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Round 2: Cpt. John Miller (WON) Vs. The Mighty A (lost)
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NeuralDream

 

Joined: 22 Dec 2007

Posts: 9282




Post subject: Round 2: Cpt. John Miller (WON) Vs. The Mighty A (lost) Reply with quote
Combatants:
Cpt. John Miller - Allies
The Mighty A - Allies



Cpt. John Miller
------------------
28 T-34/76 (1941)
21 Char B1 (1939)
09 Cossack Captain (1941)
04 Minefield x2
02 Barbed Wire x4
01 Tank Trap

The Mighty A
---------------
1x T-34/76         28pts
1x Vickers MG    8pts
3x Defiant Para. 24pts
5x tank obstacle 5pts




Army restrictions: year 1941, total cost 65, Max. 10 units, no heroes.


We don't use the extended Rules as many haven't bought them and they are not available online. So, we stick to the original rules that everybody is familiar with:

Use the  AAM units database for units for which you don't have the cards. Alternatively you can use hordelings, bgg, or even better here.
Notice that: The German SS-Panzergrenadiers and the American Ranger units cost 7, instead of 5.


The Map for the first round (you deploy along the top and bottom hex row):


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My new blog, specialised in the military equipment of Greece (1821-today).


Last edited by NeuralDream on Mon Mar 10, 2008 10:37 am; edited 5 times in total
PostWed Mar 05, 2008 2:04 am
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Cpt. John Miller

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 "Earn This."


Joined: 11 Jan 2008



Posts: 1449




Post subject: Reply with quote
PM sent, ready to roll. tank
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PostWed Mar 05, 2008 2:34 am
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The Mighty A

 

Joined: 11 Jan 2008


Posts: 890




Post subject: Reply with quote
PM sent.  This should be interesting.
PostWed Mar 05, 2008 2:50 am
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The Mighty A

 

Joined: 11 Jan 2008


Posts: 890




Post subject: Reply with quote
What do you want to do about rolling for set up?
PostWed Mar 05, 2008 2:53 am
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Cpt. John Miller

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 "Earn This."


Joined: 11 Jan 2008



Posts: 1449




Post subject: Reply with quote
High roll chooses side and sets up.

Setup Roll
Rolls: (2d6)     
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PostWed Mar 05, 2008 2:55 am
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Cpt. John Miller

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 "Earn This."


Joined: 11 Jan 2008



Posts: 1449




Post subject: Reply with quote
You will probably win the setup roll. You can also choose to defer if you do.
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PostWed Mar 05, 2008 2:57 am
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NeuralDream

 

Joined: 22 Dec 2007

Posts: 9282




Post subject: Reply with quote
Gentlemen, good luck Smile.
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My new blog, specialised in the military equipment of Greece (1821-today).
PostWed Mar 05, 2008 3:26 am
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Cpt. John Miller

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 "Earn This."


Joined: 11 Jan 2008



Posts: 1449




Post subject: Reply with quote
Whoever wins the setup roll chooses side or defers(most likely you).
The player who chooses side places obstacles.
Then the other player places obstacles.
Then the first player sets up.
Then the second player sets up.
Then we roll initiative. Cool?
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PostWed Mar 05, 2008 3:32 am
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The Mighty A

 

Joined: 11 Jan 2008


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Post subject: Reply with quote
Sounds cool.

Roll for setup:
Rolls: (2d6)     
PostWed Mar 05, 2008 4:08 am
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The Mighty A

 

Joined: 11 Jan 2008


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I will setup first and choose the bottom row (K row).

Tank obstacles in:
B5
B7
B13
B15
B17

Your obstacle setup.
PostWed Mar 05, 2008 4:10 am
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Cpt. John Miller

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 "Earn This."


Joined: 11 Jan 2008



Posts: 1449




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Tank Trap in H11

Barbed Wire shows as red lines on map. Sorry it looks so bad.

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PostWed Mar 05, 2008 4:47 am
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Cpt. John Miller

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 "Earn This."


Joined: 11 Jan 2008



Posts: 1449




Post subject: Reply with quote
Your setup.

Initiative Roll Turn 1
Rolls: (2d6)     +2
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PostWed Mar 05, 2008 4:52 am
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afilter

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 Lead me, follow me, or get out of my way -- G.S. Patton


Joined: 07 Jan 2008

Posts: 2828




Post subject: Reply with quote
Cpt. John Miller wrote:
Tank Trap in H11

Barbed Wire shows as red lines on map. Sorry it looks so bad.


That man loves his wire. Watch out!  Wink

Have fun guys look forward to watching.
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Aaron

"Focus on your own character and your reputation will take care of itself"
PostWed Mar 05, 2008 4:56 am
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Cpt. John Miller

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 "Earn This."


Joined: 11 Jan 2008



Posts: 1449




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Praying to any higher power that my Char makes it's movement roll!
pray
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PostWed Mar 05, 2008 5:06 am
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The Mighty A

 

Joined: 11 Jan 2008


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T-34/76 in K6
Vickers in K12

I was hoping that you would bring your Char.  I was banking on it  Wink .
PostWed Mar 05, 2008 2:31 pm
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The Mighty A

 

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Roll for initiative (no bonus).

Rolls: (2d6)     
PostWed Mar 05, 2008 2:40 pm
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Cpt. John Miller

.
 "Earn This."


Joined: 11 Jan 2008



Posts: 1449




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Char in A2
t-34 with cc loaded in A6
you go first.
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PostWed Mar 05, 2008 8:59 pm
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The Mighty A

 

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Vickers to J13
T-34/76 to I8
PostThu Mar 06, 2008 1:12 am
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Cpt. John Miller

.
 "Earn This."


Joined: 11 Jan 2008



Posts: 1449




Post subject: Reply with quote
Char Moves to B1 facing South East and attempts to cross the stream.

Movement roll-need a 4,5,or 6 or I'm stuck in the mud for the duration: pray
Rolls: (1d6)   
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PostThu Mar 06, 2008 1:40 am
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Cpt. John Miller

.
 "Earn This."


Joined: 11 Jan 2008



Posts: 1449




Post subject: Reply with quote
It's gonna be a tough one to win now.... real mad

T-34 attempts to cross tank trap in B7
Movement roll needing 4,5, or 6:
Rolls: (1d6)   
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PostThu Mar 06, 2008 1:43 am
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