| View previous topic :: View next topic |
| Author |
Message |

Posts: 747

|
|
|
Post subject:
|
|
|
| herky80 wrote: | Does the Yorktown get a Damage Control roll too though? If so:
Rolls: (1d6) |
damage control sin't until the end of the turn. so it's sunk. _________________
 |
|
Thu Oct 29, 2009 4:14 pm |
|
|

Posts: 928

|
|
|
Post subject:
|
|
|
| Kondors_Over_Dakota wrote: | | herky80 wrote: | | It looks like the three damaged subs are sunk and the Catalina missed. So you get one torpedo at the Intrepid/Yorktown group? |
I thought the three damaged subs were 509, 515, & 518? |
Yes, those are damaged. But I also have the u-510 damaged as well. I'll scroll back to make sure that is correct or not... |
|
Thu Oct 29, 2009 4:15 pm |
|
|

Posts: 928

|
|
|
Post subject:
|
|
|
| herky80 wrote: | Does the Yorktown get a Damage Control roll too though? If so:
Rolls: (1d6) |
Right, I see now. It doesn't make it to the next phase, much less the end of the turn. I rolled a five finally too.
Also, I noticed my roll was a five, your quote had the roll a three, will this one be different too I wonder? So you can't quote rolls then, it just re-rolls. |
|
Thu Oct 29, 2009 4:17 pm |
|
|

Posts: 928

|
|
|
Post subject:
|
|
|
| The last attack on u-510 missed, but the one before that was successful. |
|
Thu Oct 29, 2009 4:19 pm |
|
|

Posts: 928

|
|
|
Post subject:
|
|
|
Yorktown against damaged Graf Z:
Rolls: (4d6)
Intrepid against damaged Graf Z:
Rolls: (5d6) |
|
Thu Oct 29, 2009 4:24 pm |
|
|

Posts: 747

|
|
|
Post subject:
|
|
|
Ok. So I have torps from 507. He's not crippled but he is harassed once. He gets the bonus from wolfpack so he'll have 2 dice at the intrepid.
Rolls: (2d6) _________________
 |
|
Thu Oct 29, 2009 4:27 pm |
|
|

Posts: 747

|
|
|
Post subject:
|
|
|
Make your rolls for the planes that were on the yorktown. _________________
 |
|
Thu Oct 29, 2009 4:28 pm |
|
|

Posts: 928

|
|
|
Post subject:
|
|
|
I thought it was one, but was mistaken.
Map Update.
Click to download file |
|
Thu Oct 29, 2009 4:34 pm |
|
|

Posts: 928

|
|
|
Post subject:
|
|
|
Right,
Dauntless
Rolls: (1d6)
Devastator
Rolls: (1d6)
Unfortunately, no roll for the Hellcat... |
|
Thu Oct 29, 2009 4:38 pm |
|
|

Posts: 928

|
|
|
Post subject:
|
|
|
Roll for initiative
Rolls: (2d6)
in case of a tie:
Rolls: (2d6) |
|
Thu Oct 29, 2009 4:39 pm |
|
|

Posts: 747

|
|
|
Post subject:
|
|
|
| herky80 wrote: | | ...Unfortunately, no roll for the Hellcat... |
Hate to be a "rules lawyer" but you still have to roll for a hellcat.
You had 2 HC's placed and the one that was shot down can't be specified as the loss from the Yorky.
Destroyed Carriers: If your carrier is destroyed, you may lose Aircraft units, too. Select one of your Aircraft units matching each of the cards stacked with that carrier. You can't choose an Aircraft unit more than once, and you can't choose an Aircraft unit that is on the land airbase. If no Aircraft of the type matching a particular card remains in play, then no Aircraft is chosen to be lost for that card. You can choose aborted aircraft. _________________
 |
|
Thu Oct 29, 2009 4:59 pm |
|
|

Posts: 747

|
|
|
Post subject:
|
|
|
init
Rolls: (2d6)
if tie
Rolls: (2d6) _________________
 |
|
Thu Oct 29, 2009 4:59 pm |
|
|

Posts: 928

|
|
|
Post subject:
|
|
|
No problem with the rules lawying, I want to get it right more than win
Let me be sure I've got it right, because it is easy to play sloppy with procedures, especially in a BEER and pretzels game.
The air return phase occurs AFTER the Yorktown was sunk? So wouldn't the aircraft that are returning land on whatever carrier is available, or the airfield?
Or, the air return phase occurs BEFORE the Yorktown is sunk? So I would roll a recovery roll for each aircraft on the Yorktown?
Either way, the surviving Hellcat would not be on the Yorktown. I can understand that when it was decided which Hellcat was shot down, it was not specified which carrier it came from.
It just doesn't make sense (not that it always does for me), that the surviving Hellcat that went to the Intrepid might have originated on the Yorktown and should thus make a recovery roll.
Or (and this is probably the official rule) that you roll for recovery for each plane that originated on the ship, because you stack the aircraft cards on the carrier card. When the carrier is sunk, you roll for each card. Even though the planes are in another sector attacking another ship. It still doesn't make sense but I have a feeling this is how it is, otherwise planes would never go down with a carrier.
Here is that Hellcat recovery roll:
Rolls: (1d6)
and since I lost initiative, Intrepid to h6. Fencer into a foxhole. |
|
Thu Oct 29, 2009 5:13 pm |
|
|

Posts: 747

|
|
|
Post subject:
|
|
|
| herky80 wrote: | | Or (and this is probably the official rule) that you roll for recovery for each plane that originated on the ship, because you stack the aircraft cards on the carrier card. When the carrier is sunk, you roll for each card. Even though the planes are in another sector attacking another ship. |
This is the way it's played. It actually makes more sense to do it this way because it keeps the "book keeping" aspect of the game a lot simpler. _________________
 |
|
Thu Oct 29, 2009 5:22 pm |
|
|

Posts: 747

|
|
|
Post subject:
|
|
|
Hipper/Zara to d7.
Zepplins to h6.
509 to f10
507 to f9
513 to f8
The intrepid only has 1 damage on it correct? _________________
 |
|
Thu Oct 29, 2009 5:25 pm |
|
|

Posts: 928

|
|
|
Post subject:
|
|
|
Yes, Intrepid has only 1 damage.
Sea Hurricane to f10 u-509 |
|
Thu Oct 29, 2009 5:41 pm |
|
|

Posts: 928

|
|
|
Post subject:
|
|
|
Scratch that Hurricane move.
The Martlet should go to the Fencer sector, g11. |
|
Thu Oct 29, 2009 5:43 pm |
|
|

Posts: 928

|
|
|
Post subject:
|
|
|
Scratch that Hurricane move.
The Martlet should go to the Fencer sector, g11. |
|
Thu Oct 29, 2009 5:45 pm |
|
|

Posts: 747

|
|
|
Post subject:
|
|
|
kondor to g6 _________________
 |
|
Thu Oct 29, 2009 5:55 pm |
|
|

Posts: 928

|
|
|
Post subject:
|
|
|
| Wildcat to g6 |
|
Thu Oct 29, 2009 6:09 pm |
|
|
|