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there is no such rule. S.A.s work normally for crippled _________________
My new blog, specialised in the military equipment of Greece (1821-today). |
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Mon Feb 18, 2008 2:32 pm |
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 Nothing but Rum, Sodomy, and the Lash.
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ok, in that case I'd like Crippled Jav-1 to lay smoke, this would obscure Javelins 3,4 from Yamato, so redirecting your fire against Jav 3 (you can pick your own target, I'm just trying to guess) after this turn Jav 2 is dead, Jav 5, 6 are dead, and Jav 1 is dead unless this roll is a 5 or 6.
Jav 1 save roll:
Rolls: (1d6) _________________
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Mon Feb 18, 2008 2:38 pm |
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 Nothing but Rum, Sodomy, and the Lash.
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ok Jav 1 dead, here comes my attacks, note Vian gets extra torp.
Jav 1 torps on Yamato
Rolls: (2d6)
Jav 2 torps on Yamato
Rolls: (3d6)
Jav 4 torps on Yamato
Rolls: (2d6)
Jav 3 torps on Yamato
Rolls: (2d6)
Jav 5(crip), guns on Hiei
Rolls: (5d6)
Jav 5 torps on Hiei
Rolls: (2d6)
Jav 6, guns on Hiei
Rolls: (5d6)
Jav 6, torps on Hiei
Rolls: (3d6) _________________
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Mon Feb 18, 2008 2:43 pm |
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 Nothing but Rum, Sodomy, and the Lash.
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ok, two torp hits on Yamato, up to four damage
one gunnery hit on Hiei, first damage
Truculent 1 on Yamato
Rolls: (3d6)
Truculent 2 on Yamato
Rolls: (2d6)
Truculent 3 on Yamato
Rolls: (2d6)
Truculent 4 on Hiei
Rolls: (4d6) _________________
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Mon Feb 18, 2008 2:46 pm |
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 Nothing but Rum, Sodomy, and the Lash.
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Yamato sunk, Hiei claims southern objective,
Initiative roll for next turn
Rolls: (2d6) _________________
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Mon Feb 18, 2008 2:48 pm |
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 Nothing but Rum, Sodomy, and the Lash.
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ok, even with Hiei's 1 flag bonus, there is no way you can lose initiative, I'll go then.
Javelin 3 onto northern objective B6
Javelin 4 onto A6
Truc 1,2 hold position
Truc 3 to C7
Truc 4 to D6 _________________
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Mon Feb 18, 2008 2:54 pm |
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War at Sea Major League

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Go UK. Thought I would Never say that. lol
Nothing against the JP player but I think that Myself and My opponent would rather Play against UK instaed of JPN being we are both GE
Good game so Far. |
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Mon Feb 18, 2008 3:20 pm |
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 Silver-Rated Trader
Posts: 1888

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Mon Feb 18, 2008 3:55 pm |
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 Nothing but Rum, Sodomy, and the Lash.
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yeah, Vian is nice with the Torps, also I've been doing well losing initiative roles so I can use smoke _________________
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Mon Feb 18, 2008 4:55 pm |
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Posts: 6599

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and crippling removes flag bonus, resolves speed malus, gives attack dice penealtie and the updated rules with all other says that the SA did go off too.
so we played it in our tournaments and so on. _________________
YVAN EHT NIOJ ! |
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Mon Feb 18, 2008 8:25 pm |
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Posts: 6599

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| NeuralDream wrote: | | there is no such rule. S.A.s work normally for crippled |
seems that we have differen advanced rules updates _________________
YVAN EHT NIOJ ! |
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Mon Feb 18, 2008 8:26 pm |
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 Nothing but Rum, Sodomy, and the Lash.
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I didn't look in advanced rules, I'll check now _________________
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Mon Feb 18, 2008 8:47 pm |
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Posts: 6599

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This Map correct? (stand after your movement, befor mine)
 _________________
YVAN EHT NIOJ ! |
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Mon Feb 18, 2008 8:51 pm |
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Posts: 9280

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| The_lucky_Y wrote: | | NeuralDream wrote: | | there is no such rule. S.A.s work normally for crippled |
seems that we have differen advanced rules updates |
I searched in the game's manual and in the clarifications document ( http://www.wizards.com/avalonhill/rules/War_at_Sea_Clarifications.pdf ) .I don't see anything about S.A.s being ignored when the ship is crippled. _________________
My new blog, specialised in the military equipment of Greece (1821-today). |
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Mon Feb 18, 2008 8:53 pm |
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Posts: 6599

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| swarbs wrote: | | I didn't look in advanced rules, I'll check now |
even if you found any it doesn´t matter, I lost My main battleship due to placing failure, I must not place it into firing range of the destroyers. _________________
YVAN EHT NIOJ ! |
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Mon Feb 18, 2008 8:55 pm |
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 Nothing but Rum, Sodomy, and the Lash.
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The map as you posted it is correct, southern objective claimed by your Kongo, northern objective unclaimed. _________________
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Mon Feb 18, 2008 8:58 pm |
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Posts: 6599

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Then Hiei holds position and send their shells to the right place:
Hiei Main at B6(javelin3), only 6 counts:
Rolls: (11d6)
secondaries at same target:
Rolls: (5d6)
waiting for outcome, concealment and that sort of thing _________________
YVAN EHT NIOJ ! |
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Mon Feb 18, 2008 9:08 pm |
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 Nothing but Rum, Sodomy, and the Lash.
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ok, both hits do one damage, I'll roll concealment for both, since its out of range the Javelin lays smoke
on main guns
Rolls: (1d6)
on 2nds
Rolls: (1d6) _________________
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Mon Feb 18, 2008 9:15 pm |
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 Nothing but Rum, Sodomy, and the Lash.
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javelin survives crippled
Truculent 4 gets 3 torpedos on Hiei
Rolls: (3d6) _________________
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Mon Feb 18, 2008 9:17 pm |
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Posts: 6599

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And this game shows up a real lack in the IJN:
ASW using a Yukikaze would eat up 12 points and give me only 4 ASW and I give the opponent more cannon fodder due the Yuki has only 2/7/2 stat,the long Lance are to luck based to count here, only bringing own subs may be a solution but even I do, I must cover them from oppoents ASW and so on.
Using I 13´s are even not worth to think about if i compare them to a 6 Point sammy roberts or the uber DD the 7 point Fletcher with the game breaking 3 armor. The javelin shines because of the lay smokescreen ability. _________________
YVAN EHT NIOJ ! |
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Mon Feb 18, 2008 9:17 pm |
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