Fransisco x1 16pts
100pts
I like some of the others posted as well. I was trying to stay with a lower cost capital ship in my builds to provide a little more diversity.
Now that I see many of these I think I will bag up several more builds so they can switch them out. _________________ Aaron
"Focus on your own character and your reputation will take care of itself" |
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Fri Sep 25, 2009 5:39 pm |
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How about a French build that includes their odd little sub?
Dunkerque - 36
Suffren/Gloire-14
Suffren/Gloire-14
Casabianca-9
Milan/Le Terrible x3 - 24-27
97-100pts
Unlike the Dunkerque fleet you posted it doesn't have a ship playing odd man out and it gives you something to do in the sub attack phase (maybe, assuming it doesn't get sunk during the air phase) |
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Mon Sep 28, 2009 4:31 am |
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 Lead me, follow me, or get out of my way -- G.S. Patton

Posts: 2828

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| Asbestos wrote: | How about a French build that includes their odd little sub?
Dunkerque - 36
Suffren/Gloire-14
Suffren/Gloire-14
Casabianca-9
Milan/Le Terrible x3 - 24-27
97-100pts
Unlike the Dunkerque fleet you posted it doesn't have a ship playing odd man out and it gives you something to do in the sub attack phase (maybe, assuming it doesn't get sunk during the air phase) |
Good call! _________________ Aaron
"Focus on your own character and your reputation will take care of itself" |
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Mon Sep 28, 2009 1:29 pm |
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Shut the hell up Brooklyn

Posts: 291

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cool guys how about crusiers and below
1 alaska=28
2 b more=36
2 archerfish=30
2 kidds=16
thats 100 pts
very simple _________________ "Here comes the fighting first coming to kick your a$$es" Call of Duty 2
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Mon Sep 28, 2009 10:21 pm |
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Posts: 591

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For starting out I would make sure that the ships have relatively low AA values. That way you can introduce 1 or 2 bombers to each side without them having a high chance of getting shot down. This way you can integrate air, both the defensive and offensive aspects, early without it being too complicated with stacking limits and such.
I don't think BBs are needed in the first few games that are to be played. Have air and sub aspects that make new players aware of all avenues of attacks without feeling that "the biggest guns" is always the best strategy.
The more cruisers and destroyers you can put out is better. Let them work movement and positioning to the most while learning to stack for AA and ASW protection.
USN
Salt Lake City
Boise
Richmond
Phelps
Kidd
Fletcher
Barb
Dauntless
Catalina
PT Boat
IJN
Oi
Yahagi
Shoho
Shigure
Isokaze
Akitsuki
I-19
Jill
This seems pretty stacked for the USN, but it should make new players aware of all the aspects of the game.
With all that, my most fond memory of introducing WaS to new players was when we picked 4 USN cruisers to go up against 4 IJN cruisers. We thought it would be a good balance. I have never seen LLs hit like that before, so needless to say I may not be the right person for introducing WaS!
wilt57 _________________
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Tue Sep 29, 2009 4:48 am |
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Dr. Who WhatNow?

Posts: 430

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I know it's not even 24 hours but I would be curious to see how it fared. Any news when able would be appreciated. By fared I mean how the whole event went not just my fleet ideas  _________________
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Thu Oct 01, 2009 2:32 am |
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