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Post subject: Round 2: Cpt. John Miller (WON) Vs. The Mighty A (lost)
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Combatants:
Cpt. John Miller - Allies
The Mighty A - Allies
Cpt. John Miller
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28 T-34/76 (1941)
21 Char B1 (1939)
09 Cossack Captain (1941)
04 Minefield x2
02 Barbed Wire x4
01 Tank Trap
The Mighty A
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1x T-34/76 28pts
1x Vickers MG 8pts
3x Defiant Para. 24pts
5x tank obstacle 5pts
Army restrictions: year 1941, total cost 65, Max. 10 units, no heroes.
We don't use the extended Rules as many haven't bought them and they are not available online. So, we stick to the original rules that everybody is familiar with:
Use the AAM units database for units for which you don't have the cards. Alternatively you can use hordelings, bgg, or even better here.
Notice that: The German SS-Panzergrenadiers and the American Ranger units cost 7, instead of 5.
The Map for the first round (you deploy along the top and bottom hex row):
 _________________
My new blog, specialised in the military equipment of Greece (1821-today).
Last edited by NeuralDream on Mon Mar 10, 2008 10:37 am; edited 5 times in total |
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Wed Mar 05, 2008 2:04 am |
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 "Earn This."

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Post subject:
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PM sent, ready to roll.  _________________
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Wed Mar 05, 2008 2:34 am |
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 Posts: 890

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Post subject:
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| PM sent. This should be interesting. |
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Wed Mar 05, 2008 2:50 am |
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 Posts: 890

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Post subject:
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| What do you want to do about rolling for set up? |
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Wed Mar 05, 2008 2:53 am |
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 "Earn This."

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Post subject:
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High roll chooses side and sets up.
Setup Roll
Rolls: (2d6) _________________
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Wed Mar 05, 2008 2:55 am |
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 "Earn This."

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You will probably win the setup roll. You can also choose to defer if you do. _________________
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Wed Mar 05, 2008 2:57 am |
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Posts: 9282

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Gentlemen, good luck . _________________
My new blog, specialised in the military equipment of Greece (1821-today). |
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Wed Mar 05, 2008 3:26 am |
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 "Earn This."

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Whoever wins the setup roll chooses side or defers(most likely you).
The player who chooses side places obstacles.
Then the other player places obstacles.
Then the first player sets up.
Then the second player sets up.
Then we roll initiative. Cool? _________________
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Wed Mar 05, 2008 3:32 am |
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 Posts: 890

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Sounds cool.
Roll for setup:
Rolls: (2d6) |
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Wed Mar 05, 2008 4:08 am |
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 Posts: 890

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I will setup first and choose the bottom row (K row).
Tank obstacles in:
B5
B7
B13
B15
B17
Your obstacle setup. |
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Wed Mar 05, 2008 4:10 am |
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 "Earn This."

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Post subject:
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Tank Trap in H11
Barbed Wire shows as red lines on map. Sorry it looks so bad.
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Wed Mar 05, 2008 4:47 am |
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 "Earn This."

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Post subject:
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Your setup.
Initiative Roll Turn 1
Rolls: (2d6) +2 _________________
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Wed Mar 05, 2008 4:52 am |
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 Lead me, follow me, or get out of my way -- G.S. Patton

Posts: 2828

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| Cpt. John Miller wrote: | Tank Trap in H11
Barbed Wire shows as red lines on map. Sorry it looks so bad.
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That man loves his wire. Watch out!
Have fun guys look forward to watching. _________________ Aaron
"Focus on your own character and your reputation will take care of itself" |
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Wed Mar 05, 2008 4:56 am |
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 "Earn This."

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Praying to any higher power that my Char makes it's movement roll!
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Wed Mar 05, 2008 5:06 am |
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 Posts: 890

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T-34/76 in K6
Vickers in K12
I was hoping that you would bring your Char. I was banking on it . |
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Wed Mar 05, 2008 2:31 pm |
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 Posts: 890

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Roll for initiative (no bonus).
Rolls: (2d6) |
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Wed Mar 05, 2008 2:40 pm |
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 "Earn This."

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Char in A2
t-34 with cc loaded in A6
you go first. _________________
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Wed Mar 05, 2008 8:59 pm |
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 Posts: 890

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Vickers to J13
T-34/76 to I8 |
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Thu Mar 06, 2008 1:12 am |
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 "Earn This."

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Char Moves to B1 facing South East and attempts to cross the stream.
Movement roll-need a 4,5,or 6 or I'm stuck in the mud for the duration:
Rolls: (1d6) _________________
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Thu Mar 06, 2008 1:40 am |
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 "Earn This."

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Post subject:
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It's gonna be a tough one to win now....
T-34 attempts to cross tank trap in B7
Movement roll needing 4,5, or 6:
Rolls: (1d6) _________________
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Thu Mar 06, 2008 1:43 am |
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