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Solomiranthius

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Quote:
Special Abilities
One Additional Movement per Turn:
The limit applies to all additional movement, regardless of whether the special ability is on the moving unit's card or another unit's card. It also applies to movement which occurs after deployment but before the first turn.


From page 3: http://www.wizards.com/avalonhill/rules/War_at_Sea_Clarifications.pdf

Maybe there was further clarification, but for purposes of "Movement per Turn" does the bolded language above mean:

1) You can only have one additional movement for both deployment and turn 1--e.g., you can Establish Screen a Trento or HSR the Trento on Turn 1, but not both; or,

2) You can only have one additional movement for deployment, but can still have one additional move for turn 1--e.g., you can Establish Screen a Trento and then still HSR on Turn 1. (In essence, the deployment move is treated as a separate "Turn 0.")

I took it to mean (1) initially, but on retrospect, I think (2) is the proper reading. The clarification in bold was needed so people did not Establish Screen twice or use SH deployment SA and then Establish Screen from there.
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PostThu Jun 23, 2016 3:34 pm
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au64

 
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I understood it as #2.  

My reasoning is that the first thing you do every turn is roll initiative.  Anything before that is the previous turn.

The rule clarification (as I read it) was to prevent a unit from receiving bonus moves from multiple sources and/or multiple SAs in a single turn.

IE no General Pursuit and Sub Hunter during the same turn.
PostThu Jun 23, 2016 4:20 pm
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firesdstny

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I have always understood it as #2 as well.

You can Establish Screen a DD forward, then next turn (turn1) that DD could subhunt, Chase, High Speed Run, Torpedo Run, etc. if it has the right SA's and the right conditions.
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PostFri Jun 24, 2016 4:36 am
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LcdrSwizzle

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Moved!


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