| View previous topic :: View next topic |
| Author |
Message |
Posts: 751

|
|
|
Post subject:
|
|
|
THat's good. Play the game because it's fun. I play chess because it is fun. But i don't make the mistake of telling people chess is a model for space combat. _________________ Eric
- "Think you used enough dynamite there Butch?" |
|
Wed Oct 28, 2009 11:23 pm |
|
|
Posts: 312

|
|
|
Post subject:
|
|
|
Rest assured that I will never tell anyone that Chess is a model for space combat.
But I Will tell them that Starmada is a good space combat simulation game.
Since no one knows for certain what future technology will be like, whether Starmada is an accurate model for space combat or not is mere speculation... _________________ Darn the Torpedoes; full speed ahead!
Victory is blasting hostile ships out of the water before they blast you out of the water... |
|
Wed Oct 28, 2009 11:39 pm |
|
|
 Tora Tora Tora

Posts: 5701

|
|
|
Post subject:
|
|
|
Chess is WAYYY too rock paper scissors. Go beats the crap out of it. _________________
Member of the Helldivers WAS league |
|
Thu Oct 29, 2009 12:04 am |
|
|
Posts: 751

|
|
|
Post subject:
|
|
|
i've never had the pleasure. someday... _________________ Eric
- "Think you used enough dynamite there Butch?" |
|
Thu Oct 29, 2009 1:29 am |
|
|
Posts: 751

|
|
|
Post subject:
|
|
|
| SJG Gamer wrote: | Rest assured that I will never tell anyone that Chess is a model for space combat.
But I Will tell them that Starmada is a good space combat simulation game.
Since no one knows for certain what future technology will be like, whether Starmada is an accurate model for space combat or not is mere speculation... |
We don't need to know technology, we only need to know physics. And if accuracy is mere speculation then it really isn't simulative now is it. _________________ Eric
- "Think you used enough dynamite there Butch?" |
|
Thu Oct 29, 2009 1:33 am |
|
|

Posts: 227

|
|
|
Post subject:
|
|
|
| Duck Crusader wrote: | | Chess is WAYYY too rock paper scissors. Go beats the crap out of it. |
I enjoy go and even have a fairly decent little travel board but I have far far to little experience and have a tendency to get stomped. _________________ Member of the Helldivers WAS league
For it's Tommy this, an' Tommy that, an' “Chuck him out, the brute!” But it's “Saviour of 'is country” when the guns begin to shoot.- Rudyard Kipling |
|
Thu Oct 29, 2009 2:06 am |
|
|

Posts: 156

|
|
|
Post subject:
|
|
|
Ship design was one of the reasons I liked FASA's Star Trek Tactical Space Combat game. All the in game ships were so underbuilt it was impossible not to improve on them with the Starship Construction Manual.
The only Newtonian style space combat game I've had experience with (don't recall the name) was a tedious exercises in trying to burn off excess delta v in order to stay on the map or lose. Yay. Fun. |
|
Thu Nov 05, 2009 4:34 pm |
|
|
 Tora Tora Tora

Posts: 5701

|
|
|
Post subject:
|
|
|
That's the problem. They're fun if you're into that sort of thing, but if not they're boring as hell. _________________
Member of the Helldivers WAS league |
|
Thu Nov 05, 2009 6:46 pm |
|
|
Posts: 114

|
|
|
Post subject:
|
|
|
I find 2 dimensional naval combat tactically dull. I much prefer land based combat where terrain has a large affect on the battle. _________________ Proud collector of "Battle Barbies" |
|
Thu Nov 05, 2009 6:55 pm |
|
|

Posts: 156

|
|
|
Post subject:
|
|
|
Terrain also has a large affect on naval combat. Islands, coastlines and shoals plus environmental factors like fog, squalls, smoke, darkness and even wind direction play a role in historical naval battles.
Currently playing Samar. Smoke and squalls are the only thing keeping Taffy 3 from annihilation.
Hardly dull. |
|
Thu Nov 05, 2009 8:32 pm |
|
|
|