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 Illuminated Insanity

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Post subject: Questions
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Does a target aircraft have to be DIRECTLY in front in order to hit or is their a sort of arc suck as WoW?
on 3 pics in your example one shows a plane hitting another plane directly in front of it. Simple enough.
Another pic has a plane shooting at another that is NOT directly in front, but another image shows no line of sight but is within a "similar" arc.
Another one involves speed
A plane is at altitude 5 (the planes best) the plane flew at speed 2 last turn, moves up to speed 3 and get an addition for being at his best altitude level, so a total of 4, the plane is also diving, another +1 making it 5 and a new rule says that it can get an additional +1 movement at the end of turn. so would this be speed 6?
Just wondering is a little stacking is allowed?
If the above example is legal, what would my current speed the following turn?
I would be out of my best Alt level so -1 from that, if I continued diving at same speed I would still be able to move 5 hexes, if my top speed was 4, I would be able to move 6.
regular speed last turn was 3, increase by 1 to 4, dive +1 and a additional 1 at end of movement for 6?
how many altitude levels can you change in a single turn? 1? _________________ Always Flying. Always Fighting. RIP JIMMY.
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Sun Mar 29, 2009 2:54 am |
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Posts: 9282

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Post subject: Re: Questions
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| Jesse_James wrote: | Does a target aircraft have to be DIRECTLY in front in order to hit or is their a sort of arc suck as WoW?
on 3 pics in your example one shows a plane hitting another plane directly in front of it. Simple enough.
Another pic has a plane shooting at another that is NOT directly in front, but another image shows no line of sight but is within a "similar" arc.
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I believe the last image you are referring to is the one in the "casualty" phase, where the planes don't fire.
The exact fire arc is these 5 hexes and it matters only in the attack & evade phase:
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Another one involves speed
A plane is at altitude 5 (the planes best) the plane flew at speed 2 last turn, moves up to speed 3 and get an addition for being at his best altitude level, so a total of 4, the plane is also diving, another +1 making it 5 and a new rule says that it can get an additional +1 movement at the end of turn. so would this be speed 6?
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It may not be clear in the rules, but speed and top speed are different and top speed matters only when speed is equal to it. All it says is that if you are moving at speed 4 and that's the top speed of this aircraft, then you can't accelerate, unless you dive (in which case the top speed increases by 1, so that you are allowed to accelerate).
So, from your example:
The plane is at altitude 5 (plane's best). From speed 2 it accelerates to speed 3 and gets +1 both speed and top speed for diving. Since it didn't turn at the beginning of the move, it now has a free turn that it can use in the last hex it moved (this doesn't count as move, because it's free). To sum up, the aircraft has speed 4, top speed +1 compared to its previous one, altitude 4 and it has turned either left or right.
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Just wondering is a little stacking is allowed?
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What stacking?
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how many altitude levels can you change in a single turn? 1? |
Yes, only once (I need to clarify this in the rules). Also, if you decide to climb again next turn, it will cost 3, so in practice only the fastest aircraft will be able to climb in consecutive turns.
The exact sequence of decisions for movement is (I also need to clarify this):
1) Check your current state (speed, altitude, whether you climbed last turn, ...) and decide whether you will accelerate, slow down or keep same speed without dropping below min speed or exceeding either top or max (dive) speed.
2) Use this speed for a combination of the following:
- turn at the beginning of move by one facing
- move
- climb
E.g. if you are flying at your top speed (say 4), you can turn, move 1 hex and climb. Alternatively, you can move 2 hexes, climb and then turn (since the end-of-move turn is free and allowed if you didn't turn at the beginning of the move). _________________
My new blog, specialised in the military equipment of Greece (1821-today). |
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Sun Mar 29, 2009 10:19 am |
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Should climbing and diving have the same one altitude range band difference? Seems to me diving would be faster. or do you account for slow climbing with that cost 3 mechanic?
You could set diving at 2 and climbing at 1. But you may need more altitude bands for this to work. _________________ Eric
- "Think you used enough dynamite there Butch?" |
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Sun Mar 29, 2009 1:45 pm |
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| ehenry0623 wrote: | | Seems to me diving would be faster. or do you account for slow climbing with that cost 3 mechanic? |
Yes. _________________
My new blog, specialised in the military equipment of Greece (1821-today). |
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Sun Mar 29, 2009 3:36 pm |
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 Illuminated Insanity

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Thanks, I think I get it now.
Would my plane be able to move an addition hex under the rules of diving? making it 5? Or can the plane not move beyond it's top speed? which is 4 + 1 top speed when diving?
Never mind the bold part, reread the rules with top speed
In what circumstance would MAX speed come into play? I have not found a situation?
Is there such a thing as an immelmann turn?[/u][/b] _________________ Always Flying. Always Fighting. RIP JIMMY.
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Sun Mar 29, 2009 6:41 pm |
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The pilot cannot choose a speed that is faster than the current top speed.
The max speed is in practice max diving speed. If you dive in consecutive turns, you can keep adding 1 to your speed (and top speed). If you exceed the max. speed the airframe breaks and you plummet to the ground.
Let's see first how the basic rules work and we can later add special moves, such as immelman, flying scissors, etc. _________________
My new blog, specialised in the military equipment of Greece (1821-today). |
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Sun Mar 29, 2009 10:40 pm |
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 I AM the Mad Scot! None are my equal! Many are my betters!

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| NeuralDream wrote: | The pilot cannot choose a speed that is faster than the current top speed.
The max speed is in practice max diving speed. If you dive in consecutive turns, you can keep adding 1 to your speed (and top speed). If you exceed the max. speed the airframe breaks and you plummet to the ground.
Let's see first how the basic rules work and we can later add special moves, such as immelman, flying scissors, etc. |
and would conversely that an aircraft can only increase power to so much in order to climb that if there is insufficient airspeed in the climb that the aircraft would stall? then drop from the sky in an uncontrolled spin unless the pilot can recover from it? _________________ The SCA: Just an excuse for getting dressed up in Medieval clothing and beat each other up with padded sticks! |
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Sun Mar 29, 2009 11:53 pm |
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Yes, that's why climbing costs -2 and diving provides only +1. _________________
My new blog, specialised in the military equipment of Greece (1821-today). |
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Mon Mar 30, 2009 12:07 am |
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 Illuminated Insanity

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| NeuralDream wrote: |
The max speed is in practice max diving speed. If you dive in consecutive turns, you can keep adding 1 to your speed (and top speed). If you exceed the max. speed the airframe breaks and you plummet to the ground.
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Does this addition +1 to speed carry over when you pull up and climb in elevation?
I guess that is what you did in your example.
TOP speed for the type 10 is 3
The plane moves and dives 3, plus 1 (moved 4 spaces)
The plane now continues to pull up and rise one level of altitude. It's previous modified speed was 3 + 1 (4) climbing gives you a -2 speed so the plane can move 2 spaces as it climbs.
IF
the plane continued at the level 3 altitude (continue going straight) the planes speed would be 3 or 4?
what ever the number could it decrease it by 1?[/b] _________________ Always Flying. Always Fighting. RIP JIMMY.
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Mon Mar 30, 2009 1:12 am |
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| Jesse_James wrote: | | Is there such a thing as an immelmann turn? |
Yup. Roll out of a loop at the top and wind up going back the way you came. You lose a lot of speed, though. |
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Mon Mar 30, 2009 5:10 am |
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 Illuminated Insanity

Posts: 4537

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| chesty wrote: | | Jesse_James wrote: | | Is there such a thing as an immelmann turn? |
Yup. Roll out of a loop at the top and wind up going back the way you came. You lose a lot of speed, though. |
Well that one flew above your head.
no pun. _________________ Always Flying. Always Fighting. RIP JIMMY.
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Mon Mar 30, 2009 5:16 am |
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| Jesse_James wrote: | Well that one flew above your head.
no pun. |
Guess I got carried away. Sorry. I was thinking that the Immelman would have to be about the most expensive manuever you could make, in terms of speed. I'll butt out. |
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Mon Mar 30, 2009 5:26 am |
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 Illuminated Insanity

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| chesty wrote: | | Jesse_James wrote: | Well that one flew above your head.
no pun. |
Guess I got carried away. Sorry. I was thinking that the Immelman would have to be about the most expensive manuever you could make, in terms of speed. I'll butt out. |
I was asking if there was an Imm. in the game yet.
*Still under construction.  _________________ Always Flying. Always Fighting. RIP JIMMY.
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Mon Mar 30, 2009 5:30 am |
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Jesse, I updated the rules for climbing to clarify this bit. The increased speed remains for 1 more turn after you stop climbing. After that you start reducing it by 1 each turn. _________________
My new blog, specialised in the military equipment of Greece (1821-today). |
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Mon Mar 30, 2009 11:28 am |
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 Illuminated Insanity

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sounds good, just one last scenario to see if I have it down
A plane has a normal top speed of 4 (max speed 6)
The plane has been diving at its top speed of 4 for 2 turns, increasing its top speed by 2, and has used the option for an additional movement each turn, making it speed 6.
This turn the plane continues to fly straight, but still must move 6 due to the carry over speed.
There after, if the plane continues to fly straight on the following turn, would it's normal speed return back to 4, or would the plane have to decrease it 1 by one from 6? _________________ Always Flying. Always Fighting. RIP JIMMY.
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Mon Mar 30, 2009 5:14 pm |
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Posts: 9282

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| Jesse_James wrote: | sounds good, just one last scenario to see if I have it down
A plane has a normal top speed of 4 (max speed 6)
The plane has been diving at its top speed of 4 for 2 turns, increasing its top speed by 2, and has used the option for an additional movement each turn, making it speed 6.
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Correct up to here
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This turn the plane continues to fly straight, but still must move 6 due to the carry over speed.
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"Must" is not correct. It can still decelerate by 1 if its wants, but the top speed remains 6 for that turn.
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There after, if the plane continues to fly straight on the following turn, would it's normal speed return back to 4, or would the plane have to decrease it 1 by one from 6? |
The top speed doesn't immediately fall to 4, but by 1 each turn.
If you manage to follow this example you know everything about movement (say that a plane has top speed 4, max speed 7, best altitude 5-6):
A plane flies at altitude 7 at top speed (4), so it can't accelerate. It dives, so it ends its move at speed 5, while top speed has increased to 6 (because it entered best altitude range [+1] and it dives [+1]). Next turn, it accelerates again to 6 (because that's the current top speed) and dives again, so it ends its move at altitude 5 (still best altitude range) and speed 7. Next turn it dives again, but decides not to increase speed, because it will exceed its max speed and break its fuselage. It ends up at altitude 4 (outside best altitude) with speed 7. Next turn, it repeats this and ends up at altitude 3 with speed 7. Next turn, it stops diving, keeps speed 7, makes a turn and flies straight 6 hexes. Next turn, since it doesn't intend to dive its top speed and speed are reduced by 1, so it makes a turn and moves another 5 hexes (speed now is 6). Next turn, it decides to climb back up to its best altitude range, but since it isn't diving its speed keeps falling (to 5) and after it climbs, speed is 3. Next turn, it is in best altitude range, where its top speed is 5. It accelerates to speed 4. Next turn it accelerates again (speed 5) and makes one end-of-the-move turn just because it's free.
If you managed to follow all this, you know the rules too well . _________________
My new blog, specialised in the military equipment of Greece (1821-today). |
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Mon Mar 30, 2009 6:20 pm |
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 Illuminated Insanity

Posts: 4537

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sounds good. _________________ Always Flying. Always Fighting. RIP JIMMY.
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Mon Mar 30, 2009 6:36 pm |
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