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Continued War 1946 (V1 scale)

 
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Ducky

 

Joined: 13 Jul 2008

Posts: 326




Post subject: Continued War 1946 (V1 scale) Reply with quote
UPDATED JUNE 17, 2009.

A new war begins in 1946, as tensions between the Western Allies and the Soviet Union continues to build, leading Stalin to launch an invasion into western Germany. The US and UK try as quickly as possible to reorganize broken German military resources to help hold the line. World War III begins with a massive siege hopeful at making Europe fall swiftly.

Soviet Union
Poland
Romania
Hungary

vs.

United States
United Kingdom
Canada
France

Soviet Army:
-2x IS-3
-3x Guards T-34/85
-1x BM-13 Katyusha Rocket Launcher
-2x IL-10 Sturmovik
-4x Antitank Grenadiers (Romania)
-2x Bohler 47mm Antitank Gun (Romania)
-6x PPSh-41 SMG
-2x 82mm PM-37 Mortar
-1x Red Army Forward Observer
-2x Commissar
-4x Degtyarev DP-27
-1x Hero of the Soviet Union

Soviet Reinforcements:
-2x IS-2
-2x Su-85
-2x T-34/76
-1x Su-152
-1x Fanatical Sniper
-8x Determined Infantrymen (Poland)
-2x Tenacious Officer (Hungary)
-5x 8mm Huzagol 35M (Hungary)

Allied Army:
-2x Pershing
-2x M4A3E8 "Easy Eight"
-2x M24 Chaffee
-1x M4 Sherman T-34 Calliope
-4x Tank Obstacle
-2x Barbed Wire
-2x Minefield
-1x P-51D Mustang
-4x Marine Riflemen
-2x M1 81mm Mortar
-1x "Red Devil" Captain
-1x Hunting Sniper
-1x Resourceful Hero
-4x Rangers
-2x Buffalo Soldiers

Allied Reinforcements (1):
-2x Centurion
-1x Hawker Typhoon
-2x Vickers Machine-Gun Team
-6x Canadian Infantrymen
-1x Intrepid Hero
-2x M1 Garand Rifle
-1x M12 GMC
-2x M20 75mm Recoilless Rifle
-4x Free French Infantrymen

German Allied Reinforcements (2):
-2x King Tiger
-1x Grizzled Veteran
-2x Wehrwolf Partisans
-1x Messerschmitt Me 262

Victory Conditions:

Allied player - must have more unit points at the end of turn 16 by no less than 20 points; or be in control of any 3 objective markers at the end of turn 16; or eliminate every Russian unit before the end of turn 10; or have Soviet player surrender.

Soviet player - must capture and hold all 3 Allied objective markers until the end of turn 16; or must have more unit points at the end of turn 16 while holding 2 Allied objective markers; or eliminate every US and British unit before the end of turn 9; or have Allied player surrender.

Set up:

Allied player places 3 objective markers anywhere within 4 hexes of the western edge of the map. Allied player deploys everything from his starting force first, within 4 hexes of the western edge of the map. Soviet player deploys 1 objective marker on the eastern edge of the map, and all of his starting forces next, within 2 hexes of the eastern edge of the map. Soviet player must go first for the first turn.

Reinforcements:

Allied Reinforcements (1) arrive during the Allied movement phase of turn 6. They may be placed anywhere within 4 hexes of the western edge of the map, or along the southern edge of the map. If 2 Allied objectives are taken and held before turn 6, Allied Reinforcements (1) will be deployed on turn 8 instead, and also must be placed within 2 hexes of the western edge of the map.

Soviet Reinforcements arrive during the Soviet movement phase of turn 7, and must be placed within 2 hexes of the eastern edge of the map. If Soviet objective marker is held by Allied player at the end of turn 6, Soviet reinforcements are not deployed until a full turn after the objective is reclaimed and held (EI: the marker is reclaimed during turn 9, so reinforcements will arrive during turn 11) or they can be placed anywhere within 2 hexes of the eastern edge of the map on turn 14 should the objective remain under Allied control.

German Allied Reinforcements (2) arrive during the Allied movement phase of turn 10. They may be placed anywhere within 4 hexes of the western edge of the map. Wehrwolf Partisans may be placed anywhere not occupied by enemy units or containing an objective. There are no delays to these reinforcements.

Map:

There is no pre-determined map set up (due to the versatility of the scenario), but I recommend a configuration from the 39-45 starter maps.

-
THIS IS A WORK IN PROGRESS, FEEL FREE TO ADD INPUT THAT YOU FEEL MAY IMPROVE IT!
(or help balancing it without transforming the armies radically)
-
_________________


Last edited by Ducky on Wed Jun 17, 2009 4:44 pm; edited 2 times in total
PostMon Jun 15, 2009 10:59 pm
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Bean965

 

Joined: 01 Apr 2009

Posts: 224




Post subject: Me like! Reply with quote
Very cool!

Did I miss the map set-up?

My suggestion is - don't miss the opportunity to use late-war/rarely seen units. I'd like to see:

Me262
Katyusha rocket launchers
Recoiless rifle
M12 GMC
M24 Chaffee

And I'd drop units like:
Firefly
Stuka
PostTue Jun 16, 2009 12:25 am
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Ducky

 

Joined: 13 Jul 2008

Posts: 326




Post subject: Re: Me like! Reply with quote
Bean965 wrote:
Very cool!

Did I miss the map set-up?

My suggestion is - don't miss the opportunity to use late-war/rarely seen units. I'd like to see:

Me262
Katyusha rocket launchers
Recoiless rifle
M12 GMC
M24 Chaffee

And I'd drop units like:
Firefly
Stuka


I like those suggestions! They have been implemented, and the map issue is now addressed.
_________________
PostWed Jun 17, 2009 4:39 pm
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