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Hidden Submarines - WARNING....NOT NOT NOT Playtested yet
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Snippersly

 CLUB GI & USN!


Joined: 24 Dec 2007
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I really like these rules... I will get them to the group and we'll playtest them soon.

My friend and I have been talking about this for a while now we just havent come up with a good way to make it work.  We had the grid coordiates idea and were tracking them on paper and just telling the opponent when an ASW unit happened to enter a sector.  

For example, a destroyer enters sector A7 and I have a sub there, I have to place the sub on the map and keep it there until I can destroy the unit chasin it or elude it for a full turn. (hard to do)

Same with a plane that flies over a sector that has a sub.  We write them down so we dont forget where the subs are and it keeps everyone honest.  

Anyway, great work!  Cant wait to test them out.
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PostMon Sep 07, 2009 5:54 pm
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Snippersly

 CLUB GI & USN!


Joined: 24 Dec 2007
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And email the slicks and airfields etc.  I'll check them all out.

allgameshere@yahoo.com
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PostMon Sep 07, 2009 5:56 pm
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Arlink The Cap

 

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Post subject: Re: Hidden Submarines - WARNING....NOT NOT NOT Playtested ye Reply with quote   (Liked by:0)  Like this post
Very nice rules!Where can i read about aircrafts?


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PostThu Sep 17, 2015 11:40 pm
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