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Post subject: Round 1: Gross Admiral Raeder (lost) Vs. The Mighty A (WON)
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Combatants:
Gross Admiral Raeder - Axis
The Mighty A - Allies
Army restrictions: year 1939, total cost 50, Max. 8 units, no heroes
Gross Admiral Raeder
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2x Falschirmjager
2x Fanatics
1x ME 110
1x Bunker
2x Barbed Wire
The Mighty A
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1x Renault R-35 9pts
1x Supermarine Spitfire 15pts
2x Bren Machine Gunner 10pts
4x Determined Infantryman 16pts
We don't use the extended Rules as many haven't bought them and they are not available online. So, we stick to the original ones that everybody is familiar with: http://www.wizards.com/avalonhill/rules/aam_rulebook.pdf
Use the AAM units database http://www.wizards.com/avalonhill/aam_db.asp for units for which you don't have the cards. Alternatively you can use: http://www.hordelings.com/frontend/games/aam/items.php or http://www.boardgamegeek.com/file...oad/23758/A&A_Minis_stats.xls
The Map for the first round (you deploy in the far left and far right hex columns):
Use the embedded dice-roller for the dice and make your own images with gimp, paintbrush or any other image editing software. You simply write down the name of the unit on its hex and then post the image on a photobucket account. If you need any help all moderators can help you and most users of this forum.
For more details go here: http://aaminis.myfastforum.org/about679.html _________________
My new blog, specialised in the military equipment of Greece (1821-today).
Last edited by NeuralDream on Thu Feb 21, 2008 8:23 am; edited 2 times in total |
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Thu Feb 14, 2008 12:34 am |
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War at Sea Major League

 Posts: 1739

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Post subject:
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Good Luck My Friend
I brought some Dice to Use.
* Throws a Handful of die down on Table
Rolls: (21d6) |
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Thu Feb 14, 2008 7:04 am |
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Posts: 9281

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Post subject:
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| Gross Admiral Raeder wrote: | Good Luck My Friend
I brought some Dice to Use.
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Your opponent has already sent me his army . _________________
My new blog, specialised in the military equipment of Greece (1821-today). |
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Thu Feb 14, 2008 9:37 am |
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 Posts: 890

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Great! I brought some dice, too.
Rolls: (24d6)
My army has been sent in. Roll for setup:
Rolls: (2d6) |
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Fri Feb 15, 2008 2:17 am |
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Posts: 9281

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You're good to go. Have fun gentlemen . _________________
My new blog, specialised in the military equipment of Greece (1821-today). |
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Fri Feb 15, 2008 7:11 pm |
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War at Sea Major League

 Posts: 1739

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Post subject:
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I was hoping you wouldn't bring a plane. Oh Well
Initiative
Rolls: (2d6)
To pick sides if needed
Rolls: (1d6) |
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Fri Feb 15, 2008 8:02 pm |
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 Posts: 890

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Post subject:
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| How do you want to do this? I had rolled two dice as my setup roll, but I can declare that my initiative roll and roll a single die for setup. I would say the high roller either sets up second or picks a side and sets up first. |
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Fri Feb 15, 2008 8:56 pm |
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 Posts: 890

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| Gross Admiral Raeder wrote: | | I was hoping you wouldn't bring a plane. Oh Well |
There is a lot to be said for controlling the skies. I have some experience in what happens without air support . |
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Fri Feb 15, 2008 9:02 pm |
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War at Sea Major League

 Posts: 1739

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Post subject:
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Hers A 1 die roll. You decide
Rolls: (1d6) |
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Fri Feb 15, 2008 9:12 pm |
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 Posts: 890

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I will change my two dice setup roll to my turn one initiative roll.
Roll for setup:
Rolls: (1d6)
Re-roll if necessary:
Rolls: (1d6) |
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Fri Feb 15, 2008 9:23 pm |
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 Posts: 890

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Post subject:
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| You will need to re-roll for your setup die due to the tie. |
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Fri Feb 15, 2008 9:24 pm |
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War at Sea Major League

 Posts: 1739

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Post subject:
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Rolls: (1d6) |
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Sat Feb 16, 2008 1:39 am |
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War at Sea Major League

 Posts: 1739

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Post subject:
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You set Up First, We Both Roll For Initiative
Rolls: (2d6) |
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Sat Feb 16, 2008 1:41 am |
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War at Sea Major League

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Post subject:
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| I am Confused. Sorry |
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Sat Feb 16, 2008 1:42 am |
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 Posts: 890

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No problem. You win the initiative roll for the first round. Who goes first?
I will take the left side of the map.
My setup:
Bren1 and Det1 in B1
Bren2 and Det2 in C1
Det3 and Renault in D1
Det4 in E1 |
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Sat Feb 16, 2008 2:11 am |
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War at Sea Major League

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Post subject:
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Fanatics e-1
Bunker e7
wire1 c4
wire2 d5 |
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Sat Feb 16, 2008 2:48 am |
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War at Sea Major League

 Posts: 1739

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Post subject:
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| you go first, |
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Sat Feb 16, 2008 2:49 am |
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 Posts: 890

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How exactly does barbed wire work? Is an entire hex considered to be surrounded with barbed wire or does it only block a single side (which is what it sounds like)? If so, which hex sides are you blocking?
Map after setup (minus barbed wire):
My move:
Bren1 and Det 1 to B2
Bren2 and Det2 to C2
Det3 and Det4 to D2
Renault to D4 (facing bottom right) |
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Sat Feb 16, 2008 3:07 am |
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 Posts: 890

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Post subject:
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| That bright green did not turn out well. I will change the color after the movement phase. Also, I will add the barbed wire then. |
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Sat Feb 16, 2008 3:08 am |
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War at Sea Major League

 Posts: 1739

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Post subject:
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1st wire Space C4 borders C+D 3
2nd wire Space D4 Borders C+D 4
Does that make sense To you? |
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Sat Feb 16, 2008 7:24 am |
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