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Attempts at competitive 100 point Carrier Fleets
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USS Yorktown (CV-5)

 

Joined: 07 Apr 2008

Posts: 287




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The_lucky_Y wrote:
1x Shokaku 20
2x Judy 24
1x Zeke  6
1x Yamashiro 43
1x Set3 Zeke 7

or pure carrier power

1x Shokaku 20
1x Soryu 20
4x Judy 48
2x Zeke 12


The problem I see with these builds is that neither one aims for the optimal one sector strike force (3 bombers plus an escorting fighter). The second build will likely have an odd Judy out for the first round at least. Pure Judys are also risky if facing a big battleship.

On the topic of whether to go pure air or including surface support. I included the Baltimore in my build to give more flexibility against LL swarms or even sub builds (the Avengers plus Catalina deal with subs while the Baltimore can grab an objective). The Baltimore can even buy you an extra turn against big BBs because they need a 10 to one-shot it. The Baltimore is AA8 so itīs quite handy if youīre fighting another carrier or air heavy build (so itīs possibly saving you some points since you can live with just one Wildcat).
PostWed Jul 22, 2009 5:10 pm
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swarbs

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 Nothing but Rum, Sodomy, and the Lash.


Joined: 23 Dec 2007



Posts: 5373




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I won't say the Baltimore is completely useless.  The problem is that if you go for an objective, you're not fulfilling the AA roll and vice-versa.  Also, while if might be nice against a LL swarm or a sub-build, considering it has TD, the LL swarm or the sub swarm are exactly the things you want to run into if you bring a carrier force.  Especially as the Americans, you've got plenty of air-power to cream enemy subs/destroyers.

As for having four attack aircraft, I'd go for putting all four in a sector on the first turn of the game and counting on losing one, and if you don't that's just gravy, and if you lose more than one, that's the risk you pay for taking a non-optimal fleet at 100 points.
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PostWed Jul 22, 2009 5:23 pm
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Inspiring Lieutenant

 


Joined: 28 Jun 2009

Posts: 142




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Glad to see that this thread is picking up steam again.  Smile

Here are a few Japanese carrier fleets I came up with, featuring the new Jill:

Akagi                  27
Shoho                  9
B6N2 "Jill" x 3      42
A6M2 "Zeke" x 2  12
H8Ki "Emily"        10

The Akagi provides that all important initiative bonus, expert torpedos,  and needs no cruiser escort, and the Shoho, which I have mixed feelings about, keeps an extra expert Zeke in the air. The three Jills can attack every turn, with an escort, from range 0 or 1, with a bonus conferred by the Emily.



Shokaku               20
Akitsuki                10
B6N2 "Jill" x 3       42
D4YI "judy"          12
A6M2 "Zeke"          6
H8KI "Emily"         10

Similar build, but with a Judy thrown in to take advantage of Shokaku's Expert Bomber 2. Two planes will have to take turns launching from the carrier in order to attack in full force every turn. It has better ASW, but it lacks the gunnery of the Akagi.



Soryu                  20
Akitsuki               10
B6N2 "Jill" x 3      42
A6M2 "Zeke" x 3  18
H8KI "Emily"        10

This one has very good air cover with Expert Dogfighter 2 and plenty of escorting Zekes, so you have room to take some losses. The Soryu is fragile and has no initiative bonus, but it lends itself well to this kind of build with it's mix of Expert abilities.

I'd do one for the Zuikaku too, but that ship is just sub-par.  Crying or Very sad
PostWed Jul 22, 2009 7:56 pm
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fredmiracle

 

Joined: 07 Aug 2009

Posts: 421




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USS Yorktown (CV-5) wrote:
The Intrepid offers some new options I guess.
I would think the following build could achieve a decent % of wins:

Intrepid
Baltimore
2x Avenger
Helldiver
Wildcat
Catalina


How about pure "American (Air) Cheese"?

USS Intrepid - 26
4x TBF Avenger - 56
1x F6F Hellcat - 10
1x PBY Catalina - 7

This could theoretically put up to 21 torpedoes every turn onto a battleship (or 17 onto an enemy carrier). I like 4 Avengers to guard against a fluke early loss of one of them. Alt-payload can help against a swarm, or just go ahead and use torpedoes to kill DDs and cripple cruisers, in a 100 pt game, there's a limit to how many you will encounter. Hopefully the Hellcat can attrition some enemy aircraft, and of course can also help by strafing. This build also has some capabilities against subs. Intrepid with TD, 8 AA and 11 VA should have a pretty decent chance of surviving even unescorted.

If you expect enemy air presence, you could swap 1 Avenger for 2 Wildcats. If you expect enemy cruisers you could swap one for a Dauntless or Helldiver...
PostTue Sep 01, 2009 8:27 am
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Inspiring Lieutenant

 


Joined: 28 Jun 2009

Posts: 142




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fredmiracle wrote:

How about pure "American (Air) Cheese"?

USS Intrepid - 26
4x TBF Avenger - 56
1x F6F Hellcat - 10
1x PBY Catalina - 7


I like the aerial torpedo output, but I think that it is too weak in it's own air defense, and bringing just one surface ship is kind of risky. Although the Intrepid and Hellcat both have excellent AA ratings, two rolls may not be enough against a dedicated air attack fleet, especially if it contains the new Jills. I would sacrifice one Avenger for some extra AA & surface power.

USS Intrepid - 26
USS San Diego - 11
3 x TBF Avenger - 42
2 x F4F Wildcats - 14
1 x PBY Catalina - 7
100
PostTue Sep 01, 2009 9:25 am
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kommandant

 
Hauptmann


Joined: 18 Feb 2008

Posts: 214




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Inspiring Lieutenant wrote:
Sadly, there are no tournaments in my area, even when I am home. However, that Yorktown build went 2-4 in my last "Round-robin" play. While it beat the above Musashi fleet and a Jap DD swarm (Barvely), it was utterly destroyed by a Tirpitz fleet (Better AA & ER5), and it lost to a Scharnhorst / Zeppelin build, the Shokaku build in my first post, and another build very similar to the Zeppelin / U-boat build in my first post.


excuse my ignorance but is the Scharnhorst/Zeppelin
build something like this:

100 points:
1x Scharnhorst
1x Graf Zeppelin
2x Bf-109
1x FW 200 Kondor
2x U66
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PostWed Sep 02, 2009 12:27 am
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Inspiring Lieutenant

 


Joined: 28 Jun 2009

Posts: 142




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kommandant wrote:
Inspiring Lieutenant wrote:
Sadly, there are no tournaments in my area, even when I am home. However, that Yorktown build went 2-4 in my last "Round-robin" play. While it beat the above Musashi fleet and a Jap DD swarm (Barvely), it was utterly destroyed by a Tirpitz fleet (Better AA & ER5), and it lost to a Scharnhorst / Zeppelin build, the Shokaku build in my first post, and another build very similar to the Zeppelin / U-boat build in my first post.


excuse my ignorance but is the Scharnhorst/Zeppelin
build something like this:

100 points:
1x Scharnhorst
1x Graf Zeppelin
2x Bf-109
1x FW 200 Kondor
2x U66


Yes, that was it exactly.
PostWed Sep 02, 2009 6:47 am
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