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I will take Zwaardvisch and Van Galen. As well as the s-boat and Nordmark left from the Germans. You have left for UK:
King George V
Hood
De Ruyter
Sackville
Swordfish |
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Thu Oct 29, 2009 6:49 pm |
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Dr. Who WhatNow?

Posts: 432

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KGV
And De Ruyter _________________
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Fri Oct 30, 2009 3:27 am |
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Posts: 947

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| My last two picks will be the Hood and Sackville, leaving you with the Swordfish. |
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Fri Oct 30, 2009 12:26 pm |
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Posts: 947

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Draft Results:
Herky80 Germany:
Tirpitz
Graf Spee
Admiral Hipper
Koln
Z18 Hans Ludemann
Graf Zeppelin
Bf109
Ju88A-4
Ju87B Stuka
U-66
Nordmark
S-Boat
Stormhawk Germany:
Bismarck
Scharnhorst
Schleswig-Holstein
Admiral Scheer
Prinz Eugen
Karlsruhe
T-27
Karl Galster
Kondor
u-510
U-47
Herky80 UK:
Prince of Wales (KGV)
Hood
Warspite (5)
Repulse (2)
HMS Kent (5)
Leander (2)
Arunta (3)
Van Galen (2)
Javelin (8)
HMS Fencer (45)
Sea Hurricane
Martlet Mk. II
Halifax GR Mk. V
Sackville (80)
Truculent (47)
Zwaardvisch (2)
Stormhawk UK:
Rodney (2)
King George V (5)
Jamaica (8)
HMS Exeter (2)
Ajax (3)
Sydney (3)
Canberra (2)
DeRuyter
Belfast (2)
Saumarez (6)
Haida (8 RCN – 4 During the war)
Illustrious (4)
Ark Royal
Beaufighter TF Mk. X
Barracuda Mk. II
Swordfish Mk. II |
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Fri Oct 30, 2009 12:32 pm |
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Posts: 947

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Roll for game order.
Odd =
Game 1 Herky/Germany v. Stormhawk/UK
Game 2 Stormhawk/Germany v. Herky/UK
Even =
Game 1 Stormhawk/Germany v. Herky/UK
Game 2 Herky/Germany v. Stormhawk/UK
Rolls: (1d6) |
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Fri Oct 30, 2009 12:35 pm |
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Posts: 947

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After re-reading the original post, I stated that I would be UK and Stormhawk will be Germany in game 1, so despite the roll above to make it a coin toss, we'll stick with my first statement in the original post.
Stormhawk- now we get to finally play.
The games, as defined in the first post will be 200 point builds, with OOB rules (see above) and three objectives, 50 points each, standard map of which I shall post momentarily.
How about we PM our fleet builds to moderator packertim, he seems like a nice guy
No hurry, I know I like to take time to get the fleet build just right... |
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Fri Oct 30, 2009 12:42 pm |
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Posts: 947

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Map with Objectives and starting sides
Click to download file |
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Fri Oct 30, 2009 1:15 pm |
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Posts: 947

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| I sent my 200 UK fleet to packertim. |
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Fri Oct 30, 2009 1:47 pm |
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Dr. Who WhatNow?

Posts: 432

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I have both fleets ready, sorry for the delay long Friday with Doc visit and such.
I just have one point for clarification. I know the numbers for Uk are limits, how do we handle the Destroyer limit for Germany?
With OOB rules we need 2 per Cap ship and we only have 3 to use.
How do you want to handle this? _________________
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Sat Oct 31, 2009 10:53 am |
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Posts: 947

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That is a good question about the OOB and limited German destroyers. What do you think?
We can probably be ok with the destroyers, although historic limits I think are maybe 8 on the Galster/Ludemann, "official" game clarifications are that there is no limits on ships with more than 4 in the class. We'll just have to include as many as is necessary by the OOB rules.
Also, I realized that the OOB rules limit subs to no more than the amount of BB. However, if you (or anyone who plays the OOB rules) wants one sub but no BB, that is ok. The rule change that I think will stick is that you can have two submarines, but if you want more they can not be more in number than BB.
Did you PM your fleets to packertim? I also have both ready but only sent the first one, I'll send the other when we approach the end of game one. |
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Mon Nov 02, 2009 1:30 pm |
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Posts: 947

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Roll to see who sets up their fleet first:
Rolls: (1d6)
and in case we tie:
Rolls: (1d6) |
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Mon Nov 02, 2009 2:55 pm |
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Looks like I will be setting up first. Here is my fleet build and the map is included below.
Prince of Wales 54
Warspite 46
Kent x2 (Suffolk) 26
Javelin x2 (Jackal) 18
Arunta x2 (Bataan) 14
Truculent x2 (Tempest) 24
Halifax x2 12
Martlet 6
Click to download file |
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Mon Nov 02, 2009 3:05 pm |
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Dr. Who WhatNow?

Posts: 432

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He has my fleets yes. I wanted to be sure of the rules on destroyers before I posted it. So your aware I am a bit rusty at photo shopping. any suggestions on how best to post the fleet in the pdf.
Bismarck
Scharnhorst
Prinz Eugen
Admiral Scheer
Karlsruhe
T27
Z20 x4
U-510 x2 _________________
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Mon Nov 02, 2009 9:14 pm |
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Posts: 947

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| I will do all the maps, just give me the the coordinates of where each one goes. For example, Bismarck and Glaster in f11, Scharnhorst in c11 and so on. |
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Mon Nov 02, 2009 10:08 pm |
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Posts: 947

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I make the maps in microsoft word and convert them to pdf. I'll try to attach the word doc here and see if you can open it up and just move the ships to where you want them to go. After you move them, save the file, overwrite the one below and click "attach file" that is below the message box here when you reply.
Click to download file |
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Mon Nov 02, 2009 10:21 pm |
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Posts: 947

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OK, the Microsoft word file works. This might be easier than posting movement coordinates, I suppose it is up to the individual player though.
Just open the word file attached in my previous post and delete the "Stormhawk Germany" zone. Your ships are at the top, deploy them where you'd like and save the file. Reply and attach it. Easy.
Also, I like seeing sister ships out there and other names- so I took the liberty of including other ships in the Galster class to more easily distinguish them apart. And the Suffolk is Kent, your second u-510 is u-518 and so on... |
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Mon Nov 02, 2009 10:26 pm |
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Dr. Who WhatNow?

Posts: 432

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Is there a way to just drag and drop onto the board? I've spent the last 20 minutes trying to move them around and having to use the space bar makes it slow =) _________________
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Tue Nov 03, 2009 12:45 am |
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Dr. Who WhatNow?

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Ok never mind finally figure the damm word out lol. _________________
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Tue Nov 03, 2009 12:46 am |
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Dr. Who WhatNow?

Posts: 432

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Ok got it all set up. sorry for the delay. finding the right format setting was more than I expected.
Click to download file _________________
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Tue Nov 03, 2009 12:54 am |
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Posts: 947

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I got it. Looks good, the matchup should turn out to be a great battle.
Here is my initiative roll:
Rolls: (2d6)
if there is a tie:
Rolls: (2d6) |
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Tue Nov 03, 2009 1:52 pm |
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