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Post subject: Balancing Gunston Halls into Convoy Scenarios
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I have yet to play this but I was thinking that since straight up replacing JOBs with GHs might unbalance things towards the defender (god forbid), having GHs still seems like a pretty flavorful convoy set up.
My plan:
GHs are 7 points. JOBs are 3 points. Defending players can use GHs in place of JOBs but must pay the difference using the 100 point pool they use to build their defending fleet. So, someone that brings two GHs only has 92 points to build a fleet with, but has the benefit of having much hardier convoy ships.
Thoughts? |
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Thu Sep 17, 2009 3:38 am |
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Posts: 421

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How about if you take JOBs you get 4 bonus points each
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Thu Sep 17, 2009 4:02 am |
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 Muahahaha!
 AHF Silver-Rated Trader
Posts: 1504

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Keep in mind too that the new updated rules include the fact that the attacker gets 80pts for the defender's 100.
| Quote: | Convoy Scenario
Fleets: The player escorting the convoy has 100 points to build a fleet, as described in the
Standard Scenario. In addition, he receives 5 convoy Ships at no point cost. The player
intercepting the convoy has 80 points to build a fleet. |
http://www.wizards.com/avalonhill/rules/War_at_Sea_Clarifications.pdf _________________ -Greyh
Trade List: Greyh's WAS Trade List
+13 On AH Trade Boards
+10 On aaminis Trade Boards |
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Thu Sep 17, 2009 9:52 am |
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Posts: 421

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Post subject:
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| It might be fun if you used a mix of transports (say 2xGH, 2xJOB, 1xMaru), and the defender would secretly assign each a number 1-5. Then you could use numbered tokens on the map, and only reveal the type of each particular when the attacker has a sighting on it (i.e. made a range 3 or less gunnery attack, made a submarine attack or made an air attack) at which point the defender would put the corresponding ship mini on the map... (maybe for ER attacks the defender could assign damage but the type still wouldn't be revealed) |
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Thu Sep 17, 2009 4:23 pm |
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Posts: 856

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Post subject:
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| Greyh Seer wrote: | Keep in mind too that the new updated rules include the fact that the attacker gets 80pts for the defender's 100.
| Quote: | Convoy Scenario
Fleets: The player escorting the convoy has 100 points to build a fleet, as described in the
Standard Scenario. In addition, he receives 5 convoy Ships at no point cost. The player
intercepting the convoy has 80 points to build a fleet. |
http://www.wizards.com/avalonhill/rules/War_at_Sea_Clarifications.pdf |
I am aware of the errata, I was merely proposing a balanced way to add more resilant ships to the convoy. By having to buy the difference defenders must decide between having harder to sink convoys or having more/stronger units in their fleet. |
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Thu Sep 17, 2009 8:26 pm |
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Posts: 25

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Having a limited number of mini's we frequently have a mix of transports. Makes things interesting. Shows the strengths and differences of each. _________________ "No bastard ever won a war by dying for his country.
He won it by making the other poor dumb bastard die for his country."
- Attributed to General George Patton Jr |
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Fri Sep 25, 2009 3:22 am |
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 Muahahaha!
 AHF Silver-Rated Trader
Posts: 1504

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| Toronado3800 wrote: | | Having a limited number of mini's we frequently have a mix of transports. Makes things interesting. Shows the strengths and differences of each. |
I too often do this.  _________________ -Greyh
Trade List: Greyh's WAS Trade List
+13 On AH Trade Boards
+10 On aaminis Trade Boards |
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Fri Sep 25, 2009 4:24 am |
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Posts: 66

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Post subject:
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| We were originally using standardized numbers for our transports...would make it interesting to use the card stats on those |
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Fri Sep 25, 2009 4:46 pm |
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Posts: 856

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Post subject:
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| I was originally thinking my 'buying the difference' plan could apply to all aux units, but no one would pay a point for a Maru and having a fleet of Nordmarks for 10 points seemed ridic, more so because of the speed 2 than the gunnery. |
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Fri Sep 25, 2009 4:58 pm |
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