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Round 2: iniju (lost) Vs. Grenzewolf (WON)
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iniju

 

Joined: 22 Jan 2008

Posts: 293




Post subject: Reply with quote
Let me know if it's my move.
PostMon Mar 17, 2008 6:35 am
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Grenzewolf

 

Joined: 30 Jan 2008


Posts: 360




Post subject: Reply with quote
Yes it is your move.

I don't have access to my rule book (working) to quote a page I'll see if I can find it on the old boards Q&A.
PostMon Mar 17, 2008 2:10 pm
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Grenzewolf

 

Joined: 30 Jan 2008


Posts: 360




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Here us a link concerning command abilities and disruption form the Official QA that Steve handles.

http://boards.avalonhill.com/show...&highlight=command+disruption
PostMon Mar 17, 2008 4:03 pm
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iniju

 

Joined: 22 Jan 2008

Posts: 293




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Sorry for the delay, my move:

Bren moves to G12
Vicky moves to G14
Oz moves to G14

Cossack tried to find a hiding spot while making peace with his god Smile

Ok, I'm done.

Map before bullets:
PostTue Mar 18, 2008 2:56 am
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Grenzewolf

 

Joined: 30 Jan 2008


Posts: 360




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Disrupted BS3 fires on Cossack with ruthless and Pinpointer

Rolls: (6d6)             
PostWed Mar 19, 2008 2:15 am
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Grenzewolf

 

Joined: 30 Jan 2008


Posts: 360




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Wow there is disrupted then there is cringing like a school girl. Confused

K98 has shown he knows how to shoot.  Let's see if he still has it.

Rolls: (6d6)             
PostWed Mar 19, 2008 2:17 am
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Grenzewolf

 

Joined: 30 Jan 2008


Posts: 360




Post subject: Reply with quote
I was reffering to shooting at same target.  I should have written  that more clearly to avoid confusion.

Cossack needs cover save against pinpointer.
PostWed Mar 19, 2008 2:22 am
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Grenzewolf

 

Joined: 30 Jan 2008


Posts: 360




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BS1 fires on Vickers.

Rolls: (6d6)             
PostWed Mar 19, 2008 2:24 am
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Grenzewolf

 

Joined: 30 Jan 2008


Posts: 360




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Vickers requires roll against Pinpointer 5 or 6 to save.
PostWed Mar 19, 2008 2:25 am
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Grenzewolf

 

Joined: 30 Jan 2008


Posts: 360




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BS5 fires on Bren

Rolls: (6d6)             
PostWed Mar 19, 2008 2:27 am
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Grenzewolf

 

Joined: 30 Jan 2008


Posts: 360




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Bren Requires save against pinpointer 5 or 6

Carro fires on Ozzie.

Rolls: (8d6)                 
PostWed Mar 19, 2008 2:29 am
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Grenzewolf

 

Joined: 30 Jan 2008


Posts: 360




Post subject: Reply with quote
Ozzie is disrupted. (saved by steely resolve)
PostWed Mar 19, 2008 2:30 am
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iniju

 

Joined: 22 Jan 2008

Posts: 293




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Ouch! Those were some good shots.

Cover rolls:
Cossack Rolls: (1d6)   
Bren Rolls: (1d6)   
Vicky Rolls: (1d6)   
PostWed Mar 19, 2008 2:43 am
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Grenzewolf

 

Joined: 30 Jan 2008


Posts: 360




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You can't be more surprised than I am lol.
PostWed Mar 19, 2008 2:44 am
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iniju

 

Joined: 22 Jan 2008

Posts: 293




Post subject: Reply with quote
Oops sorry, just noticed it:
The Carro can't see Ozzie, that's the reason I moved them there
PostWed Mar 19, 2008 2:48 am
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Grenzewolf

 

Joined: 30 Jan 2008


Posts: 360




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Your right, I forfiet that shot
PostWed Mar 19, 2008 2:51 am
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Grenzewolf

 

Joined: 30 Jan 2008


Posts: 360




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I was using my round 4 map as I posted.
PostWed Mar 19, 2008 2:52 am
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Grenzewolf

 

Joined: 30 Jan 2008


Posts: 360




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I'll up date your move and post my fireing directly.
PostWed Mar 19, 2008 2:56 am
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Grenzewolf

 

Joined: 30 Jan 2008


Posts: 360




Post subject: Reply with quote
PostWed Mar 19, 2008 3:14 am
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iniju

 

Joined: 22 Jan 2008

Posts: 293




Post subject: Reply with quote
My assault:
Cossack attacks BS3, the girlie one Rolls: (5d6)           
PostWed Mar 19, 2008 3:17 am
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