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mjos220

 

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I think this is ok


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PostMon Jun 22, 2009 12:19 am
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hey_yu

 
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I believe the Head-Shot disruption on the Sherman goes way due to the Revised Card:


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James 1:17
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PostMon Jun 22, 2009 4:18 am
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mjos220

 

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Does it? I didn't know if it came off or stayed. I will remove it when I make the movement map if that is the case.
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PostMon Jun 22, 2009 6:18 pm
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Clamzoni_of_RI

 

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Yeah, I believe it should be removed for this turn, as it was face-up last turn.

Panther has the initiative.
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PostTue Jun 23, 2009 1:14 am
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Steel_Panther

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Sherman B to H3,
Jeep to J5, MG dismounts,
Garand C to K7,

Done
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If pro is the opposite of con, then isnt progress the opposite of Congress?

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PostTue Jun 23, 2009 12:35 pm
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mjos220

 

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I'm guessing you want the sherman facing towards one of the enemies? S.W. or S.E.?
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PostTue Jun 23, 2009 7:19 pm
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Steel_Panther

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Toward the JTiger, thanks!
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If pro is the opposite of con, then isnt progress the opposite of Congress?

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PostTue Jun 23, 2009 10:11 pm
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Clamzoni_of_RI

 

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Jagdtiger turns to NW.  That is all.
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PostWed Jun 24, 2009 1:09 am
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Clamzoni_of_RI

 

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Oh, face the Flakpanzer due east.
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PostWed Jun 24, 2009 1:10 am
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Steel_Panther

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Does turning direction count as moving? If so, does it trigger defencive fire, and can you do it when disrupted?

Any little advantage, Clamzoni, sorry! Smile
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If pro is the opposite of con, then isnt progress the opposite of Congress?

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PostWed Jun 24, 2009 1:32 am
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hey_yu

 
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Advance Rules p14.

Moving Zero Hexes:  A unit can change facing as its movement.  It doesn't have to move from one hex to another first.

Advance Rules p21.

Provoking Defensive Fire:  A unit provokes defensive fire when it moves from one hex adjacent to an enemy unit into another hex adjacent to the same enemy unit.
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James 1:17
Every good and perfect gift is from above, coming down from the Father of the heavenly lights, who does not change like shifting shadows.
PostWed Jun 24, 2009 2:25 am
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mjos220

 

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Disrupted units can't move, so can they change facing?
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PostWed Jun 24, 2009 3:28 am
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Richter von Manthofen

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No they can't its still movement...
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PostWed Jun 24, 2009 7:04 am
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Steel_Panther

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So...JTiger can change facing, no defencive fire, but Flak cannont, correct?
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If pro is the opposite of con, then isnt progress the opposite of Congress?

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PostWed Jun 24, 2009 1:38 pm
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mjos220

 

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If I'm thinking right the j-tiger can move in the hex, but if he leaves then you would get defensive fire and you could chose which hex to fire at him. the flak can't move when disrupted.


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PostWed Jun 24, 2009 5:23 pm
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DaJudge

 
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Defensive fire is tricky but just remember these key factors-

If you move into a hex with a vehicle and that hex contains an enemy soldier with close assault, it gets d-fire.

If you make a move that moves past an enemy vehicle adjacent to one of the hexes you moved through, it gets d-fire.

In the current situation, the J Tiger can move out of I4 into I5. If it did, the Garand Rifle in I4 gets d-fire.

If the J-Tiger wants to go to J-4, both Garand rifles would get D-Fire.

J-3 would still provoke d-fire from the Garand in I-4 and lastly, if the J Toger wanted to move from I4 to H2, G3, or G4 it would provoke d-fire from the Garand in I4 and the Sherman in H2.

Changing facing in its hex does NOT provoke defensive fire.

Last but certainly not least, disrupted units cannot make defensive fire attacks unless their card states that it can and no units involved have that.

This is a good game, by the way, nice work guys.
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PostWed Jun 24, 2009 5:49 pm
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Clamzoni_of_RI

 

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Well, all looks well.  The thing with the flak makes sense, as does the Bazooka not getting defensive fire on the Jagdtiger as it turns around. Wink

Steel, at your leave.
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PostWed Jun 24, 2009 11:04 pm
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Clamzoni_of_RI

 

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What turn is it, by the way?
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PostWed Jun 24, 2009 11:04 pm
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Steel_Panther

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Here we go....

Bazooka on JTiger (38% chance of disruption) : Rolls: (10d6)                     

more to come...
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If pro is the opposite of con, then isnt progress the opposite of Congress?

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PostThu Jun 25, 2009 1:51 am
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Steel_Panther

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Garand on JTiger (i dont want to know chance of dirsruption): Rolls: (7d6)               
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If pro is the opposite of con, then isnt progress the opposite of Congress?

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PostThu Jun 25, 2009 1:54 am
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