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I think this is ok
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Mon Jun 22, 2009 12:19 am |
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 AHF Gold-Rated Trader
Posts: 1045

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I believe the Head-Shot disruption on the Sherman goes way due to the Revised Card:
 _________________ James 1:17
Every good and perfect gift is from above, coming down from the Father of the heavenly lights, who does not change like shifting shadows. |
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Mon Jun 22, 2009 4:18 am |
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Posts: 226

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Does it? I didn't know if it came off or stayed. I will remove it when I make the movement map if that is the case. _________________
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Mon Jun 22, 2009 6:18 pm |
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Posts: 230

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Yeah, I believe it should be removed for this turn, as it was face-up last turn.
Panther has the initiative. _________________
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Tue Jun 23, 2009 1:14 am |
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The Panzer Collector

Posts: 1315

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Sherman B to H3,
Jeep to J5, MG dismounts,
Garand C to K7,
Done _________________
If pro is the opposite of con, then isnt progress the opposite of Congress?
Trade thred here: http://aaminis.myfastforum.org/about5286.html |
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Tue Jun 23, 2009 12:35 pm |
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Posts: 226

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I'm guessing you want the sherman facing towards one of the enemies? S.W. or S.E.? _________________
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Tue Jun 23, 2009 7:19 pm |
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The Panzer Collector

Posts: 1315

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Tue Jun 23, 2009 10:11 pm |
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Posts: 230

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Jagdtiger turns to NW. That is all. _________________
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Wed Jun 24, 2009 1:09 am |
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Posts: 230

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Oh, face the Flakpanzer due east. _________________
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Wed Jun 24, 2009 1:10 am |
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The Panzer Collector

Posts: 1315

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Does turning direction count as moving? If so, does it trigger defencive fire, and can you do it when disrupted?
Any little advantage, Clamzoni, sorry!  _________________
If pro is the opposite of con, then isnt progress the opposite of Congress?
Trade thred here: http://aaminis.myfastforum.org/about5286.html |
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Wed Jun 24, 2009 1:32 am |
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 AHF Gold-Rated Trader
Posts: 1045

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Advance Rules p14.
Moving Zero Hexes: A unit can change facing as its movement. It doesn't have to move from one hex to another first.
Advance Rules p21.
Provoking Defensive Fire: A unit provokes defensive fire when it moves from one hex adjacent to an enemy unit into another hex adjacent to the same enemy unit. _________________ James 1:17
Every good and perfect gift is from above, coming down from the Father of the heavenly lights, who does not change like shifting shadows. |
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Wed Jun 24, 2009 2:25 am |
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Disrupted units can't move, so can they change facing? _________________
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Wed Jun 24, 2009 3:28 am |
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 Moderator (here to help you!)
 Supreme AHF Trader
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No they can't its still movement... _________________ [img.]http://upload.wikimedia.org/wikipedia/commons/d/db/Animated_gun_turret.gif[/img]
Lieber eine flotte Rote als die rote Flotte! |
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Wed Jun 24, 2009 7:04 am |
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The Panzer Collector

Posts: 1315

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So...JTiger can change facing, no defencive fire, but Flak cannont, correct? _________________
If pro is the opposite of con, then isnt progress the opposite of Congress?
Trade thred here: http://aaminis.myfastforum.org/about5286.html |
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Wed Jun 24, 2009 1:38 pm |
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Posts: 226

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If I'm thinking right the j-tiger can move in the hex, but if he leaves then you would get defensive fire and you could chose which hex to fire at him. the flak can't move when disrupted.
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Wed Jun 24, 2009 5:23 pm |
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 AHF Silver-Rated Trader

Posts: 4761

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Defensive fire is tricky but just remember these key factors-
If you move into a hex with a vehicle and that hex contains an enemy soldier with close assault, it gets d-fire.
If you make a move that moves past an enemy vehicle adjacent to one of the hexes you moved through, it gets d-fire.
In the current situation, the J Tiger can move out of I4 into I5. If it did, the Garand Rifle in I4 gets d-fire.
If the J-Tiger wants to go to J-4, both Garand rifles would get D-Fire.
J-3 would still provoke d-fire from the Garand in I-4 and lastly, if the J Toger wanted to move from I4 to H2, G3, or G4 it would provoke d-fire from the Garand in I4 and the Sherman in H2.
Changing facing in its hex does NOT provoke defensive fire.
Last but certainly not least, disrupted units cannot make defensive fire attacks unless their card states that it can and no units involved have that.
This is a good game, by the way, nice work guys. _________________
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Wed Jun 24, 2009 5:49 pm |
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Posts: 230

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Well, all looks well. The thing with the flak makes sense, as does the Bazooka not getting defensive fire on the Jagdtiger as it turns around.
Steel, at your leave. _________________
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Wed Jun 24, 2009 11:04 pm |
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What turn is it, by the way? _________________
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Wed Jun 24, 2009 11:04 pm |
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The Panzer Collector

Posts: 1315

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Here we go....
Bazooka on JTiger (38% chance of disruption) : Rolls: (10d6)
more to come... _________________
If pro is the opposite of con, then isnt progress the opposite of Congress?
Trade thred here: http://aaminis.myfastforum.org/about5286.html |
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Thu Jun 25, 2009 1:51 am |
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The Panzer Collector

Posts: 1315

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Garand on JTiger (i dont want to know chance of dirsruption): Rolls: (7d6) _________________
If pro is the opposite of con, then isnt progress the opposite of Congress?
Trade thred here: http://aaminis.myfastforum.org/about5286.html |
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Thu Jun 25, 2009 1:54 am |
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