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mmm....oreos
 AHF Gold-Rated Trader
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that sucked
Gurkha#1 HTH Gurkha#2
Rolls: (10d6)
Gurkha#2 moves to G8
Para moves to H7 _________________
He who can modify his tactics in relation to his opponent, and thereby
succeed in winning, may be called a heaven-born captain.
-SUN TZU- |
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Wed Mar 12, 2008 9:44 pm |
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mmm....oreos
 AHF Gold-Rated Trader
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I believe my army couldn't hit the broadside of a barn, with buckshot, standing three feet away. _________________
He who can modify his tactics in relation to his opponent, and thereby
succeed in winning, may be called a heaven-born captain.
-SUN TZU- |
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Wed Mar 12, 2008 10:14 pm |
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AHF Gold-Rated Trader
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MG (disrupted) on Bren:
Rolls: (8d6)
re-rolls:
Rolls: (3d6)
cover:
Rolls: (1d6) |
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Wed Mar 12, 2008 11:34 pm |
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AHF Gold-Rated Trader
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MG (disrupted) on Bren 1 more time:
Rolls: (8d6)
re-rolls:
Rolls: (3d6)
cover:
Rolls: (1d6) |
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Wed Mar 12, 2008 11:36 pm |
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AHF Gold-Rated Trader
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Stuart on disrupted Gurk in G12:
Rolls: (8d6)
re-rolls:
Rolls: (3d6)
cover:
Rolls: (1d6) |
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Wed Mar 12, 2008 11:38 pm |
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AHF Gold-Rated Trader
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Stuart on Engineer:
Rolls: (8d6)
re-rolls:
Rolls: (3d6)
cover:
Rolls: (1d6) |
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Wed Mar 12, 2008 11:40 pm |
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AHF Gold-Rated Trader
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Gurk 3 to G12
Gurk 1 to H11
Initiative:
Rolls: (2d6)
re-roll
Rolls: (2d6) |
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Wed Mar 12, 2008 11:44 pm |
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AHF Gold-Rated Trader
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I should add the Gurk and Bren sharing the same hex are disrupted... having both maade cover.
The engineer was not so fortunate. He is deceased.
I can't seem to win initiative. Oh well. I've had some luck in other areas. |
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Thu Mar 13, 2008 12:25 am |
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mmm....oreos
 AHF Gold-Rated Trader
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Initiative:
Rolls: (2d6)
re-roll if needed:
Rolls: (2d6) _________________
He who can modify his tactics in relation to his opponent, and thereby
succeed in winning, may be called a heaven-born captain.
-SUN TZU- |
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Thu Mar 13, 2008 12:33 am |
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mmm....oreos
 AHF Gold-Rated Trader
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Went first, your move
 _________________
He who can modify his tactics in relation to his opponent, and thereby
succeed in winning, may be called a heaven-born captain.
-SUN TZU- |
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Thu Mar 13, 2008 12:38 am |
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AHF Gold-Rated Trader
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Stuart 1 to G9
MG to H11
Stuart 2 to F11 then rollinng to enter woods at E10
Rolls: (1d6)
your assault turn. |
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Thu Mar 13, 2008 1:24 am |
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mmm....oreos
 AHF Gold-Rated Trader
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This could be it.
Bren vs. MG
Rolls: (8d6)
cover if needed
Rolls: (1d6)
Gurkha#1 vs. Gurkha#3
Rolls: (10d6)
Gurkha#2 vs. Ammo
Rolls: (6d6)
cover if needed
Rolls: (1d6)
flammable
Rolls: (1d6) _________________
He who can modify his tactics in relation to his opponent, and thereby
succeed in winning, may be called a heaven-born captain.
-SUN TZU- |
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Thu Mar 13, 2008 2:01 am |
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mmm....oreos
 AHF Gold-Rated Trader
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This is the right map
Para vs. MG
Rolls: (9d6)
cover if needed
Rolls: (1d6) _________________
He who can modify his tactics in relation to his opponent, and thereby
succeed in winning, may be called a heaven-born captain.
-SUN TZU- |
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Thu Mar 13, 2008 2:04 am |
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mmm....oreos
 AHF Gold-Rated Trader
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Ammo destroyed
MG disrupted
I have no chance but will play to the end. Nice game. _________________
He who can modify his tactics in relation to his opponent, and thereby
succeed in winning, may be called a heaven-born captain.
-SUN TZU- |
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Thu Mar 13, 2008 2:07 am |
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AHF Gold-Rated Trader
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Gurk 2 HtH on Bren:
Rolls: (10d6)
re-rolls sine ammo did not explode and is not destroyed just yet...
Rolls: (3d6) |
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Thu Mar 13, 2008 2:54 am |
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AHF Gold-Rated Trader
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Stewart 2 on your Gurk in G12:
Rolls: (8d6)
re-rolls
Rolls: (3d6)
cover
Rolls: (1d6)
and again...
Rolls: (8d6)
re-rolls
Rolls: (3d6)
cover
Rolls: (1d6) |
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Thu Mar 13, 2008 2:57 am |
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AHF Gold-Rated Trader
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Stuart 1 lets into the Para...
Rolls: (8d6)
re-rolls
Rolls: (3d6)
cover
Rolls: (1d6) |
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Thu Mar 13, 2008 2:59 am |
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AHF Gold-Rated Trader
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wow... let me try that again.
Rolls: (8d6)
re-rolls
Rolls: (3d6)
cover
Rolls: (1d6) |
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Thu Mar 13, 2008 3:01 am |
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AHF Gold-Rated Trader
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OK... para is healthy.
My Gurk 1 at your Gurk 2
Rolls: (8d6)
re-rolls
Rolls: (3d6)
cover
Rolls: (1d6)
and my Gurk 3 moves to G10 to guard the Stuart. |
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Thu Mar 13, 2008 3:05 am |
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AHF Gold-Rated Trader
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amazing... I've been rolling so damn many 1's. I need to add 1 more for the Gurk exchange. If I get a 4+ your Gurk is disrupted.
The Gurk and Bren in the same hex are destroyed but the para is unscathed.
extra dice...
Rolls: (1d6)
and initiative
Rolls: (2d6)
I know it is not fun to play when the dice and the game don't work for you. Thanks for being a good sport. Of course you still have a chance but obviously it's not a good one. Still... with no ammo dump I don't know if I'll be able to kill off that para.
I guess if you go first then I would use defensive fire from Gurk 2 to try and stop the para IN the hex to use HtH against him. If your Gurk tries to go in first then my Gurk at H11 would try to prevent you getting into the Stuart's hex. Egad this is a bit confusing isn't it. |
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Thu Mar 13, 2008 3:13 am |
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