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Blackburn Skua
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WarHighlander

 

Joined: 31 Jul 2008

Posts: 146




Post subject: Reply with quote
5 dice bomb is so useless as to be pointless.
PostWed Oct 14, 2009 5:21 am
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RAEVSKI

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 SOCCEROO FEVER


Joined: 16 Jan 2008

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it is really a piece for refighting historical battles.
5 points ok
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PostWed Oct 14, 2009 6:38 am
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Otto von Starkburg

 

Joined: 22 Dec 2007

Posts: 742




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Quote:
Blackburn Skua  6pts
Nov. 1938
Speed 12
MG1
AA5

4/6/1
Mission Selection
Poor Dogfighter:  This unit rolls one less die when making AA attacks against enemy fighters.


Sounds good.
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PostWed Oct 14, 2009 7:24 am
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chesty

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Joined: 10 Feb 2009

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What happened to 5 points? I thought 6 had been tried already, and left as useless.  I'd vote for 5.   Very Happy

Blackburn Skua
5 pts
Nov. 1938
Speed 12
MG1
AA5
Bomb 5
4/6/1
Mission Selection, Poor Dogfighter

Poor Dogfighter:  This unit rolls one less die when making AA attacks against enemy fighters.
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PostWed Oct 14, 2009 7:43 am
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NeuralDream

 

Joined: 22 Dec 2007

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Poor dogfighter simply means AA 4 + interceptor in my opinion. Not exactly the same, but almost.
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PostWed Oct 14, 2009 8:10 am
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Otto von Starkburg

 

Joined: 22 Dec 2007

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Quote:
AA 4 + interceptor in my opinion


The difference: Interceptor works only, if there are no enemy fighters are in the era.
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PostWed Oct 14, 2009 9:27 am
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NeuralDream

 

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... which makes it more realistic, as it's already suggested that it has trouble when fighters are nearby.
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PostWed Oct 14, 2009 10:18 am
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Asbestos

 

Joined: 20 Aug 2009

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NeuralDream wrote:
... which makes it more realistic, as it's already suggested that it has trouble when fighters are nearby.


Fighters already make it hard for planes to attack bombers by having Escort (and with 4/6/1 the Skua is going to get shredded by escorting fighters often enough.)  AA5 + Poor Dogfighter keeps this plane semi-useful without being overpowered in any sense for its point value.
PostWed Oct 14, 2009 10:25 am
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drittal

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Joined: 24 Mar 2008

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I'd rather stick to SA's we already have. I forgot how close Interceptor was and it would be realistic.



Can anybody playtest this unit at 5pts with AA4 and interceptor?
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PostWed Oct 14, 2009 5:38 pm
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Asbestos

 

Joined: 20 Aug 2009

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drittal wrote:
I'd rather stick to SA's we already have. I forgot how close Interceptor was and it would be realistic.



Can anybody playtest this unit at 5pts with AA4 and interceptor?

I was also worried there would be some opposition to Interceptor because of the slow speed of the Skua.

Have yet to playtest it, but the obvious problem is that this plane is pretty much only ever going to be able to hit unescorted bombers which seriously limits its usefulness as an AA platform.  At best the plane becomes a 'decoy' fighter with its low armor and an AA rating that becomes worthless when an enemy fighter shows up, I see it going over to bombers and drawing death upon itself.  Its like a very long range version of 'Draw the CAP'.  How useful that is is debatable.

Edit: Really I just dislike Interceptor.  100 dive bombers (4 units) show up and 100 Bf-109s show up... and the Bf-109s tear them to shreds.  75 dive bombers show up and 25 fighters escort and those 100 109s go from AA8 to AA7 with 4s not counting.  IMO, the Escort penalty is enough of an incentive to go after unescorted planes/to escort your darn planes.  Not only that, but Interceptor gets put out of action by non-escorting fighters! Which in effect turns any fighter into an effective escort.
PostWed Oct 14, 2009 6:06 pm
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David-in-Sydney

 

Joined: 18 Jun 2009

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Asbestos wrote:
NeuralDream wrote:
... which makes it more realistic, as it's already suggested that it has trouble when fighters are nearby.


Fighters already make it hard for planes to attack bombers by having Escort (and with 4/6/1 the Skua is going to get shredded by escorting fighters often enough.)  AA5 + Poor Dogfighter keeps this plane semi-useful without being overpowered in any sense for its point value.


I prefer poor dogfighter...
It makes it less useful against fighters,
but still useful against enemy bombers even if the enemy fighters in that sector were also "sub optimal" (eg poor dogfighters).

Were as the presense of any fighter (no matter how useless) interferes with "interceptor".
That isn't a game changer for a Me-109... but would be for a Skua....
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PostTue Oct 20, 2009 8:23 am
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jfkziegler

 
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So are we anywhere close to finishing this one?
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PostWed Oct 21, 2009 11:39 pm
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RAEVSKI

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Joined: 16 Jan 2008

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chesty wrote:
What happened to 5 points? I thought 6 had been tried already, and left as useless.  I'd vote for 5.   Very Happy

Blackburn Skua
5 pts
Nov. 1938
Speed 12
MG1
AA5
Bomb 5
4/6/1
Mission Selection, Poor Dogfighter

Poor Dogfighter:  This unit rolls one less die when making AA attacks against enemy fighters.

I am agreeing with ND here.
Points5
AA 4 + interceptor.
Card can be done now
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PostWed Oct 21, 2009 11:46 pm
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Asbestos

 

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I think we're stuck between AA 5 w/ Poor Dogfighter and AA 4 w/ Interceptor.
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PostWed Oct 21, 2009 11:47 pm
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Asbestos

 

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RAEVSKI beat me! Well, it looks like I am out-voted by mods/admins so I'll choke down my pride and accept it I suppose (Though I still think 'Poor Dogfighter' is a good SA to keep around!!! Not one of those one-off things) I feel like she'll end up being worth less than 5 points when actually played, but we shall see.
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PostWed Oct 21, 2009 11:50 pm
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David-in-Sydney

 

Joined: 18 Jun 2009

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Asbestos wrote:
RAEVSKI beat me! Well, it looks like I am out-voted by mods/admins so I'll choke down my pride and accept it I suppose (Though I still think 'Poor Dogfighter' is a good SA to keep around!!! Not one of those one-off things) I feel like she'll end up being worth less than 5 points when actually played, but we shall see.


I'd love to see a:
Poor Dogfighter 1
and
Poor Dogfighter 2

one or the other of that would be great for the Me110 etc.

ie any aircraft that looks like a beast on paper and could be against bombers - but was fighter bait....

Any chance of still swaying the design team on this?
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PostThu Oct 22, 2009 6:00 am
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chesty

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Joined: 10 Feb 2009

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David-in-Sydney wrote:
Asbestos wrote:
RAEVSKI beat me! Well, it looks like I am out-voted by mods/admins so I'll choke down my pride and accept it I suppose (Though I still think 'Poor Dogfighter' is a good SA to keep around!!! Not one of those one-off things) I feel like she'll end up being worth less than 5 points when actually played, but we shall see.


I'd love to see a:
Poor Dogfighter 1
and
Poor Dogfighter 2

one or the other of that would be great for the Me110 etc.

ie any aircraft that looks like a beast on paper and could be against bombers - but was fighter bait....

Any chance of still swaying the design team on this?

They sound good, but neither one is really needed, here.  I'll add them to the Orphan SA list, to make sure they don't get lost.  They might be perfect for something else, but I think Interceptor will serve very well, in this case...

Blackburn Skua (Fighter-Bomber)
Nov. 1938
Cost 5
Speed 12
MG 1
AA 4
Bomb 5
4/6/1
Mission Selection, Interceptor
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PostThu Oct 22, 2009 6:26 am
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Asbestos

 

Joined: 20 Aug 2009

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Well, guess this one is ready for its card.

I'll let some of the other requests boil down before I request another unit.
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PostTue Oct 27, 2009 3:08 am
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weedsrock2

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So is this one ready for a card using RAEVKSI's last summary?
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PostSun Nov 01, 2009 4:52 pm
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NeuralDream

 

Joined: 22 Dec 2007

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Judging by the way he concluded his post, I think it's ready to be made a card.
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PostSun Nov 01, 2009 5:37 pm
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