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Cecchino (Italian Sniper) NEW!

 
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Sharpe

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Post subject: Cecchino (Italian Sniper) NEW! Reply with quote
(0-1) 6/(2-4) 5/ (5) 4
No AV

Speed 1
Def  3/4
Cover 3

SNIPER--This unit gets +1 on each Attack Die against Commanders and Artillery.  It may attack snipers at any range.
TYROLEAN--Unit ignores ALPINE when attacking.  Any target fails cover on unmodified roll less than 3.

Cost ?
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Last edited by Sharpe on Sat Jan 24, 2009 11:31 pm; edited 1 time in total
PostWed Jan 21, 2009 11:30 pm
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Buzzkill

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Post subject: Reply with quote
Two? Lower Def and Off than a rifle team, but has crackshot and sup. camo. I think 2-3 points.
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PostWed Jan 21, 2009 11:45 pm
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NeuralDream

 

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It looks ok. No idea about cost though.

Using the prob. calculator:
This sniper rolls 4 with probability: (0-1)68%/(2-4) 46%/(5) 20%
This sniper rolls 5 with probability: (0-1)35%/(2-4) 13%/(5) 0%

It's a bit strange that a sniper has the same max range and practically the same effectiveness as the SMLE Mk.III* at all ranges. Maybe it should have max. range 6 or SMLE III* should have 4. If they have the same range they are practically the same weapon. See probabilities below:

SMLE Mk.III* rolls 4 with probability: (0-1)64%/(2-4) 36%/(5) 19%
SMLE Mk.III* rolls 5 with probability: (0-1)36%/(2-4) 13%/(5) 3%
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PostThu Jan 22, 2009 1:57 am
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Sharpe

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Post subject: Reply with quote
What I'm trying to think of is how to make it more effective against commanders, artillery crews, crew weapon (units with a certain focus) in an elegant manner.

I'm not married to the numbers.  I'm not sure I like the "6" at all.

What I'd like is that it could destroy commanders, demoralize artillery and only pin soldier-infantry.

I don't know if there should be special sniper rules.  Maybe?

Ideas?
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Last edited by Sharpe on Thu Jan 22, 2009 4:45 pm; edited 1 time in total
PostThu Jan 22, 2009 4:11 am
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NeuralDream

 

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A special ability, such as  "roll +1 attack die against Soldier commanders and Soldier Artillery units" would do just fine IMO.
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PostThu Jan 22, 2009 10:03 am
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NeuralDream

 

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Looking at it again, unless commanders have defense 3, snipers will be relatively useless. I think their cost shouldn't exceed 3. They are much worse than riflemen against infantry and have the same attack (in terms of expected successes) against artillery and commanders. So, if you ignore the TYROLEAN Ability it's barely a cost-2 unit. Tyrolean makes it a cost-3 unit IMO.

What does Tyrolean mean? Doesn't it simply mean "someone from Tyrol"?
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PostSun Jan 25, 2009 3:21 am
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Sharpe

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Post subject: Reply with quote
NeuralDream wrote:
Looking at it again, unless commanders have defense 3, snipers will be relatively useless. I think their cost shouldn't exceed 3. They are much worse than riflemen against infantry and have the same attack (in terms of expected successes) against artillery and commanders. So, if you ignore the TYROLEAN Ability it's barely a cost-2 unit. Tyrolean makes it a cost-3 unit IMO.

What does Tyrolean mean? Doesn't it simply mean "someone from Tyrol"?


How powerful do you want them?  My thinking is that this sniper has almost a 50% chance of putting a hit on a commander at 400m or killing a pinned/demoralized one.  He has a 50% chance of pinning a demoralized infantry squad.  The sniper could do a lot better against lower quality soldiers.

That seems like where we want them.

The Tyroleans have a reputation for sharpshooting dating back to the early 1700's and the Italian army recruited snipers from the populace.  I thought the name also gave some flavor to the concept that the sniper had some mountain wiles and could negate the abilities of other mountain troops.
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PostSun Jan 25, 2009 4:10 am
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NeuralDream

 

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My only concern is that they have the same max. range as some of our rifleman cards, although they have good reputation for sharpshooting and a scoped rifle.

Otherwise, it's an accurate and colorful card.
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PostSun Jan 25, 2009 1:15 pm
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Sharpe

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Post subject: Reply with quote
I think 4 infantry cards have 5 range:  

British Infantry  (heavy emphasis on "musketry" drill; heirs to the Old Contemptibles)
Jaakarit  (best 1939 Finnish infantry; renowned sharpshooters)
Hung Mtn Inf (all professional soldiers)
USMC (again, long-term professionals where rifle fire was their main form of attack)

IMHO, these groups can put out a volume of fire at 500m that warrants Attack Dice at that range.  4 or 5 dice is pretty trivial.  Only the Finns can do more than that.  As the war progresses, I can't see anyone besides the Finns and Kiwis having range 5 once countries begin fielding mass armies.
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PostSun Jan 25, 2009 6:45 pm
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