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Posts: 3120

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Post subject: 200 Pt Japan Power Game - please improve
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Musashi 66
Nagato 48
Akit 10
Shigure 12
3X I19 39
1X a6m5 7
3X a6m2 18
Total: 200
Pair Mu with Shigure and Nagato w/ Akit and you have 3 AA attacks per sector before you place the zekes. There is plenty of BB killing power between the big guns, LLs and subs. It's weak on ASW, but since the likely opponant for Japan is the US, that seems to be a reasonable compromise.
How would you make this fleet better? _________________ TimK
IJN FUSO
www.modelwarshipcombat.com |
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Fri Sep 25, 2009 3:25 am |
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Posts: 1080

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Replace everything with 50 Subchasers.
Win by default as opponent dies from shock and insanity. _________________
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Fri Sep 25, 2009 3:37 am |
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Posts: 287

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Seems like a very solid fleet.
It might be an idea to shave off a point or two by using an Isokaze or Akitsuki in place of the Shigure. You can then use that point or two to upgrade more A6M2s to A6M5s, the Escort ability is not needed for the fighters in this fleet and the A6M5 is a little bit tougher on defense. |
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Fri Sep 25, 2009 10:25 am |
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 Nothing but Rum, Sodomy, and the Lash.
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I agree with switching Shigure. Neither of your BB's really has to hide in smoke and Nagato has two flag bonus, which works against smoke anyway. _________________
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Fri Sep 25, 2009 7:58 pm |
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Posts: 421

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| yeah, I'd choose Isokaze to bump up your ASW presence a touch. |
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Fri Sep 25, 2009 8:19 pm |
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Posts: 1080

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On a more serious note:
try the following instead (replaced/changed units in bold)
Musashi 66
Nagato 48
Akitsuki x2 20
3X I19 39
3X a6m5 21
1X a6m2 6
This will make your fighters a little more survivable and a little deadlier against US fighters. Escort isn't needed and the extra chance of being aborted instead of killed is, so dropping the 2 points by changing the Shigure to another Akitsuki to change 2 A6M2's to A6M5's is needed. Plus that'll give the Musashi 4 AA attacks before you place fighters. _________________
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Fri Sep 25, 2009 10:35 pm |
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Posts: 3120

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Fri Sep 25, 2009 10:38 pm |
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Posts: 1080

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I still say you take 50 subchasers next time.
I'll take 40 Sackvilles and it'll be brawl of the shrimpboats! _________________
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Fri Sep 25, 2009 10:52 pm |
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 Forum Administrator
Posts: 6928

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I might try to sneak in a Shokaku to send the fighters off of. Maybe a Soryu, but I am concerned about how fragile Soryu is. _________________
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Fri Sep 25, 2009 11:58 pm |
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Posts: 31

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I'd drop the 2 destroyers and upgrade the Nagato to a Musashi with the points.
Alternatively use the 20 points for a carrier (Dogfighter 2 probably outweighs the fragility of Soryu).
Extra alternatively, drop the 2 destroyers and the old Zeke for 2 more subs.
Musashi 66
Nagato 48
1-19 x5 65
A6M5 x3 21
Musashi x2 132
1-19 x5 65
Musashi 66
Nagato 48
A6M5 x3 21
1-19 x3 39
Soryu 20
For serious powergaming I'd go with the middle option. Your opponents' fighters are wasted points, dive bombers more than likely also. Avengers would be bad, but that's always true whatever fleet you build. |
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Sun Sep 27, 2009 12:12 pm |
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