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Order of Battle houserule.
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Asbestos

 

Joined: 20 Aug 2009

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It seems that in 100pt OOB games surface swarm and BB builds might be the most universally powerful.

Duck, what point values do you and ARK normally play at with these rules?
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PostWed Oct 21, 2009 5:10 am
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ARK

 

Joined: 19 Apr 2008

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The majority of fights are at 300 points. Though we do some 100 point fast fights.
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PostWed Oct 21, 2009 6:49 am
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Duck Crusader

 
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Joined: 16 Jan 2008

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What he said. We usually go 300 for the first and 100 for the second. Tonight we played a 300, a 100, ARK went a 100 points vs Seisen and then Seisen and I went another 100, for which there's a battle report in the Fleet Builds section.

*Edit* Here's one of our first OOB shootouts, this time with 300 pointers. Yes, BBs are powerful, but they already were. This really stirs 'stuff'` up. Note that it's the lowly Akitsukis that're the heros of the battle, and JAPANESE GUNFIRE does most of the damage. I couldn't make a torp roll to save my life that night, hitting twice out of over thirty or so shots!

http://aaminis.myfastforum.org/about9374.html

(Duh, guess ti would've helped if I'd actually posted the link...)
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Last edited by Duck Crusader on Fri Oct 23, 2009 1:39 am; edited 1 time in total
PostWed Oct 21, 2009 8:43 am
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herky80

 

Joined: 08 Jul 2008

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I like these OOB rules. Simple and not unbalanced for any unit.
PostFri Oct 23, 2009 12:05 am
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Duck Crusader

 
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That was the point. All I really did was take the fleets from my Guadalcanal book and average out what they had in them. Sure you could play with air avalibility and such not, but I prefer the KISS principle!
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PostFri Oct 23, 2009 1:42 am
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zaarin7

 

Joined: 19 Jan 2008

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If you have the Avalanche Press games in the SWWAS series they use air tables to generate the air OOB so it is a little different each game.  I would think these tables as a guide on availablility.
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PostFri Oct 23, 2009 3:36 pm
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herky80

 

Joined: 08 Jul 2008

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While using these rules yesterday I realized that I can not have more submarines than battleships. However, what if I don't want any battleships but I want two submarines? Do you have to have a battleship to have a sub? It seems like it would make more sense if the rule was stated as such:
Players may include two submarines in their build, but may not include more subs than battleships if exceeding two submarines.
Or something more articulate along those lines. You can have two subs, but if you want more, they can't exceed the amount of battleships.
PostFri Oct 30, 2009 7:43 pm
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Duck Crusader

 
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That sounds reasonable. Opted to go 'torpedo' style on it and make it at least one. If you want more feel free, they're only houserules.
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PostFri Oct 30, 2009 8:40 pm
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warhawk-77

 

Joined: 05 Oct 2009

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I am having a hard time building a German fleet with the subs I am wanting. I like all the limits but the one on subs.

What if you did one sub for each capital ship (BB and Carrirers) and one for each 2 cruisers?
PostMon Nov 02, 2009 9:21 pm
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Duck Crusader

 
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They ARE only houserules, but personally I'm not going to modify them any more than that. As representing a battlegroup vs a wolfpack they're pretty accurate. Overloading them with subs will just throw it out of whack again.
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PostThu Nov 12, 2009 1:15 am
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Rangefinder

 

Joined: 14 Jul 2008

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Duck Crusader wrote:
They ARE only houserules, but personally I'm not going to modify them any more than that. As representing a battlegroup vs a wolfpack they're pretty accurate. Overloading them with subs will just throw it out of whack again.


My group is going to try your rules for a WAS league we're starting soon. Looks like fun. I agree about subs. I think 2-3 subs are plenty for a 200-300 point game.
PostFri Nov 13, 2009 9:24 pm
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