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Spitfire, wildcat, Zero

 
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Jesse_James

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Joined: 22 Dec 2007

Posts: 4537




Post subject: Spitfire, wildcat, Zero Reply with quote
can we get these ND?

Chop Chop

by the way members of the history club took a great liking to your rules.

Though everyone brought up the same question immelmann turns.

So I house ruled a I. Turn, During the turn if you move 3 straight (no turns) you can turn your plane around 180*

though I have been messing around with other requirements

one was your current speed can not be higher than your planes normal top speed (the top speed written on the card)

You can can increase or decrease speed prior to the I. Turn

after the I turn your speed is reduced (I don't know by how much but reading some stuff about it your speed is reduced but can not find by how much) 1 speed maybe?

Just some food for thought
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PostThu Apr 16, 2009 6:57 pm
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NeuralDream

 

Joined: 22 Dec 2007

Posts: 9282




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Early Spit, Wildcat and early Zero will be made pretty soon. Certainly in the next 1-2 weeks.

I'll have to think about the realism of the immelman turn within the scale and rules. Also, it's a WW2 game where immelman was far less common than in WW1. In any case, I will certainly try your suggestions.
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PostThu Apr 16, 2009 7:01 pm
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Jesse_James

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 Illuminated Insanity


Joined: 22 Dec 2007

Posts: 4537




Post subject: Reply with quote
NeuralDream wrote:
Early Spit, Wildcat and early Zero will be made pretty soon. Certainly in the next 1-2 weeks.

I'll have to think about the realism of the immelman turn within the scale and rules. Also, it's a WW2 game where immelman was far less common than in WW1. In any case, I will certainly try your suggestions.


If I. turns were that scarce it would probably be best if they were kept out as they are quite frequent. (in the game)
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PostSat Apr 18, 2009 8:51 pm
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