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Sample minelayer HMS Manxman
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RAEVSKI

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Post subject: Sample minelayer HMS Manxman Reply with quote
HMS Manxman

2650 t
speed 39 k
6x 4in DP
4x 2pdr AA
100-156 mines
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PostMon Jun 15, 2009 2:57 am
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RAEVSKI

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Post subject: Reply with quote
Stats

Mains 6/6/5/5
AA 4
Speed 2
armour 2 8 2

SA Hi speed run.  
this vessel as is is probably 6 points.
BUT SA Minelayer 8 (156 / 20 = 7.8. Rounded up 8)
adds 8 points total 14 points

What do u think of the system?
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PostMon Jun 15, 2009 3:22 am
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NeuralDream

 

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8 mines? Hmmm, we may have to make it 1 mine per 40 then.
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PostMon Jun 15, 2009 10:38 am
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Task Force 57

 


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Gun armament is a bit on the heavy side isn't it?

She might be cruiser sized but her gun outfit was primarily 4" DP... they were often used to beef up  convoy AA power.

5/4/4 would be more accurate or perhaps on the VERY OUTSIDE 5/5/4.

This girl is a fast mine layer... not a cheap CL!!!!!

Also you ought to give her VITAL Cargo. These ships helped save Malta by running in AV gas, Torpedo's & diesel for subs  and other small but vital equipment.
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PostMon Jun 15, 2009 3:36 pm
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RAEVSKI

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Post subject: Reply with quote
Task Force 57 wrote:
Gun armament is a bit on the heavy side isn't it?

She might be cruiser sized but her gun outfit was primarily 4" DP... they were often used to beef up  convoy AA power.

5/4/4 would be more accurate or perhaps on the VERY OUTSIDE 5/5/4.

This girl is a fast mine layer... not a cheap CL!!!!!

Also you ought to give her VITAL Cargo. These ships helped save Malta by running in AV gas, Torpedo's & diesel for subs  and other small but vital equipment.

ypur right i thought nthey where 6in and not 4 Smile
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PostMon Jun 15, 2009 9:21 pm
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Rengokuy

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*recatches up on everything*

hmmmmmmm.....so did we mix in strategic and tatical into a giant clump>
PostMon Jun 15, 2009 9:44 pm
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RAEVSKI

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Post subject: Reply with quote
Rengokuy wrote:
*recatches up on everything*

hmmmmmmm.....so did we mix in strategic and tatical into a giant clump>

We are looking at stregic only with mines already laid. which is fine with me
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PostMon Jun 15, 2009 10:13 pm
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Rengokuy

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RAEVSKI wrote:
Rengokuy wrote:
*recatches up on everything*

hmmmmmmm.....so did we mix in strategic and tatical into a giant clump>

We are looking at stregic only with mines already laid. which is fine with me

Will we still be able to play with minelayers ?

Some minor nations need them as warships as well Very Happy
PostMon Jun 15, 2009 10:15 pm
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RAEVSKI

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Post subject: Reply with quote
yes, u have to have the ship to lay the mines before battle
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PostMon Jun 15, 2009 10:28 pm
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Rengokuy

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Me likes Very Happy
PostMon Jun 15, 2009 10:29 pm
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RAEVSKI

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Post subject: Reply with quote
Its the only way so far.
The Example in my head is
Romania, there largest ships are minelyers.
Dacia and Regal Carol I.
apart from the 4 DDs.
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PostMon Jun 15, 2009 10:38 pm
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Rengokuy

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Overall I think it's not so bad....then if we want to do (dare I say) and advance rule set that includes a pre-battle and actual...laying your mines.

The only question I have, is

Since the Field is open game....

All minelayers will ever do is mine the objective markers, or a line on te opponetns side of teh map.....

Wihch I did encounter in my play testing, you didn't even need minesweepers, because you knew where the mines were already. ,,,why is why I favoired the whole...mine layers moving about doing it.   IT made it a bit more suprising to where they were.  Or at least limited the number of obvious spots they were in.
PostMon Jun 15, 2009 10:49 pm
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RAEVSKI

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i see you point.
But mine sweepers can minize damage to all ships.
if you have sence to mine across the board.
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PostTue Jun 16, 2009 6:17 am
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RAEVSKI

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Post subject: Reply with quote
Redo of Stats

Mains 4 3 3 (fixed new stat line)
AA 4 ( acounting for HA 4ich)
armour 2 8 2
SA hi speed Run
SA Minelayer 3
SA vital cargo 6

6 points +4 for minelaying
10 points
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PostSat Jun 20, 2009 1:48 am
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RAEVSKI

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Post subject: Reply with quote
ok weeds this is one i started before. IT has a new SA Minelayer X
X = amount of mines
1X = 50 mines rounded.

So for Manxman SA minelayer 3
as mines sa but you can lay 3 and can effect subs.
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PostWed Nov 11, 2009 5:08 am
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RAEVSKI

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AA5
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PostWed Nov 11, 2009 5:10 am
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Snippersly

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AA should be like a 2 or 3... Only 4 guns dedicated to AA.  No way it should be any higher than 3...and that is being generous IMHO.  

Maybe an SA that allows you a higher AA if you do not fire the main guns at a ship and use them in your Air Defense phase.  You could call it... ready... wait for it...

DUAL PURPOSE GUNS- If this ship does not make a main gunnery attack this turn, it can double the AA value.

So AA of like 3 and if you use the SA, you could get 6???

Snips
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PostWed Nov 11, 2009 7:28 am
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swarbs

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Snips, many ships with AA 4/5 have no large caliber AA guns at all.  If this ship has some larger weapons I think 5 is a solid minimum.  I like the SA's too.  Should it get 'no sea control' or is grabbing an objective ok?
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PostWed Nov 11, 2009 1:53 pm
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chesty

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Post subject: Reply with quote
RAEVSKI wrote:
Redo of Stats

Mains 4 3 3 (fixed new stat line)
AA 4 ( acounting for HA 4ich)
armour 2 8 2
SA hi speed Run
SA Minelayer 3
SA vital cargo 6

6 points +4 for minelaying
10 points

So, I could use High Speed Run on turn one and take an objective on turn two?  

What is Minelayer 3?
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PostWed Nov 11, 2009 3:03 pm
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RAEVSKI

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Post subject: Reply with quote
SA minelayer X
this is for desiganted (proper minelayers not crusiers or destroyers armed with mines)
as for normal mines but it can put a mine marl=kker for every X.

X= 50 mines. So if it carries 150 mines like manxman it becomes minelayer 3

As for high speed run the SA already exists on French DD's what is the difference. it has a speed of 39k
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