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FINAL - Großdeutschland {WON} Vs. Team Australia
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NeuralDream

 

Joined: 22 Dec 2007

Posts: 9281




Post subject: FINAL - Großdeutschland {WON} Vs. Team Australia Reply with quote


The map is (Sindor's) Burma Road 1942.
You can deploy on row A or K. Ignore the (1) and (2) markers. The objective is the one on hex F4. Roll a die to choose side. It will help if one of the two players updates the map and posts it once every turn or so.

We follow the current official WoTC rules (revised cards, hex limit 3, no overwatch/grazing/...).

Your armies:

Großdeutschland (Axis)
07pts 20mm Flak 38
08pts Fallschirmjager  
08pts Grizzled Veteran
03pts Mauser KAR 98k
10pts MG 42 Machine-Gun Team
38pts 2x StuG III Ausf. G
11pts Wehrmacht Expert Sniper
15pts Wehrmacht Veteran Infantrymen

Team Australia  (Allies)
4x Veteran SMLE 20pts
1x Australian Officer 7pts
2x Vickers MG 16pts
2X Sherman VC 17 Pounders 54pts
3x Tank Traps 3pts



Have fun gentlemen! pop corn

This time it's the players who didn't play in the semifinals that battle it out. Winners get the prize (that Aquarius has chosen or will choose).
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Last edited by NeuralDream on Mon Sep 28, 2009 6:33 am; edited 1 time in total
PostMon Aug 31, 2009 11:25 am
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lękos

 

Joined: 10 Feb 2009

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Post subject: Reply with quote
Good luck and have fun.

Setup Rolls: (1d6)    *Reroll Rolls: (1d6)   
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PostMon Aug 31, 2009 11:50 am
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RAEVSKI

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Post subject: Reply with quote
setup
Rolls: (1d6)   
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PostMon Aug 31, 2009 9:44 pm
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RAEVSKI

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Post subject: Reply with quote
i''ll take bottom

Tank traps B6,7 and C5

2x vets and 1x Vickers K3
1x Vet and Aussie officer K5
1x vet , 1x mg and 1 firefly K7
1x firefly K6

your deployment

then init
Rolls: (2d6)     +2
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PostTue Sep 01, 2009 4:07 am
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RAEVSKI

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Post subject: Reply with quote
if i win init you move
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PostTue Sep 01, 2009 4:07 am
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RAEVSKI

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Post subject: Reply with quote
BTW to speed thing ups when u do an attack on one of my units u can roll the Save if it is required. that will speed things emmensly
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PostWed Sep 02, 2009 2:45 am
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lękos

 

Joined: 10 Feb 2009

Posts: 161




Post subject: Reply with quote
Setup:
A3: Sniper, MG, Flak
A4: WVI, WVI, StuG
A5: WVI, StuG, Mauser

Movement:
Sniper, MG from A3 to B3.
WVI, WVI from A4 to B4.
Stug from A4 to C5. Movementroll Rolls: (1d6)    *If successfull proceeds through D5 to D6. Movementroll Rolls: (1d6)   
WVI from A5 to B4.
StuG from A5 through B5 to B6. Movementroll Rolls: (1d6)    *If successfull proceeds to B7. Movementroll Rolls: (1d6)    If successfull proceeds to C8.
Mauser from A5 to B5.

Your Assault.

By the way: Can you do the maps? I have absolutely no experience in that area and no spare time to learn it right now.
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PostWed Sep 02, 2009 9:31 am
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lękos

 

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Post subject: Reply with quote
Forgot facing for the StuG in D6. It's facing E7.
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PostWed Sep 02, 2009 9:36 am
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RAEVSKI

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Post subject: Reply with quote
my move is
2vet and mg to K4
1 vet, officer to j4
1 vet and 1 mg to J6
1 firefly to Q6
1 firefly to H6
Your Assault
i will do map at the end of the turn
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PostThu Sep 03, 2009 3:22 am
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carrion

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Post subject: Reply with quote
Don't mean to step on any toes but hope this helps.

If you want my help with maps just PM me and I will continue.
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He who can modify his tactics in relation to his opponent, and thereby
succeed in winning, may be called a heaven-born captain.
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PostThu Sep 03, 2009 3:40 am
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RAEVSKI

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Post subject: Reply with quote
your assault Lykos
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PostThu Sep 03, 2009 6:38 am
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lękos

 

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Post subject: Reply with quote
Thanks carrion!

Flak from A3 to C4.
Sniper from B3 to B2.
MG from B3 to C4
WVI from B4 to C4
WVI, WVI from B4 to C5.
Mauser from B5 to C5.
StuG from B5 to B6. Movementroll Rolls: (1d6)    *If successfull proceeds to B7. Movementroll Rolls: (1d6)   . Facing C8.

Now it's your assault. Sorry, mixed it up earlier.
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PostThu Sep 03, 2009 10:13 am
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RAEVSKI

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Post subject: Reply with quote
my move
Officer and vet to I4
mg and 1 vet to I6
mg and 2 vet J4
rest to follow
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PostThu Sep 03, 2009 10:13 pm
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RAEVSKI

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Post subject: Reply with quote
firefly to E3 facing NE.
Question your other Stug is not moving?
Do we have line of sight on each other?

if you move plz let me know, if you shoot, shoot.
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PostThu Sep 03, 2009 10:18 pm
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carrion

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Post subject: Reply with quote
No line sight, there are trees on both sides just on different hexes. Here is map after assault phase.

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He who can modify his tactics in relation to his opponent, and thereby
succeed in winning, may be called a heaven-born captain.
-SUN TZU-
PostThu Sep 03, 2009 11:17 pm
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RAEVSKI

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Post subject: Reply with quote
nit nxt turn Rolls: (2d6)     +2

reroll
Rolls: (2d6)     

if i win u move
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PostThu Sep 03, 2009 11:23 pm
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lękos

 

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Post subject: Reply with quote
Small correction regarding the map: The Mauser moved to C5.

Are the hexes D2 and C2 connected with a road?

Initiative Turn 2: Rolls: (2d6)      *Reroll Rolls: (2d6)     
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PostFri Sep 04, 2009 12:19 am
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RAEVSKI

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Post subject: Reply with quote
i would consider it a dead end.
it is your move btw
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PostFri Sep 04, 2009 1:10 am
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carrion

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Post subject: Reply with quote
Oops, it will be corrected.
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He who can modify his tactics in relation to his opponent, and thereby
succeed in winning, may be called a heaven-born captain.
-SUN TZU-
PostFri Sep 04, 2009 1:11 am
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lękos

 

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Post subject: Reply with quote
WVI, WVI, Mauser from C5 to D5.
WVI, MG from C4 to C5
StuG from B5 to B6. Movementroll Rolls: (1d6)    *If successfull procceeds to B7. Movementroll Rolls: (1d6)    *If successfull proceeds to D7. Facing E7.
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PostFri Sep 04, 2009 8:53 am
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