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Generic Negative SAs
 
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Solomiranthius

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Post subject: Generic Negative SAs  Reply with quote   (Liked by:0)  Like this post
So, how about we come up with a list of generic negative SAs that can be applied to existing units ad hoc?

E.g., (off the top of my head). Riddled with Holes: Whenever this unit moves its full speed, it must roll a die. On a 1 it takes 1 hull point of damage.

Then we can assign a point reduction that you can apply to the unit you put it on. E.g., for the above example, battleships 3 points, cruisers 2 points, destroyers 1 point, carriers 1 point (b/c they don't always move a lot in game, so it is not as negative).

Many of the NSAs we come up with can and probably should be based off of specific units that probably deserved an NSA. But we need not limit ourselves there.

Thoughts?
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PostMon May 18, 2015 3:52 pm
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mnnorthstars

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I'm really excited to read your post.  I'll come up with some when I have time.
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PostMon May 18, 2015 4:11 pm
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Flakstruk

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Power failure could be extended to quite a few units.
Jammed mount (or a lighter version of it) could also be used.

Slow Climber: When you loose initiative, this fighter rolls one fewer anti air attack dice.
PostTue May 19, 2015 12:43 am
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mnnorthstars

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Below Complement - Once per turn at the end of the Air Placement phase, choose one friendly Fighter or Bomber.  That Aircraft rolls one less attack die when making attacks this turn.

Shiny - This unit can't make concealment rolls.

Defective Torpedoes

Inactivity

(For fantasy ships) Incomplete

Poor Equipment - This unit gets -1 on each attack die on turns it uses Sub Hunter.

Limited Sea Control - After determining initiative each turn, roll a die.  On a 1-3, this unit can't claim objectives this turn.

Low on Ammunition - This unit rolls 1 less die for each Main Gunnery attack it has made after the first.

No Reloading - This unit may only use its Torpedo Attack once.

Obvious - Enemy Aircraft within range-2 of this unit get +1 on long-distance search checks.


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PostTue May 19, 2015 3:09 am
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