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The project has started

 
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NeuralDream

 

Joined: 22 Dec 2007

Posts: 9280




Post subject: The project has started Reply with quote
This is a personal project of mine, so unlike all other forumini projects, there won't be any cooperation for this. Of course, your feedback is greatly appreciated. You can also request aircraft or maps, which I will try to make if I find the time.

For a start, you can try a 3x I-19 vs 3x B-239 match-up, which I found to be a lot of fun.

During the weekend, I will present the early P-40 and early Bf109.
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PostFri Mar 27, 2009 2:02 pm
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Aquarius

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Post subject: Re: The project has started Reply with quote
NeuralDream wrote:
During the weekend, I will present the early P-40 and early Bf109.


...

Weekend.
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PostMon Mar 30, 2009 1:59 am
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Jesse_James

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 Illuminated Insanity


Joined: 22 Dec 2007

Posts: 4532




Post subject: Re: The project has started Reply with quote
Aquarius wrote:
NeuralDream wrote:
During the weekend, I will present the early P-40 and early Bf109.


...

Weekend.


Yeah!

lets get our riot gear on and meet in front of ND's house!

I have the pitchfork!
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PostMon Mar 30, 2009 2:01 am
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ehenry0623

 

Joined: 31 Oct 2008

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Post subject: Reply with quote
Fire  Bad
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PostMon Mar 30, 2009 2:52 am
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chesty

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Joined: 10 Feb 2009

Posts: 1641




Post subject: Dogfights Reply with quote
Hey, NeuralDream!

Thank you for sharing all this work.  Wow!
The only suggestion I can think of, off hand, is to allow for characteristic manuevers during the Evade phase.  The Emil's Split-S, the Zeke's turn, the Warhawk's dive, etc.  That would be cool.
I've always been fascinated by the fighters of WWII, and I love having a reason to play with models of them.   Smile
Edit... I just read the Questions thread, and I see you're already working on it.  So, never mind.  Excellent game, ND!


Last edited by chesty on Thu Apr 02, 2009 7:05 am; edited 1 time in total
PostMon Mar 30, 2009 4:56 am
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NeuralDream

 

Joined: 22 Dec 2007

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Post subject: Re: Dogfights Reply with quote
chesty wrote:
The only suggestion I can think of, off hand, is to allow for characteristic manuevers during the Evade phase.  The Emil's Split-S, the Zeke's turn, the Warhawk's dive, etc.  That would be cool.

Excellent suggestion! I'll consider it in the future.
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PostMon Mar 30, 2009 9:59 am
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NeuralDream

 

Joined: 22 Dec 2007

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Post subject: Reply with quote
Tomorrow, Italian G-50.
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PostMon Mar 30, 2009 1:26 pm
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Sindor

 

Joined: 02 Feb 2008

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Post subject: Reply with quote
Hello, do you plan also to include loops, Immelmann turns, Thach Weave tactics and similar maneuvers in this game? I start to like it, even if it needs an extra set of cards Smile

Willing to help with design if you need.
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PostWed Apr 01, 2009 8:11 am
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NeuralDream

 

Joined: 22 Dec 2007

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Post subject: Reply with quote
Let's see how well it works with the current rules and then we can think about special manoeuvres. We can also think about design changes as well.
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PostWed Apr 01, 2009 12:17 pm
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Sindor

 

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Post subject: Reply with quote
As usual, I have many ideas popping up - bombers, special missions, landing and taking off, torpedo attacks ... this becomes an interesting side-game for AAM.
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PostWed Apr 01, 2009 1:00 pm
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NeuralDream

 

Joined: 22 Dec 2007

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Post subject: Reply with quote
That's great. I'm not going ahead with more advances aspects yet, because the climbing/diving mechanism has still not been playtested sufficiently and it's a vital aspect for everything.
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PostWed Apr 01, 2009 1:02 pm
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NeuralDream

 

Joined: 22 Dec 2007

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Post subject: Reply with quote
An advanced rule for offline gaming is to hide movement choices while in a cloud (write them down on paper and present them when you get out of the cloud).
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PostMon Apr 06, 2009 11:56 am
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cealigh the MadScot

 
I AM the Mad Scot! None are my equal! Many are my betters!


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Post subject: Reply with quote
ND, did you ever play the Wiz Kids version of Crimson skies?  The game used manuever cards.  and had specials.  Manuever card was selected based on current speed etc. and placed face down.
Then revealed as the turn progressed.  Initiative plays an intregal part....
PostThu Apr 16, 2009 9:05 am
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cealigh the MadScot

 
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Post subject: Reply with quote
I still have the rules etc if you should need ideas.
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PostThu Apr 16, 2009 9:07 am
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NeuralDream

 

Joined: 22 Dec 2007

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Post subject: Reply with quote
Could you send them to me or post them here? I'd love to see more ideas.
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PostThu Apr 16, 2009 10:14 am
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Jesse_James

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Joined: 22 Dec 2007

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Post subject: Reply with quote
I'm interested to see how movement works in CS.

If it's anything like WoW it will suck, only down fall of that game. Everything else is golden.

But I house rule my own movement for WoW.
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PostThu Apr 16, 2009 6:45 pm
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