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HMS Dreadnought - not Ready for card
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Rengokuy

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Joined: 10 Nov 2008

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Post subject: HMS Dreadnought - not Ready for card Reply with quote
Yep.....Dreadnought....

A piece I actually wouldn't be surpised to see in a year or two from WOTC....

But I needs her for my grand scenario (you'll see).  If no card wants to be made fine, but I still need an approved version.

Dreadnought - Battleship
1906 - 1921
18110t - 21845t   21 knots

Armament
10 - 305mm (8 maximum broadside)/45cal Mk X
24 - 12lbr 18cwt
4 - 457mm TT (submerged)

Armor
Belt : 280mm - 100mm
Deck : 76mm - 35mm
Barbetts, Turrets, CT - 280mm

Uniqueness - Rammed and sunk a submarine

Main - 12/11/10/8
Secondary - 3/3/2
AA - 4
TT - 1/1/-/-
7/12/4

Slow 2
Ram Submarine - Once per game, during the Sea Movement phase, when this enters a sector with an opposing submarine roll a die, on a 5 or 6 that submarine is destroyed.

So i have a few squiffy points.  Namely...all of it.

The 12 pounder was AA capable as well.  Making Dreadnought rather unique among ships of her time.  with only 10 of the guns in limiting casemates, she had a fairly heavy AA battery.  
As aircraft weren't a true threat at the time of her completion, this feature wasn't so amazing, proceeding ships would have an ever increasing secondary battery for more regular anti-ship duties. And then AA additions later in their life.



Last edited by Rengokuy on Wed Oct 28, 2009 10:26 pm; edited 6 times in total
PostWed Sep 30, 2009 9:20 am
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chesty

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Post subject: Reply with quote
I don't know about the scores, but we've already got a Ram Sub SA, plus the stock Ram SA.

Ram - Once per game, during the Sea Movement phase, this unit can make an immediate ASW attack when it enters a sector that contains an enemy Submarine.
(Ugolino Vivaldi, Aconit)

Ram Sub - Once per game, during the Sea Movement phase, this unit can make an immediate Torpedo attack when it enters a sector that contains an enemy Submarine.  This unit rolls one extra die for this attack.
(Vetehinen)

Following the same pattern, you get...

Ram Submarine - Once per game, during the Sea Movement phase, this unit can make an immediate dice-4 ASW attack when it enters a sector that contains an enemy Submarine.

I think there's a Sub Crusher SA on the Orphan SA list that can outright sink a sub on a die roll, if you'd like to go with that.   Very Happy
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PostFri Oct 02, 2009 11:43 am
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swarbs

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Is main a bit high compared to Oct.Rev.?  The rest is reasonable I guess, and I'd say four hull points is fine, she is a big step up from ships like Baltimore/Schlesswig-Holstein.  Are you doing her as completed, or as a speculative survived to WWII ship?  If the latter, perhaps speed one would be appropriate, I can't imaging her forty-year old machinery doing too well.
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PostFri Oct 02, 2009 4:21 pm
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Rengokuy

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Post subject: Reply with quote
Chesty - i dunno, it sank a sub by running it over.......do submarines usually sink when you hit them with battleships, or do you think they'd have a chance?  I'm fine with the instant kill SA, Surcouff was considerably heavier than the subs in game, and she was sunk by being run over.  I'd assume 20k tons of WWI ship hitting a submarine will send it down as well.  

Once per game, if any player actually let a dread enter the same sector as their sub, then they deserve to lose it. lol

swarbs - why i hate unmask guns.....Oct Rev mains are really 13/12/11/11

starts are as-is. I don't like speculation like that.  >.<  To get a proper speculation on her, i'd have to think like the British admiralty during WWI - pre WWII.....
PostFri Oct 02, 2009 6:29 pm
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chesty

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Post subject: Reply with quote
Here ya go...

Sub Crusher - Once per game, during the Sea Movement phase, when this unit enters a sector that contains an enemy Submarine, you may roll a die.  On a ? or higher, that Submarine is destroyed.

Please note the Question mark.  How deadly should it be?
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PostSun Oct 04, 2009 12:55 am
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weedsrock2

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Post subject: Reply with quote
chesty wrote:
Here ya go...

Sub Crusher - Once per game, during the Sea Movement phase, when this unit enters a sector that contains an enemy Submarine, you may roll a die.  On a ? or higher, that Submarine is destroyed.

Please note the Question mark.  How deadly should it be?


I think 5 or 6. It still has to catch the sub on the surface and surprise it.
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PostSun Oct 04, 2009 1:28 am
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Rengokuy

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Post subject: Reply with quote
Ram Submarine - Once per game, during the Sea Movement phase, this unit can make an immediate dice-6 ASW attack when it enters a sector that contains an enemy Submarine.


with 6 is guarenteed to hit most subs at least once
and it may even vital a smaller one

(it doesn't matter too much, i doubt a sub will ever really get into it's sector anyway unless it's controller isn't paying attention)
PostSun Oct 04, 2009 1:50 pm
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chesty

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Hey, it may not be all that useful as an attack, but it should at least keep enemy Subs from getting too close.  That's useful.   Cool
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PostMon Oct 05, 2009 4:59 am
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Asbestos

 

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Post subject: Reply with quote
Rengokuy wrote:
Chesty - i dunno, it sank a sub by running it over.......do submarines usually sink when you hit them with battleships, or do you think they'd have a chance?  I'm fine with the instant kill SA, Surcouff was considerably heavier than the subs in game, and she was sunk by being run over.  I'd assume 20k tons of WWI ship hitting a submarine will send it down as well.  

The bit on Surcouf is debatable.  She was most likely damaged by a ram, but a few days after the incident patrol bombers reported sinking an unusually large submarine.  There's a theory that the ram knocked out her communications and damaged her, forcing her to limp back to 'friendly' waters and hope for the best.
PostMon Oct 05, 2009 5:11 am
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Rengokuy

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Post subject: Reply with quote
so does an imediate ASW6 attack sound reasonable, or is it too high?
PostSun Oct 11, 2009 1:49 pm
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swarbs

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Post subject: Reply with quote
I guess my gut feeling is that if a battleship tries to ram a sub it either works or it doesn't.  It doesn't just damage it, it doesn't hit it and do no damage, it either hits or misses.  I'd say roll one die, on a five or six, sub sinks, otherwise no effect (or perhaps add one harassment token to the sub).
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PostSun Oct 11, 2009 2:04 pm
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Rengokuy

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Post subject: Reply with quote
Im good with that if other peeps are
PostSun Oct 11, 2009 4:45 pm
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weedsrock2

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Post subject: Reply with quote
swarbs wrote:
I guess my gut feeling is that if a battleship tries to ram a sub it either works or it doesn't.  It doesn't just damage it, it doesn't hit it and do no damage, it either hits or misses.  I'd say roll one die, on a five or six, sub sinks, otherwise no effect (or perhaps add one harassment token to the sub).


I agree with the sub being destroyed.
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PostSun Oct 11, 2009 5:30 pm
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chesty

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Post subject: Reply with quote
Updated...

Ram Submarine - Once per game, during the Sea Movement phase, when this unit enters a sector that contains an enemy Submarine, you may roll a die.  On a 5 or higher, that Submarine is destroyed.
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PostMon Oct 12, 2009 6:58 am
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Campbjj

 

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Awesome BB's can now fight back
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PostMon Oct 12, 2009 6:09 pm
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weedsrock2

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chesty wrote:
Updated...

Ram Submarine - Once per game, during the Sea Movement phase, when this unit enters a sector that contains an enemy Submarine, you may roll a die.  On a 5 or higher, that Submarine is destroyed.


Looks good to me.
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PostMon Oct 12, 2009 11:11 pm
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Rengokuy

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Post subject: Reply with quote
Campbjj wrote:
Awesome BB's can now fight back


It's a "nice" SA, but I highly doubt it'd see much use.
PostMon Oct 12, 2009 11:16 pm
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Asbestos

 

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Post subject: Reply with quote
Rengokuy wrote:
Campbjj wrote:
Awesome BB's can now fight back


It's a "nice" SA, but I highly doubt it'd see much use.

Yeah, 2/3 of the time you end up with a sub under your BB.
PostTue Oct 13, 2009 12:07 am
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Rengokuy

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final review?
PostFri Oct 16, 2009 2:15 am
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chesty

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Post subject: Reply with quote
Rengokuy wrote:
final review?

Dreadnought - Battleship (18110t - 21845t)  
1906 - 1921
Cost ?
Speed 2
Main 12/11/10/8
Secondary 3/3/2
AA 4
TT - 1/1/-/-
7/12/4
Slow 2, Ram Submarine (New SA)

Ram Submarine - Once per game, during the Sea Movement phase, when this unit enters a sector that contains an enemy Submarine, you may roll a die.  On a 5 or higher, that Submarine is destroyed.


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PostFri Oct 16, 2009 6:37 am
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