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Admiral Lady Dame Honor S. Harrington steadholder and duchess Harrington

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whoops, I forgot to return my planes. zeke #1 and both Vals will return to Shokaku #1. and zeke #2 will land on Shokaku #2. _________________ "I will not let my ship be shot from under my own ass"
Captain Ernst Lindemann of KMS Bismarck
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Sat Feb 16, 2008 7:53 pm |
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 AHF Bronze-Rated Trader
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 _________________ “Sweat saves blood, blood saves lives, and brains saves both.”
-Erwin Rommel
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Sat Feb 16, 2008 8:48 pm |
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Admiral Lady Dame Honor S. Harrington steadholder and duchess Harrington

 Posts: 262

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Both Shokakus move to B11.
Both vals will move to B6.
2 Bettys will move to B6.
Both Zekes will move to A6. And strafe.
The last Betty will move to C7. _________________ "I will not let my ship be shot from under my own ass"
Captain Ernst Lindemann of KMS Bismarck
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Sat Feb 16, 2008 9:05 pm |
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 AHF Bronze-Rated Trader
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Okay The fletchers in b6 will each attack a betty
Fletcher1 on Betty 1: Rolls: (7d6)
Fletcher2 on Betty 2: Rolls: (7d6) _________________ “Sweat saves blood, blood saves lives, and brains saves both.”
-Erwin Rommel
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Sat Feb 16, 2008 11:48 pm |
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 AHF Bronze-Rated Trader
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oops forgot to load the map
[URL=http://imageshack.us] [/ _________________ “Sweat saves blood, blood saves lives, and brains saves both.”
-Erwin Rommel
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Sat Feb 16, 2008 11:49 pm |
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 AHF Bronze-Rated Trader
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The Crippled Fletchers will each attack a zeke
Fletcher 1 on Zeke 1:Rolls: (7d6) -1c
Fletcher 2 on Zeke 2: Rolls: (7d6) -1c _________________ “Sweat saves blood, blood saves lives, and brains saves both.”
-Erwin Rommel
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Sat Feb 16, 2008 11:50 pm |
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 AHF Bronze-Rated Trader
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and the baltimore will attack the betty: Rolls: (8d6) _________________ “Sweat saves blood, blood saves lives, and brains saves both.”
-Erwin Rommel
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Sat Feb 16, 2008 11:51 pm |
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 AHF Bronze-Rated Trader
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result: Both bettys in B6 destroyed, 1 zeke destroyed and 1 aborted, and the betty in C7 Aborted. _________________ “Sweat saves blood, blood saves lives, and brains saves both.”
-Erwin Rommel
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Sat Feb 16, 2008 11:51 pm |
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 "Earn This."

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Different from the land game, in WaS the winner of initiative always goes second. Not sure that effects your game so far but there is no choice involved in initiative. _________________
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Sun Feb 17, 2008 12:21 am |
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Admiral Lady Dame Honor S. Harrington steadholder and duchess Harrington

 Posts: 262

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Val #1 attacks Fletcher 3.Rolls: (10d6)
Val #2 attacks Fletcher 4.Rolls: (10d6) _________________ "I will not let my ship be shot from under my own ass"
Captain Ernst Lindemann of KMS Bismarck
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Sun Feb 17, 2008 12:46 am |
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Admiral Lady Dame Honor S. Harrington steadholder and duchess Harrington

 Posts: 262

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Recap.
Zeke #1
Betty #1-3
Fletcher #3
Fletcher #4 Crippled
You win.
good game. and good luck in the rest of the Cup. _________________ "I will not let my ship be shot from under my own ass"
Captain Ernst Lindemann of KMS Bismarck
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Sun Feb 17, 2008 12:53 am |
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 AHF Bronze-Rated Trader
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good game to you as well _________________ “Sweat saves blood, blood saves lives, and brains saves both.”
-Erwin Rommel
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Sun Feb 17, 2008 2:39 am |
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| Crazy, it was almost the same line up as our game! haha |
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Sun Feb 17, 2008 9:29 am |
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Sinker of Battleships
 AHF Bronze-Rated Trader
Posts: 856

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| Cpt. John Miller wrote: | | Different from the land game, in WaS the winner of initiative always goes second. Not sure that effects your game so far but there is no choice involved in initiative. |
Not necessarily, you may want to go first to take advantage of Smoke Screen, Pursuit Ship. _________________
WAS 64/64
39-45 36/60 |
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Sun Feb 17, 2008 1:24 pm |
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Resident U-Head

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| Sink the Bismark wrote: | | Cpt. John Miller wrote: | | Different from the land game, in WaS the winner of initiative always goes second. Not sure that effects your game so far but there is no choice involved in initiative. |
Not necessarily, you may want to go first to take advantage of Smoke Screen, Pursuit Ship. |
You may want to, but that doesn't make it legal...  _________________
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Sun Feb 17, 2008 1:46 pm |
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Posts: 9280

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| Sink the Bismark wrote: |
Not necessarily, you may want to go first to take advantage of Smoke Screen, Pursuit Ship. |
As EK said, you're not allowed to. _________________
My new blog, specialised in the military equipment of Greece (1821-today). |
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Sun Feb 17, 2008 1:54 pm |
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Sinker of Battleships
 AHF Bronze-Rated Trader
Posts: 856

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Really! I've been playing that wrong.  _________________
WAS 64/64
39-45 36/60 |
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Sun Feb 17, 2008 1:56 pm |
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Has nothing to say.
 AHF Silver-Rated Trader

 Posts: 3847

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The Fletchers only have 6 AA dice. Might want to re-roll. _________________ I have to make a new sig because my old one is too wide for this new look... |
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Sun Feb 17, 2008 4:43 pm |
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Posts: 9280

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| Aquarius wrote: | | Masterchief wrote: | The Crippled Fletchers will each attack a zeke
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The Fletchers only have 6 AA dice. Might want to re-roll. |
Admiral bonus _________________
My new blog, specialised in the military equipment of Greece (1821-today). |
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Sun Feb 17, 2008 4:59 pm |
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Has nothing to say.
 AHF Silver-Rated Trader

 Posts: 3847

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Never mind, then.
So that's why so many things seemed different about this match. _________________ I have to make a new sig because my old one is too wide for this new look... |
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Sun Feb 17, 2008 5:00 pm |
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