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 AHF Bronze-Rated Trader
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| drittal wrote: | I had my squall rules mixed up.
but again, why the negative gunnery?
I don't know much about her history, but I'm not finding much other than a collision and grounding in a hurricane force gale in 1942. Nothing about being a poor sea boat and/or having her gunnery affected by rough seas like KGV and Scharnhorst. |
I guess it is hard to shoot straight when you are running aground or colliding with another ship.
How about this?
Stormy Seas: This unit gets -1 speed when moving out of a sector that contains a squall. _________________
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Sat Jun 27, 2009 3:17 pm |
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| drittal wrote: | I had my squall rules mixed up.
but again, why the negative gunnery?
I don't know much about her history, but I'm not finding much other than a collision and grounding in a hurricane force gale in 1942. Nothing about being a poor sea boat and/or having her gunnery affected by rough seas like KGV and Scharnhorst. |
I read somewhere (can't remember where) that she actually had her captain swept overboard and lost in one storm she wound up in. I chose to put in the gunnery penalty because it was a generic way to reflect poor weather luck. _________________
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Sat Jun 27, 2009 4:04 pm |
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How often is this SA going to kick in, really? As far as I can tell, this SA just makes it inconvenient to shoot out of a squall, or move out of a squall, with weedsrock2's version. You could use the Foul Weather Curse name for either one. They both manage to carry the flavor of a curse, without being overly dramatic.
My $2.  |
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Sun Jun 28, 2009 4:33 am |
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 AHF Bronze-Rated Trader
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| chesty wrote: | How often is this SA going to kick in, really? As far as I can tell, this SA just makes it inconvenient to shoot out of a squall, or move out of a squall, with weedsrock2's version. You could use the Foul Weather Curse name for either one. They both manage to carry the flavor of a curse, without being overly dramatic.
My $2.  |
After thinking about this I don't think my SA will work. The squall will move at the end of the turn always leaving the ship in the clear. I think we would have to change it to being -1 to speed if you want to move INTO a squall. Yes? _________________
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Sun Jun 28, 2009 6:58 am |
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Sun Jun 28, 2009 8:11 am |
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| weedsrock2 wrote: | | After thinking about this I don't think my SA will work. The squall will move at the end of the turn always leaving the ship in the clear. I think we would have to change it to being -1 to speed if you want to move INTO a squall. Yes? |
I think you had the right idea the first time, Weeds. The Wichita and a squall move into the same sector. The Wichita gets pushed around and leaves at a reduced rate of speed, maybe.
Stormy Weather Curse - If there is a squall in the same sector as this unit at the beginning of the turn, roll a die. On a 3 or less, this unit gets -1 speed this turn.
| Aquarius wrote: | | ... here is her final home before being sold for scrap. |
Lots of famous names in there. It's kinda sad. |
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Sun Jun 28, 2009 8:30 am |
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 Nothing but Rum, Sodomy, and the Lash.
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Yes, you're first version is fine enough Weeds, presumably the ship could get unlucky and have a squall move onto it. But the cheap avoidance trick would be to move into the squall, knowing it would have to move next turn. _________________
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Sun Jun 28, 2009 12:56 pm |
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 Nerd on the Prairie

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Bump! Lets not forget this one _________________
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Wed Jul 01, 2009 1:03 am |
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 AHF Bronze-Rated Trader
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| swarbs wrote: | | Yes, you're first version is fine enough Weeds, presumably the ship could get unlucky and have a squall move onto it. But the cheap avoidance trick would be to move into the squall, knowing it would have to move next turn. |
Okay. But I don't think we need to have it only work on a roll of 3 or more. It is going to be such a rare event anyway.
Hmm. Another way would be to say it gets -1 to speed if it was in the same sector as a squall the previous turn. But that would require a token to remember it the next turn. Thus violating KISS. _________________
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Wed Jul 01, 2009 2:27 am |
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I think my initial ability is still the easiest way to do it. _________________
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Wed Jul 01, 2009 2:42 am |
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 Nerd on the Prairie

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How about keeping Ziggy's, but change to "One less dice" instead of "-1 on each". _________________
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Wed Jul 01, 2009 2:56 am |
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| jfkziegler wrote: | | I think my initial ability is still the easiest way to do it. |
I am beginning to agree. I think a movement penalty would make more sense, but I can't see how to make it work in a simple fashion. _________________
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Wed Jul 01, 2009 2:58 am |
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| drittal wrote: | | How about keeping Ziggy's, but change to "One less dice" instead of "-1 on each". |
We could do it that way. The only reason I did -1 on each is because it seems to be the standard way RB likes to do penalties. _________________
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Wed Jul 01, 2009 3:14 am |
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 Nerd on the Prairie

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or KISS and leave it off  _________________
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Wed Jul 01, 2009 7:51 am |
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I like it because I think it adds flavor to what would otherwise be a relatively bland ship. _________________
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Wed Jul 01, 2009 10:44 am |
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 Nerd on the Prairie

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bump.
Did I mention that Tiornu's book, "In the Shadow of the Battleship", concludes that Wichita may have been the best "treaty cruiser"? _________________
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Fri Jul 03, 2009 6:31 pm |
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 AHF Bronze-Rated Trader
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I propose we take this ship in a different direction. It was extremely active for the entire war and received 13 Battle Stars. Interestingly, for being almost everywhere the action was, it did not do any single thing that was a big standout. So I propose two possible SA's.
1. Cruiser Killer. Wichita blasted the French cruiser Primaguet into a useless, irreparable hulk during Operation Torch.
2. "Jack of all Trades" The unit gets +1 to Gunnery and Anti-aircraft attacks while undamaged.
She conducted Neutrality patrols in 1940 (so should have a 1940 availability), destroyed Primaguet, escorted Murmansk convoys, shot down Betty's off Guadalcanal (when the Chicago was abortively towed by Louisville) although one of the Betty's torpedoes hit her it failed to explode, shot down a couple of attacking planes off the Phillipines, finished off the carrier Chiyoda and destroyer Hatzuzuki with the New Orleans after the Battle of Leyte Gulf, bombarded many Pacific islands and supported amphibious landings. _________________
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Fri Jul 03, 2009 8:47 pm |
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 Nerd on the Prairie

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ok
She reminds me of Washington. Did a Hell of a lot, but gets overlooked in the shadow of the Baltimores. Like Washington, while being one of the most active USN ships of WWII, Iowa, Missouri, New Jersey get all the glory. _________________
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Fri Jul 03, 2009 9:09 pm |
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  USS OKLAHOMA BB-37
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I'm with Weedsrock2 on this but like Jack of all trade's best. IMHO Okie
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Sat Jul 04, 2009 4:04 am |
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Jack of All Trades seems like a fairly powerful SA. It might merit a two or even three point cost. _________________
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Sat Jul 04, 2009 4:16 am |
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