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Forumini Naval Battles - Battle of Cape Bon
 
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NeuralDream

 
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Post subject: Forumini Naval Battles - Battle of Cape Bon  Reply with quote   (Liked by:0)  Like this post
This is a new project with scenario cards peer-reviewed in the same way custom unit cards are. Before the game begins, you shuffle the (future) deck of scenario cards and pick one or more to play. You score points for achieving its objectives and destroying enemy units.

We need every scenario to be playtested 5-10 times and revised based on the feedback before approving it. If you play a scenario, please post your scores. You can play a scenario more than once. Before approving a scenario as balanced, our aim is to ensure that the total number of points scored by the players is similar for the two sides.
Post your scores after you play it please.

The Allies can use 3x Cossack as the British destroyers (Maori, Sikh, Legion).

The Axis can use 2x Delle Bande Nere as the cruisers and Pegaso as the small torpedo boat Cigno.








And the online map:


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PostSun Oct 06, 2013 3:05 pm
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pendragon68

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A cut up Blyskawica can function as the Isaac Sweers Smile

Torp has made a mod of it:

Quote:
You take Blyskawica. Now chop off the No 2 main gun. Set it aside you don't need it but its useful in mods. Now chop off the bridge down to the two wings take the rangefinder pieice in the middle of the chopped off part and glue it back on the front of the ship. Then take the other outcropping on the bridge. Cut it off then cut off the round part of the bridge to the deck where no 2 gun was. Then flip the little out cropping and glue it to the deck.
Congrats you are half way there.
Now cut the mast off the bridge and also remove the searchlight. Then glue it back on directly behind the bridge. Now cut off the smoke stack and ether get two new ones or make this one level by cutting off the out cropping. Then if you are still using this mast cut it in half and shave down the cut side on both sides to for something that looks like this < ) Now glue the first one directly be hind the new place for the mast. Take the other one aside for a sec and quickly remove the AA gun that was right behind where the stack was. Glue the AA gun where gun 2 used to be and glue to the stack where the AA gun was. Now cut off the outcropping from the aft torpedo tubes all the way to the No 3 main gun all the way through the hull on both sides. Then glue the two hull pieces together and vola its done.
Not too bad right?
Torpy

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PostSun Oct 06, 2013 5:41 pm
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WilliamHenryHarrison

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Is there a turn limit for this scenario?
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PostSun Oct 06, 2013 6:12 pm
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NeuralDream

 
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No. Do you think there should be one?
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PostSun Oct 06, 2013 6:16 pm
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WilliamHenryHarrison

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I guess it depends on how much "dancing" room the Italians can keep; that would force the British to close.  And Darkness keeps it sporting  for all.

Maybe I should just shut up and play it! Laughing
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PostSun Oct 06, 2013 6:23 pm
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Phoenix_jz

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I'm up for a match, if anyone wants it. I can do maps.
boxing
Stick 'em up!
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PostSun Oct 06, 2013 9:12 pm
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pendragon68

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Allies HAVE to close in not to be piecemeal slaughtered by the Italians...

First is going to happen to me now

http://aaminis.myfastforum.org/sutra995901.php#995901
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PostSun Oct 13, 2013 6:28 am
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Phoenix_jz

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My review:
In this map, the British only need to do one thing: Advance
Unlike in the Cape Spada map, the Italain light cruisers cannot run for long.
I won as the Italians in the Battle of Cape Bon, ending the battle because of points, still having a crippled cigno, while my opponent hokiepastor still had the undamaged HMS Sikh. The reason I won was because I had 2 consecutive vitals from my Italian gunners the first time we traded shots. It just goes to show I guess, that even when a map favors a side it can still go either way.
All in all I enjoyed it.
I'm curious, what was the win:lose ratio supposed to be for this scenario?
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PostSun Oct 20, 2013 11:12 am
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NeuralDream

 
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UK 2:1 Italian. Does it sound realistic?
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I think, if my DDs hadn't been vitaled early, it would have been more heavily British.  That being said, I think its fairly easy for the Italians to sink three British ships; with that 50 point bonus, it is impossible for the British to win (there just aren't enough points on the table).
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PostSun Oct 20, 2013 12:04 pm
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Phoenix_jz

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hokiepastor wrote:
I think, if my DDs hadn't been vitaled early, it would have been more heavily British.  That being said, I think its fairly easy for the Italians to sink three British ships; with that 50 point bonus, it is impossible for the British to win (there just aren't enough points on the table).


Very true, though don't forget the darkness. It makes it much harder to hit targets, dropping the success rate from the normal 66% to 50%. For those first shots from my cruisers, neither rolled less than 3 sixes. The British have the torpedo advantage, too.
I think the 2:1 ratio seems fair
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PostSun Oct 20, 2013 12:09 pm
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nimitstexan

 

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Slightly off topic, but where do you get the graphics for the ship pictures?
PostSat Jan 31, 2015 9:57 pm
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Admiral Duncan

 
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I've just noticed that Team Kraken will complete this scenario with Isaac Sweers, Legion and Lupo (Cigno).

The battle was at night. maybe introduce darkness rules? It will make it a little more difficult for the Italians to pick the allies off at range 3.
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PostTue Feb 03, 2015 12:25 pm
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Admiral Duncan wrote:
I've just noticed that Team Kraken will complete this scenario with Isaac Sweers, Legion and Lupo (Cigno).

The battle was at night. maybe introduce darkness rules? It will make it a little more difficult for the Italians to pick the allies off at range 3.

Darkness Rules should be in effect for sure.
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PostTue Feb 03, 2015 2:26 pm
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Whatever happened to this project?

PostThu May 12, 2016 5:38 am
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