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Post subject: The project has started
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This is a personal project of mine, so unlike all other forumini projects, there won't be any cooperation for this. Of course, your feedback is greatly appreciated. You can also request aircraft or maps, which I will try to make if I find the time.
For a start, you can try a 3x I-19 vs 3x B-239 match-up, which I found to be a lot of fun.
During the weekend, I will present the early P-40 and early Bf109. _________________
My new blog, specialised in the military equipment of Greece (1821-today). |
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Fri Mar 27, 2009 2:02 pm |
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Has nothing to say.
 AHF Silver-Rated Trader

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Post subject: Re: The project has started
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| NeuralDream wrote: | | During the weekend, I will present the early P-40 and early Bf109. |
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Weekend. _________________ I have to make a new sig because my old one is too wide for this new look... |
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Mon Mar 30, 2009 1:59 am |
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 Illuminated Insanity

Posts: 4532

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Post subject: Re: The project has started
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| Aquarius wrote: | | NeuralDream wrote: | | During the weekend, I will present the early P-40 and early Bf109. |
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Weekend. |
Yeah!
lets get our riot gear on and meet in front of ND's house!
I have the pitchfork! _________________ Always Flying. Always Fighting. RIP JIMMY.
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Mon Mar 30, 2009 2:01 am |
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Posts: 746

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Post subject:
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Fire Bad _________________ Eric
- "Think you used enough dynamite there Butch?" |
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Mon Mar 30, 2009 2:52 am |
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Posts: 1641

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Post subject: Dogfights
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Hey, NeuralDream!
Thank you for sharing all this work. Wow!
The only suggestion I can think of, off hand, is to allow for characteristic manuevers during the Evade phase. The Emil's Split-S, the Zeke's turn, the Warhawk's dive, etc. That would be cool.
I've always been fascinated by the fighters of WWII, and I love having a reason to play with models of them.
Edit... I just read the Questions thread, and I see you're already working on it. So, never mind. Excellent game, ND!
Last edited by chesty on Thu Apr 02, 2009 7:05 am; edited 1 time in total |
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Mon Mar 30, 2009 4:56 am |
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Posts: 9280

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Post subject: Re: Dogfights
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| chesty wrote: | | The only suggestion I can think of, off hand, is to allow for characteristic manuevers during the Evade phase. The Emil's Split-S, the Zeke's turn, the Warhawk's dive, etc. That would be cool. |
Excellent suggestion! I'll consider it in the future. _________________
My new blog, specialised in the military equipment of Greece (1821-today). |
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Mon Mar 30, 2009 9:59 am |
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Posts: 9280

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Post subject:
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Tomorrow, Italian G-50. _________________
My new blog, specialised in the military equipment of Greece (1821-today). |
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Mon Mar 30, 2009 1:26 pm |
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Posts: 1517

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Post subject:
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Hello, do you plan also to include loops, Immelmann turns, Thach Weave tactics and similar maneuvers in this game? I start to like it, even if it needs an extra set of cards
Willing to help with design if you need. _________________
* Let the others to grow |
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Wed Apr 01, 2009 8:11 am |
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Posts: 9280

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Let's see how well it works with the current rules and then we can think about special manoeuvres. We can also think about design changes as well. _________________
My new blog, specialised in the military equipment of Greece (1821-today). |
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Wed Apr 01, 2009 12:17 pm |
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Posts: 1517

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As usual, I have many ideas popping up - bombers, special missions, landing and taking off, torpedo attacks ... this becomes an interesting side-game for AAM. _________________
* Let the others to grow |
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Wed Apr 01, 2009 1:00 pm |
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Posts: 9280

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That's great. I'm not going ahead with more advances aspects yet, because the climbing/diving mechanism has still not been playtested sufficiently and it's a vital aspect for everything. _________________
My new blog, specialised in the military equipment of Greece (1821-today). |
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Wed Apr 01, 2009 1:02 pm |
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Posts: 9280

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An advanced rule for offline gaming is to hide movement choices while in a cloud (write them down on paper and present them when you get out of the cloud). _________________
My new blog, specialised in the military equipment of Greece (1821-today). |
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Mon Apr 06, 2009 11:56 am |
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 I AM the Mad Scot! None are my equal! Many are my betters!

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Post subject:
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ND, did you ever play the Wiz Kids version of Crimson skies? The game used manuever cards. and had specials. Manuever card was selected based on current speed etc. and placed face down.
Then revealed as the turn progressed. Initiative plays an intregal part.... |
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Thu Apr 16, 2009 9:05 am |
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 I AM the Mad Scot! None are my equal! Many are my betters!

Posts: 1660

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I still have the rules etc if you should need ideas. _________________ The SCA: Just an excuse for getting dressed up in Medieval clothing and beat each other up with padded sticks! |
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Thu Apr 16, 2009 9:07 am |
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Posts: 9280

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Post subject:
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Could you send them to me or post them here? I'd love to see more ideas. _________________
My new blog, specialised in the military equipment of Greece (1821-today). |
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Thu Apr 16, 2009 10:14 am |
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 Illuminated Insanity

Posts: 4532

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Post subject:
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I'm interested to see how movement works in CS.
If it's anything like WoW it will suck, only down fall of that game. Everything else is golden.
But I house rule my own movement for WoW. _________________ Always Flying. Always Fighting. RIP JIMMY.
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Thu Apr 16, 2009 6:45 pm |
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