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Go non-NAZI germany
Posts: 96

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Post subject: Help with Build
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I have a very limited axis unit count and I need some help getting workable 100 and 150 point builds out of it. This came from the 39-45 starter, 3x 39-45 boosters, 3x NA boosters, 3x EF boosters, and 3x SetII boosters
Set II
X1 Panzer II (F) “Flamingo”
X2 PAK 40 Antitank Gun
X2 Type 2 Ka-Mi Amphibious Tank
X1 Imperial Sniper
X2 SNLF Captain
X2 SNLF Paratroopers
X1 Antitank Grenadier
1939-45
X1 Panzer III Ausf. F
X1 Mitsubishi A6M Zero
X1 MG 42 Machine-Gun Team
X1 Type 89 Mortar
X1 Sd Kfz 251
X1 Stalwart Lieutenant
X1 Panzerfaust 30
X1 Mauser Kar98k
North Africa
X1 MG 42 Machine-Gun Team
X1 7.5cm lelG18
X1 Sd Kfz 251
X1 Wehrmacht Veteran Infantrymen
Eastern Front
X1 Nebelwerfer 42
X1 SS-Panzergrenadier
X1 Finnish Officer
X2 Romanian Infantry
Any help is appriecated
Last edited by Grenada on Sun Jun 28, 2009 4:36 am; edited 1 time in total |
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Sun Jun 28, 2009 2:46 am |
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 AHF Gold-Rated Trader
Posts: 1045

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I would think at best you could field a semi-decent 100PT. I am assuming you are using the Revised Cards at:
http://www.wizards.com/default.asp?x=ah/aam/updates
http://aaminis.myfastforum.org/about3898.html&highlight=
With what you have I would go with a core of (Assuming you're playing with Nationality restrictions in the 05/26/2009 update as well - Reference is in the above links.):
[22PT] PAK 40 Antitank Gun x2
[13PT] Panzer III Ausf F
[14PT] Panzer II (F) "Flamingo"
[14PT] Sd Kfz 251 x2
[4PT] Panzerfaust 30
[67PT]
To deal help deal with Anti-tank. The rest of the [33PT] you can customize on your own. _________________ James 1:17
Every good and perfect gift is from above, coming down from the Father of the heavenly lights, who does not change like shifting shadows. |
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Sun Jun 28, 2009 3:31 am |
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Posts: 47

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Post subject:
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For a small amount of peices you a nice selection .
PzIIIF=13
PzIIF= 14
SdKfzx2=14
FinOf=6
RomATgren=4
RomInf=3
Mau98=3
PzF30=4
MG42=10
PAK40x2=22
SSPzgrenx7=7
TotalPnts=100
Load up half-tracks with SS & Pz30 . Use this force to charge the objective in the 2nd to last turn to take the objective . Set up the ATG's to cover the objective if possible . If you can't then try to set up in such a way to deny the enemy easy flank attacks or move them into position in the first couple of turns . Place or move the Finnish officer into position behind the ATG's & MG42 to give them the cover bonus . Move tanks around to keep the enemy armour off balance & reacting to your moves . Use them to support your last minute charge on the objective .
150 Point Army add:
Nebelwerfur42x1=11
WermVetInfx1=5
RomInfx1=3
7.5cm leIG18x1=7
StalLieutx1=6
Total Points=132
Tactics , same as above . _________________ Always playtest the dumb strategies , because if it works it's not dumb !!! |
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Wed Jul 01, 2009 3:30 pm |
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