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Round 2: carrion (lost) Vs. Polish Cavalryman (WON)
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carrion

 mmm....oreos

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Post subject: Reply with quote
Map:TURN06


initiative:
Rolls: (2d6)     
_________________

He who can modify his tactics in relation to his opponent, and thereby
succeed in winning, may be called a heaven-born captain.
-SUN TZU-
PostThu Mar 13, 2008 3:29 am
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Polish_Cavalryman

 
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I'll go first.

Gurk 3 charges in on para.

(you get choice of defensive fire)

no matter the result here's what I'll do:

Gurk 1 then charges in on para.

Gurk 2 moves to G10

Stuart 2 moves to G8

Your movement.  Turn 6.

G'night.
PostThu Mar 13, 2008 4:18 am
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Polish_Cavalryman

 
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if you decide to take defensive fire at Gurk3 charging and manage to force him to stay at G10 then Stuart 1 will move to H11.  All other moves would be the same.  

this defensive fire business is one thing that complicates online A&A games that is for sure.  I can't assume what you would prefer to do but I can't simply do every sinlge movement seperatly or it would be too strung out.  

Anyway I hope I was clear on what I would choose.
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PostThu Mar 13, 2008 2:58 pm
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carrion

 mmm....oreos

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def fire in G10
Rolls: (9d7) 4, 1, 2, 6, 7, 5, 6, 4, 5
cover if needed
Rolls: (1d6)   

no movement from me.
_________________

He who can modify his tactics in relation to his opponent, and thereby
succeed in winning, may be called a heaven-born captain.
-SUN TZU-
PostThu Mar 13, 2008 11:24 pm
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carrion

 mmm....oreos

AHF Gold-Rated Trader

Joined: 31 Dec 2007



Posts: 2778




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lets try this again:

Rolls: (9d7) 5, 1, 3, 6, 4, 2, 5, 4, 4
cover if needed
Rolls: (1d6)   
_________________

He who can modify his tactics in relation to his opponent, and thereby
succeed in winning, may be called a heaven-born captain.
-SUN TZU-
PostThu Mar 13, 2008 11:26 pm
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carrion

 mmm....oreos

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Joined: 31 Dec 2007



Posts: 2778




Post subject: Reply with quote
long day at work, third time is the charm
Rolls: (9d6)                   
cover
Rolls: (1d6)   
_________________

He who can modify his tactics in relation to his opponent, and thereby
succeed in winning, may be called a heaven-born captain.
-SUN TZU-
PostThu Mar 13, 2008 11:27 pm
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carrion

 mmm....oreos

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Joined: 31 Dec 2007



Posts: 2778




Post subject: Reply with quote
map after movements

_________________

He who can modify his tactics in relation to his opponent, and thereby
succeed in winning, may be called a heaven-born captain.
-SUN TZU-
PostThu Mar 13, 2008 11:37 pm
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Polish_Cavalryman

 
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all hellfire commences...

MG on Gurk to try and get a re-disrupt

Rolls: (8d6)                 

cover if needed

Rolls: (1d6)   

again

Rolls: (8d6)                 

cover if needed

Rolls: (1d6)   

and Stuart 1 tries for a disrupt on the Para

Rolls: (8d6)                 

cover

Rolls: (1d6)   

and again

Rolls: (8d6)                 

cover

Rolls: (1d6)   
PostFri Mar 14, 2008 1:28 am
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Polish_Cavalryman

 
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he can't duck forever!

other Stuart first at Gurk...

Rolls: (8d6)                 

cover

Rolls: (1d6)   

then at para

Rolls: (8d6)                 

cover

Rolls: (1d6)   
PostFri Mar 14, 2008 1:32 am
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Polish_Cavalryman

 
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well both disrupted anyway.  The Gurks will try and end this.

G1 on your para

Rolls: (10d6)                     

G2 on your Gurk

Rolls: (8d6)                 

cover

Rolls: (1d6)   
PostFri Mar 14, 2008 1:35 am
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Polish_Cavalryman

 
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OK your Gurk is no more but that darn para still lives.

Last try.

remaining HtH on para

Rolls: (10d6)                     
PostFri Mar 14, 2008 1:37 am
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Polish_Cavalryman

 
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OK that will do it.  I will loose 1 or 2 infantry here then that's all she wrote.

Thanks for hanging tough and playing it out as well as you could.  I've been there.
PostFri Mar 14, 2008 1:40 am
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carrion

 mmm....oreos

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Posts: 2778




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The way I have been rolling will probally get one hit then you save, game over.  I wasn't like I was going to quit because it wasn't working the way I wanted it to.  There is always next time.  Good game and good luck in the next round.

Gurkha HTH Gurkha#3
Rolls: (10d6)                     

Para vs. Gurkha#1
Rolls: (9d6)                   
cover if needed
Rolls: (1d6)    -1 same hex
_________________

He who can modify his tactics in relation to his opponent, and thereby
succeed in winning, may be called a heaven-born captain.
-SUN TZU-
PostFri Mar 14, 2008 5:14 am
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carrion

 mmm....oreos

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Joined: 31 Dec 2007



Posts: 2778




Post subject: Reply with quote
GAME OVER...
_________________

He who can modify his tactics in relation to his opponent, and thereby
succeed in winning, may be called a heaven-born captain.
-SUN TZU-
PostFri Mar 14, 2008 5:16 am
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NeuralDream

 

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Great game both of you. Polish Cavalryman is through to the next round.
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My new blog, specialised in the military equipment of Greece (1821-today).
PostWed Mar 19, 2008 9:59 am
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