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"Courage is what it takes to stand up and speak, Courage is also what it takes to sit down and listen." - Churchill
Posts: 1961

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I would bring crusaders/staghounds if i was british, plus stuarts. _________________ "Courage is what it takes to stand up and speak, Courage is also what it takes to sit down and listen." - Churchill
+45 on GTL
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Wed Jul 22, 2009 3:05 am |
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Posts: 161

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I don't think, that the Nebelwerfer is a good investment. The enemy will hide the bulk his infantry from it and advance after it was taken out. With 20 turns, he has more than enough time. _________________ The truth hurts. |
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Wed Jul 22, 2009 7:14 am |
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"Courage is what it takes to stand up and speak, Courage is also what it takes to sit down and listen." - Churchill
Posts: 1961

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Correct...but the Nebels would be in cover while the enemy is in open desert. You could go with complete WVI swarm.
WVI x20
Too many targets. _________________ "Courage is what it takes to stand up and speak, Courage is also what it takes to sit down and listen." - Churchill
+45 on GTL
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Wed Jul 22, 2009 7:18 am |
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Posts: 161

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WVIs don't have enough CA to stop a Matilda or Churchill. They would drive right through them and win the game by leaving the map. _________________ The truth hurts. |
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Wed Jul 22, 2009 7:23 am |
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"Courage is what it takes to stand up and speak, Courage is also what it takes to sit down and listen." - Churchill
Posts: 1961

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That is if he goes slow. But with 20 of WVIs here is a plan:
He takes a Matilda swarm - 7 Matildas, 2 Stens
You are able to closa assault each matilda with 3 WVI's, except for one. That is 21 dice against each matilda. At 5 rear armor that should be enough to stop it. _________________ "Courage is what it takes to stand up and speak, Courage is also what it takes to sit down and listen." - Churchill
+45 on GTL
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Wed Jul 22, 2009 7:26 am |
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"Courage is what it takes to stand up and speak, Courage is also what it takes to sit down and listen." - Churchill
Posts: 1961

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Would you like to take this over to the online matches subforum? you have 7 Matildas and 9 points of whatever, I have 20 WVI's. Same scenario that Hoth is doing. _________________ "Courage is what it takes to stand up and speak, Courage is also what it takes to sit down and listen." - Churchill
+45 on GTL
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Wed Jul 22, 2009 7:28 am |
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Posts: 161

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| acs0424 wrote: | That is if he goes slow. But with 20 of WVIs here is a plan:
He takes a Matilda swarm - 7 Matildas, 2 Stens
You are able to closa assault each matilda with 3 WVI's, except for one. That is 21 dice against each matilda. At 5 rear armor that should be enough to stop it. |
Nope, it's not 21 dice, it's three times 7 dice against 5 defense. If the defensive fire fails once, it'll be hard to catch it again before it can leave the map.
We ca do that, if you like. I don't have that much time at the moment, so it may take a while to finish the match. _________________ The truth hurts. |
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Wed Jul 22, 2009 7:30 am |
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"Courage is what it takes to stand up and speak, Courage is also what it takes to sit down and listen." - Churchill
Posts: 1961

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Same _________________ "Courage is what it takes to stand up and speak, Courage is also what it takes to sit down and listen." - Churchill
+45 on GTL
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Wed Jul 22, 2009 7:42 am |
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Holding the line...

Posts: 1655

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| TorontoBizz wrote: | | The map appears to only have two roads, one on the left and one on the right. Am I correct? Also if you're at the north end of the town (based on the fact that north is always up, and the position of the map in this thread) do you have line of sight all the way down into the dessert? If so, they could be usefull choke points for vehicles. I like the idea of the Neb 42, and G18, good mix of AI and AT, + extended long range. If you'r worried about tanks one or two PAK 38 couldn't hurt. If I were the British I would bring a couple Matildas and a couple of scout cars. Both the Churchill and the Staghound are available for 1943. |
No, buildings block LOS. _________________
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Wed Jul 22, 2009 1:23 pm |
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Holding the line...

Posts: 1655

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Well I don't feel comfortable just waiting for my opponent to come close, I wan't to make his advance as painful as possible.
Heres an alternative;
5x Wehrmacht Veteran Infantrymen (25pts)
1x SS-Haupsturmfuhrer (7pts)
5x Panzerfaust 30 (20pts)
2x MG 42 (20pts)
2X lelG18 (14pts)
1x BF-109 (14pts)
In the past, our play group has played with a little house rule that enables aircraft to spot for "indirect fire" units, however, they cannot attack in the same turn that they spot. His might bring a Bofors to cover his back though. _________________

Last edited by Field Marshal PF on Wed Jul 22, 2009 1:36 pm; edited 1 time in total |
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Wed Jul 22, 2009 1:31 pm |
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Holding the line...

Posts: 1655

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Here are more armour-centered builds:
#1
2x Panzer IV Ausf. F2 (44pts)
1x SS Haupsturmfuhrer (7pts)
2x MG 42 (20pts)
4x Wehrmacht Veteran Infantrymen (20pts)
3x Mauser Kar 98k (9pts)
#2
1x Panzer IV Ausf. F2 (22pts)
2x Panzerfaust 30 (8pts)
1x SS Haupsturmfuhrer (7pts)
2x MG 42 (20pts)
8x Wehrmacht Veteran Infantrymen (40pts)
1x Mauser Kar 98k (3pts) _________________
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Wed Jul 22, 2009 1:36 pm |
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Posts: 161

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| Field Marshal PF wrote: | Well I don't feel comfortable just waiting for my opponent to come close, I wan't to make his advance as painful as possible.
[...] |
Nonetheless I'd stick with MGs. The map is too small to justify the expenses of artillery and spotters.
What about a flamethrower or two? They should dicourage your enemy from advancing with his tanks into the town. _________________ The truth hurts. |
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Wed Jul 22, 2009 2:03 pm |
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SS haups @ 7 x 1 = 7
Kar 98k @ 3 x 1 = 3
Sand bagged MG @ 10 x 2 = 20
P204 (f) @ 10 x 2 = 20
WV @ 5 x 6 = 30
Flamethrower @ 5 x 4 = 20
= 100 points
Here's my reasoning. SS Haups to win initiative which will allow the P204s (decent AI and AT) to strike in fade 2 (along the city roads), also allows your Flamethrowers to burn stuff, when they roll three "6s" the unit is destroyed immediately, so the unit destroyed can't attack back (if you're going first) Flamethrowers are better then Panzerfausts in this case because they can deal with both infantry and armour. Sandbagged MGs because they have better defence values. I imagine you'll put them on the edge of the city where they can shoot at incoming infantry, and I don't think they will move around much, so the 5/5 defence should last a while. The WV and Kar 98k inside the city to destroy units that make it accross the desert. If you lose initiative keep the P204s in cover, with 9 dice at short range, they might be able to stop armour that make it up the road into the city.
This build is light on AT. You could swap something for a PAK 38, but I feel you'd be better off close assaulting inside the city where the vehicles can't move. The flamethrower would be great for this. If your opponent brings just one Churchill it will be tough.
I also thought of using a Veteran Panzer 3 ausf L, it can move while disrupted and doesn't suffer the -1 penalty on dice when disrupted. |
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Thu Jul 23, 2009 2:02 am |
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Posts: 885

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Have you played this out yet? How did it go? What was your final build?
I've been pretty stumped by this. It's a tough challenge. |
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Fri Jul 31, 2009 1:55 am |
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Holding the line...

Posts: 1655

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The game is this sunday, heres my final build;
1x SS Haupsturmfuhrer (7pts)
2x MG42 Machine-Gun Team (20pts)
7x Wehrmacht Veteran Infantrymen (35pts)
6x Panzerfaust 30 (24pts)
1x Flammenwerfer 35 (5pts)
3x Fortress Defender (6pts)
1x Mauser Kar 98k (3pts) _________________
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Fri Jul 31, 2009 1:13 pm |
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Posts: 161

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That looks very good. I wouldn't want to go up against that force on a town map. _________________ The truth hurts. |
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Fri Jul 31, 2009 4:02 pm |
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Holding the line...

Posts: 1655

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Yeah, plus my Dug-In bonus, it'll be tough for him to getthrough, but then againhe'll have an addition 50pts worth, it'll be interesting. _________________
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Fri Jul 31, 2009 4:07 pm |
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Posts: 885

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| Good luck! |
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Fri Jul 31, 2009 10:44 pm |
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Holding the line...

Posts: 1655

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Thanks, its time to.....Hold the line! _________________
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Sat Aug 01, 2009 2:12 am |
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Holding the line...

Posts: 1655

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It was a heated game, but I inevitably lost to this build:
1x Churchill IV
1x Grant I
1x M3 Stuart
1x Crusader II
1x Matilda II
1x Valentine I
1x Humber Scout Car
2x Morris Mk. II Recon Car
2x Defiant Paratroopers
I managed to hold my hold and keep him from winning but getting his units to the other side early on. I lost on turn 18, he decided to just eliminate my forces instead of rushing to the coast.
I lost all my units and the British lost:
1x M3 Stuart
1x Crusader II
1x Matilda II
1x Morris Mk. II Recon Car
1x Defiant Paratroopers _________________
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Sun Aug 02, 2009 10:17 pm |
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