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Attempts at competitive 100 point Carrier Fleets
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Inspiring Lieutenant

 


Joined: 28 Jun 2009

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Post subject: Attempts at competitive 100 point Carrier Fleets Reply with quote
Hello everyone. I'm new to this forum, and this is my first build thread. I enjoy the challange of building competitive 100 point fleets, and few things are more challanging than trying to make a carrier work at the 100 point level, but here are my best attempts for each nation:

USA
25 USS Enterprise
6 USS John C. Butler
42 TBF Avenger x 3
13 SBD Dauntless
7 F4F Wildcat
7 PBY Catalina
100 Points

The Enterprise's initiative bonus helps with aircraft placement, and you can select which aircraft are based on the carrier (available every turn) depending on what your opponent brings. This fleet needs to claim one objective and then count on it's aircraft to sink the rest of the opponent's fleet.

UK
22 HMS Ark Royal
7 HMCS Haida
24 HMS Truculents x 2
24 Barracuda Mk.II x 2
18 Beaufighter TF Mk.X x 2
5 Sea Hurricane
100 Points

This fleet uses a combination of subs and torpedo bombers for a massed attack against an enemy BB. The Haida, Barracudas, and Truculents provide multiple layers of ASW; and even the lowly Sea Hurricane gets an AA rating of 8 while "Defending the flat top."

20 HMS Illustrious
15 HMS Jamaica
7 HMAS Arunta
48 HMS Truculents x 4
10 Sea Hurricanes x 2
100 Points

This fleet uses the Illustrious as an AA cruiser and squeezes a point of initiative out of the Jamaica, which is important for the subs. The surface vessels mass together while the subs, protected by the Hurricanes, cripple the enemy fleet.

GERMANY
18 Graf Zeppelin
16 Admiral Hipper
24 U-66 x 2
22 U-510 x 2
14 Bf 109 x 2
6 Fw200 kondor
100 Points

This is my favorite carrier fleet, though almost all of it's offensive punch comes from the subs. Four torpedo rolls at range two just can't be beat; and, with three aircraft, you can often place the Kondor last, so it doesn't get attacked by enemy fighters.

JAPAN
20 Shokaku
10 Akituski
52 I19 x 4
18 A6M2 "Zekes" x 3
100 Points

This is basically a Japanese version of the German fleet above. It trades some torpedo dice and surface punch for greater range, an initiative point, and more AA protection.

ITALY
I look forward to making a 100 point Italian fleet with the Aquilla.

What are your experiences with 100 point carrier fleets, and do you think these would be effective?
PostFri Jul 03, 2009 11:38 am
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Duck Crusader

 
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I admire your pluck in posting this right off the bat, but time and time again it has been shown that even a US build at 100 pts has to be DEAD lucky to win. Regardless welcome
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PostFri Jul 03, 2009 11:45 am
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jfkziegler

 
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I would tend to agree with Duck.  On the plus side, your Avenger fleet is going to have a field day against sub swarms.
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PostFri Jul 03, 2009 11:50 am
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IJN Fuso

 

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I agree.  Carriers at 100 points are tough.  A typical big BB fleet has a nice advantage at 100 points.

Here's a Japanese 100 point Monster
(I think this one is Ducks)
Mushashi - 66
2X Akit - 20
2X Zeke 12

Try this against the Germans:
1 Richileau
5X Le Terribles

And against the Brits:
Bismarck 53
Hipper 16
Galster 8
U66      12
U510     11
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PostFri Jul 03, 2009 11:26 pm
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The_lucky_Y

 


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Hmm the classic one:

Tennessee 43
Princeton   16
Dauntless   13
Dauntless   13
Wildcat        7
Fletcher       7
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PostSat Jul 04, 2009 2:33 am
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IJN Fuso

 

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Nice one.  Indeed a Classic.  If you fear subs, you can trade the Wildcat for a PBY - which has the added benefit of pumping up your SBDs.  Of course, do this only when your pretty sure there won't be an enemy fighter
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PostSat Jul 04, 2009 2:49 am
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Duck Crusader

 
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You are correct IJN Fuso, one of my favorites. Little weak against sub swarms, pounds the crud out of everything else.
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PostSat Jul 04, 2009 6:30 am
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Inspiring Lieutenant

 


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I like the fleets that you guys came up with to oppose my carrier fleets. I'd like to test play them, but unfortunately I don't have access to any minis right now since I am stationed overseas in RL. So, I can only theorize:

I actually like the Enterprise Fleet's chances against this one (Can't figure out the quote system yet, so I'm using Italics):

Here's a Japanese 100 point Monster
(I think this one is Ducks)
Mushashi - 66
2X Akit - 20
2X Zeke 12



On the first turn (Or maybe the second to avoid Zeke "Surprise"), the Musashi will be shadowed by the Catalina and face three Avengers escorted by the Wildcat, while the Dauntless, with Expert Bomber [2], cripples or vitals the stray Akituski. Afterwards, the Musashi will face a possible 15 torpedo rolls a turn while the Enterprise hides in a corner (Or evades behind an island if the map allows). However, I think the Musashi would win if it's fleet used its remaining two points and swapped the second Akitsuki out for two more Zekes.

I think this French Fleet would probably beat the Germans' in an objective match:

1 Richileau
5X Le Terribles


Although 4 ASW isn't that great for a destroyer, I think that the sheer number of them might hinder the subs' torpedo rolls long enough for the Richileau to take all three objectives or destroy the German surface fleet using ER5, although one of the Le Terribles would be crippled right off the bat by the Kondor's anti-ship missile. The German suface fleet woudn't make it near an objecive as long as the Rich went undamaged. So, the fighters and Kondor, along with some lucky torpedo hits, would have to make short work of the destroyers in order for the subs to damage the Richileau in time. Of course, a well placed island might buy some time for the German surface fleet. It could be a good game.

Of my two British carrier fleets, I think they would both lose against the Bismark fleet, but the Illustrious could at least split its forces to claim one objective (but its 10 points of Sea Hurricanes would be a comlete waste):

Bismarck 53
Hipper 16
Galster 8
U66      12
U510     11


The Ark Royal fleet's subs would stalemate the Germans'; but I suspect that British aerial torpedos would prove insufficent against this fleet, since it has decent AA and Barracudas and Beaufighters just aren't that good as torpedo bombers.

I think that my Graf Zeppelin fleet, but maybe not my Shokaku fleet, could beat this one whether it brings a Wildcat or Catalina:

Tennessee 43
Princeton   16
Dauntless   13
Dauntless   13
Wildcat        7
Fletcher       7


This US fleet has almost no ASW, and the first time I win initiative the Fletcher will be crippled by anti ship missile. If this fleet brings a Catalina instead of a fighter, all three of its aircraft will be easy prey for the two Bf109s with interceptor ability; and with AA rolls of 8,8,7,7 (9,8,8,7 with interceptor), the Dauntlesses could have a hard time getting through; and the Tennessee, with Slow 2, is going to be easy prey for the Wolfpack.

Thanks everyone for your input. I had fun speculating on these battles. If anyone wants to play them, I'd like to read a review.
PostSat Jul 04, 2009 6:42 am
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mjos220

 

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You can probably get someone to play you an online game using these builds if you asked.
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PostSat Jul 04, 2009 7:14 am
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Inspiring Lieutenant

 


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The_lucky_Y wrote:
Hmm the classic one:

Tennessee 43
Princeton   16
Dauntless   13
Dauntless   13
Wildcat        7
Fletcher       7


Duck Crusader wrote:
You are correct IJN Fuso, one of my favorites. Little weak against sub swarms, pounds the crud out of everything else


I hate to be the cocky new guy, but it seems to me that, in addition to being weak against sub swarms, a Yamato, Musashi, or any armor 9 battleship could beat this fleet single handedly. Perhaps giant BB and sub swarm builds are not so common at 100 where you play.

I'll have to look into playing online, but it could be tough because of the time difference and the fact that I use this board at work (shhh... don't tell).
PostSat Jul 04, 2009 8:19 am
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IJN Fuso

 

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What's interesting is that while there is a lot of strategy in building fleets.  Playing them well is often the difference between winning and losing.  

I've been playing WAS for a while now, and I have lost plenty of games because of a bad move - not necessarily a bad fleet.
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PostSat Jul 04, 2009 12:09 pm
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jfkziegler

 
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IJN Fuso wrote:
What's interesting is that while there is a lot of strategy in building fleets.  Playing them well is often the difference between winning and losing.  

I've been playing WAS for a while now, and I have lost plenty of games because of a bad move - not necessarily a bad fleet.


True, but the even bigger factor is the roll of the dice, especially when you're playing the Japanese and you are dependent upon long-lances and I-19's.
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PostSat Jul 04, 2009 12:42 pm
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Duck Crusader

 
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IJN Fuso wrote:
Here's a Japanese 100 point Monster
(I think this one is Ducks)
Mushashi - 66
2X Akit - 20
2X Zeke 12


Except that I was talking about this fleet, not the one with the Tennessee. Your US build is the only one that has a chance against this one, but I am notoriously lucky about aborting things (to make up for my horrible torpedo rolls I guess) and we used to have an uber-US cheese player who was notorious for builds like that. Consequently I've hammered fleets very like that one numerous times, simply run the mighty MU right up the middle until she ranges the carrier. If I can keep the air off me until I can do that the US loses every time. (Which, from past experience, is 3 out of 4 times) 100 points is too small for a carrier build.
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PostSat Jul 04, 2009 3:52 pm
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Inspiring Lieutenant

 


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Duck Crusader wrote:
IJN Fuso wrote:
Here's a Japanese 100 point Monster
(I think this one is Ducks)
Mushashi - 66
2X Akit - 20
2X Zeke 12


Except that I was talking about this fleet, not the one with the Tennessee. Your US build is the only one that has a chance against this one, but I am notoriously lucky about aborting things (to make up for my horrible torpedo rolls I guess) and we used to have an uber-US cheese player who was notorious for builds like that. Consequently I've hammered fleets very like that one numerous times, simply run the mighty MU right up the middle until she ranges the carrier. If I can keep the air off me until I can do that the US loses every time. (Which, from past experience, is 3 out of 4 times) 100 points is too small for a carrier build.


Opps... Sorry. Didn't realize which build you were talking about. I probably put too many in here for one thread.

I agree that the US build is the only Allied one with a chance vs that Musashi build. You have a point that, given the "Zekes" and the number of hits that the Musashi can withstand, there is only a small window for the planes to sink her before she ranges the carrier (This was the fate of my British builds last time I played them). However, the Wildcat's escort ability hinders the "Zeke's" AA, so more Avenger's get though with 5 torps each, and the Butler's smoke can extend the window of the carrier's survival (Not to mention Enterprise's survivor SA).

Perhaps it was a fluke, but in the past I played the following two builds against each other (Marching Musashi right up the middle) and the Yorktown won quite decidedly (I keep records of past games - the score was 176 to 50):

USS Yorktown        23
USS Atlanta           12
TBF Avengers x 3   42
SBD Dauntless       13
F6F-3 Hellcat          10

vs

Musashi                66
Akitsuki                10
A6M2 "Zekes" x 4  24

I think it happened to be on an island map, but Musashi and the Zekes just couldn't handle the Avengers and Hellcat. The entire Japanese surface fleet was sunk after they captured the center objective; and they caused no damage at all to the US Fleet.

Of course, this was before the errata on the Hellcat, but that is probably a minor factor. I think that the Enterprise build, given it's initiative bonus, smoke, and PBY support, is even better suited against a Musashi fleet than the above Yorktown build, which is perhaps overkill on AA.
PostSat Jul 04, 2009 5:09 pm
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Duck Crusader

 
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Take it to a tourney and tell me how many wins you come away with...
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PostSun Jul 05, 2009 7:38 am
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Inspiring Lieutenant

 


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Sadly, there are no tournaments in my area, even when I am home. However, that Yorktown build went 2-4 in my last "Round-robin" play. While it beat the above Musashi fleet and a Jap DD swarm (Barvely), it was utterly destroyed by a Tirpitz fleet (Better AA & ER5), and it lost to a Scharnhorst / Zeppelin build, the Shokaku build in my first post, and another build very similar to the Zeppelin / U-boat build in my first post.

Even though I think that my Enterprise build would fare better, I would have to be very brave to take it to a tournament. Alas... if only there was one.
PostSun Jul 05, 2009 8:41 am
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USS Yorktown (CV-5)

 

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The Intrepid offers some new options I guess.
I would think the following build could achieve a decent % of wins:

Intrepid
Baltimore
2x Avenger
Helldiver
Wildcat
Catalina
PostWed Jul 22, 2009 3:30 pm
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swarbs

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I like the topic, if only for the challenge, though most of the remarks on here are correct.  I've certainly been blown out of the water plenty of times by battleship builds at 100 points to appreciate that.

The British have a decent shot, I think at two carriers per build at 100 points.

Ark 22
Illustrious 20
4xBarracuda 48
2xSea Hurricane 10

If you're going to go carrier, you might as well go big, I don't see an escorting cruiser making much of a difference if the opponent is Bismarck or Yamato.
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PostWed Jul 22, 2009 3:45 pm
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The_lucky_Y

 


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1x Shokaku 20
2x Judy 24
1x Zeke  6
1x Yamashiro 43
1x Set3 Zeke 7

or pure carrier power

1x Shokaku 20
1x Soryu 20
4x Judy 48
2x Zeke 12
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PostWed Jul 22, 2009 3:45 pm
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swarbs

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The_lucky_Y wrote:
1x Shokaku 20
2x Judy 24
1x Zeke  6
1x Yamashiro 43
1x Set3 Zeke 7

or pure carrier power

1x Shokaku 20
1x Soryu 20
4x Judy 48
2x Zeke 12
I like both of these a lot.  It illustrates the two points where success might be achieved.  Either you have to take a least a moderate battleship (unfortunately for the Japanese probably something bigger than Kongo), or the escort force for your carriers should be essentially nothing.
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PostWed Jul 22, 2009 4:12 pm
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