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200 Pt Japan Power Game - please improve

 
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IJN Fuso

 

Joined: 03 Feb 2008

Posts: 3120




Post subject: 200 Pt Japan Power Game - please improve Reply with quote
Musashi   66
Nagato    48
Akit         10
Shigure    12
3X I19     39
1X a6m5  7
3X a6m2  18

Total:  200

Pair Mu with Shigure and Nagato w/ Akit and you have 3 AA attacks per sector before you place the zekes.  There is plenty of BB killing power between the big guns, LLs and subs.  It's weak on ASW, but since the likely opponant for Japan is the US, that seems to be a reasonable compromise.  

How would you make this fleet better?
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TimK
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PostFri Sep 25, 2009 3:25 am
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Commissar_JPH

 

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Replace everything with 50 Subchasers.

Win by default as opponent dies from shock and insanity.
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PostFri Sep 25, 2009 3:37 am
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USS Yorktown (CV-5)

 

Joined: 07 Apr 2008

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Post subject: Reply with quote
Seems like a very solid fleet.

It might be an idea to shave off a point or two by using an Isokaze or Akitsuki in place of the Shigure. You can then use that point or two to upgrade more A6M2s to A6M5s, the Escort ability is not needed for the fighters in this fleet and the A6M5 is a little bit tougher on defense.
PostFri Sep 25, 2009 10:25 am
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swarbs

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 Nothing but Rum, Sodomy, and the Lash.


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Post subject: Reply with quote
I agree with switching Shigure.  Neither of your BB's really has to hide in smoke and Nagato has two flag bonus, which works against smoke anyway.
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PostFri Sep 25, 2009 7:58 pm
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fredmiracle

 

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yeah, I'd choose Isokaze to bump up your ASW presence a touch.
PostFri Sep 25, 2009 8:19 pm
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Commissar_JPH

 

Joined: 12 May 2008

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On a more serious note:

try the following instead (replaced/changed units in bold)

Musashi   66
Nagato    48
Akitsuki x2 20
3X I19     39
3X a6m5  21
1X a6m2  6


This will make your fighters a little more survivable and a little deadlier against US fighters.  Escort isn't needed and the extra chance of being aborted instead of killed is, so dropping the 2 points by changing the Shigure to another Akitsuki to change 2 A6M2's to A6M5's is needed.  Plus that'll give the Musashi 4 AA attacks before you place fighters.
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PostFri Sep 25, 2009 10:35 pm
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IJN Fuso

 

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Nice - thanks for the suggestions, everyone.
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TimK
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PostFri Sep 25, 2009 10:38 pm
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Commissar_JPH

 

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I still say you take 50 subchasers next time.

I'll take 40 Sackvilles and it'll be brawl of the shrimpboats!
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PostFri Sep 25, 2009 10:52 pm
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jfkziegler

 
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I might try to sneak in a Shokaku to send the fighters off of.  Maybe a Soryu, but I am concerned about how fragile Soryu is.
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PostFri Sep 25, 2009 11:58 pm
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Kleintje

 

Joined: 05 Aug 2008

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I'd drop the 2 destroyers and upgrade the Nagato to a Musashi with the points.

Alternatively use the 20 points for a carrier (Dogfighter 2 probably outweighs the fragility of Soryu).

Extra alternatively, drop the 2 destroyers and the old Zeke for 2 more subs.

Musashi 66
Nagato 48
1-19 x5 65
A6M5 x3 21

Musashi x2 132
1-19 x5 65

Musashi 66
Nagato 48
A6M5 x3 21
1-19 x3 39
Soryu 20

For serious powergaming I'd go with the middle option. Your opponents' fighters are wasted points, dive bombers more than likely also. Avengers would be bad, but that's always true whatever fleet you build.
PostSun Sep 27, 2009 12:12 pm
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